I sh"UDDER" at the thought! Lets blast some ass, bury some blues and raise a bunch of money for a very good cause!!
I sh"UDDER" at the thought! Lets blast some ass, bury some blues and raise a bunch of money for a very good cause!!
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MILK.......The other white meat!
1up baller and how
http://www.carolinariot.com/
http://www.gzpaintball.com/
It sure would be nice to get some numbers and team info for the blue side...
Pierce "L'il Jester" Sharai 1988-2008 JES-PBJ BLOG "The Brotherhood of Scenario Players"Jester's Personal Blog - "Little Lambs Eat Ivy" You only THINK I'm crazy... JES - BLOGGER BLOG
youll be able to add 12 more in about a week.
I have had a lot of people tell me they were going to sign up a little closer to the deadline so I think we are looking good for being this far out !
Valken
If you want better products just ask we have them.
We are the one stop shop for paintball
i have found some conflicting stuff in the rules regarding our tank and need to ask some questions.
1. it says no kill switch required then it says external kill switch required? we dont have a kill switch.
2. we have an apc. there were talks of making our tank cease fire when the troop bay door is open (when we are deploying and extracting). if this is true, i will need to drill my team on procedure.
3. will you have some handheld chronos so i do not have to dismount my markers and cannon?
4. our tanks runnin 2 simulated 50 cals. they are 2 x7's with flatlines. we are running firestorm cranks on them. its not technically full auto, is this a prob? the caps at 15 and i can brief my guys on correct operating procedure to reach it and not breach it.
5. we have cargo racks and 120mm ammo cans on the exterior of the tank for resupplying our infantry on the go (loaded pods, extra markers, nades, smoke, etc.) will my guys be able to approach the tank when it is not mobile and reload in the field?
Your tank walker can do the re supply to your troops but once the players leave it they can not get within 15 feet of it (safety) As for the markers no problem just as always don't overshoot other players. Now for the kill switch yes you have to have it (insurance reg) reason being if the driver loses control passes out etc it can be stopped from outside. We have about 30 hand held chrono's so you don't have to disassemble your pride and joy I will have a reff come check it out for you. You can deploy but you can not pick up troops on the field and all shooting must stop while it happens (sitting duck). Basically it goes like this insurance co don't want much contact with tanks due to the risk of someone getting run over. And no Rooster you can't run over the blue team for points and the wet bar must be closed for the game ha ha ha
Valken
If you want better products just ask we have them.
We are the one stop shop for paintball
ok. thanks. we will fabricate a kill switch.
put in a pull switch with a short cord hooked to it grounding out the hot wire running to the coil or something simple like that
Valken
If you want better products just ask we have them.
We are the one stop shop for paintball
how many and how much is a case of nades?