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			<title><![CDATA[Scenario Paintball wouldn't be the same without Velcro.]]></title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog90.html</link>
			<pubDate>Wed, 27 Aug 2008 04:01:48 GMT</pubDate>
			<description>When I first started Scenario Paintball in 2002, patches were still a big thing in paintball , but accessibility to custom ones and seaming them to...</description>
			<content:encoded><![CDATA[<div>When I first started Scenario Paintball in 2002, patches were still a big thing in paintball , but accessibility to custom ones and seaming them to clothes wasn't so easy. Since then, Mom and pop have moved from opening restaurants and such to embroidery shops. Printers have taken on a new task and can now print in thread any graphic you can bring up on the screen. So 6 years later now, and its so much easier than ever to get just one patch and find places on your paintball bdu to stick them.<br />
One place I found just happens to be online and has some low priced patches.  Try <a href="http://www.1800nametape.com/multicam.htm#5" target="_blank">1800nametape.com </a>.<br />
<br />
Velcro has been around for a while now, but whats changed is the army's approach to it,and paintball's as well. Some soldiers now have several places on their BDU or uniform to stick Velcro patches. These could range from their unit, to name, to company, even blood type. So if you have a BDU that has Velcro places on them, consider a name tag, team name, or your position. Places like Spec ops Paintball come to mind.  They have been big on this in the past few years, offering woodsballers and Scenario players patches to show just what position they enjoy playing.  Other ideas would be all those patches that you accumulate going to scenario games.  Just sew the rough end of the Velcro on the back of them and show a few off on your next game.<br />
<img src="http://www.thescenarioplayer.com/images/multicam.JPG" border="0" alt="" /><br />
<br />
<font color="DarkOrange">But I don't have velcro on my patinball uniform.</font>  Easy fix.  Go to your local fabric store and buy some velcro to be sewn onto your garment.  Have the velcro cut to match the size of patch you will have on there.  I made this circle for my woodland camo and found it very versatile to several of my patches. <img src="http://www.thescenarioplayer.com/images/velcro.JPG" border="0" alt="" /><br />
<br />
<br />
More clothes have added velcro to them, making them more versatile.  I found and love the tactical shooters cap from Urban Ops paintball. You can find several on this page, <a href="http://www.uoarmory.com/Head_Gear_s/130.htm" target="_blank">Urban Ops Head Gear</a>. Most of the caps are $10.00. The cool thing about them is the velcro front and back that allow for multiple patches and such. So you could have a patch of your team for the front and a ball cap, and a patch of your name for the back.<br />
<img src="http://www.uoarmory.com/v/vspfiles/photos/CON-TSC-OD-1.jpg" border="0" alt="" /><br />
<br />
So what ever your call sign is, team name, or favorite design,  get it embroidered and stick to it, or atleast, stick it to you.<br />
<br />
Charles &quot;Mothman&quot; Cole<br />
<a href="http://www.thescenarioplayer.com" target="_blank">www.TheScenarioPlayer.com: </a></div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog90.html</guid>
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			<title>Anyone want to help a lone ranger out?</title>
			<link>http://www.pbjunkie.com/forums/blogs/5284/blog91.html</link>
			<pubDate>Tue, 26 Aug 2008 16:36:09 GMT</pubDate>
			<description>So, im new to this site and im askin anyone who might know anything about a good woodsball marker thats lightweight, durable and fast. Im a pretty...</description>
			<content:encoded><![CDATA[<div>So, im new to this site and im askin anyone who might know anything about a good woodsball marker thats lightweight, durable and fast. Im a pretty decent speedballer and want to make a jump to woodsball..<br />
I hear good things about Tippmanns X7 with a DT and maybe a Egrip?<br />
Any ideas?</div>

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			<dc:creator>dkhowler</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/5284/blog91.html</guid>
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			<title><![CDATA[The Cell : Scenario Paintball at it's smallest unit.]]></title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog87.html</link>
			<pubDate>Mon, 18 Aug 2008 21:34:22 GMT</pubDate>
			<description><![CDATA[Introducing the cell.  No this isn't a Hollywood movie, it’s not a bee hive, or a blood analysis.  The cell is the smallest effective unit of...]]></description>
			<content:encoded><![CDATA[<div>Introducing the cell.  No this isn't a Hollywood movie, it’s not a bee hive, or a blood analysis.  The cell is the smallest effective unit of paintball players you can have on the scenario paintball field.<br />
<br />
<font color="Orange">What makes a cell?</font>  A cell could be composed of two or more players, no greater than 4 or 5 members.<br />
<font color="orange"><br />
What happens when you have more than 6 players together?</font>  Divide them up into equal cells.  Say for instance you have 6 players available to you, have each cell consist of 3 players.<br />
<br />
<font color="orange">How do we address each cell on the field?</font>   Give each cell a name such as: Alpha, Bravo, Charlie, Delta, echo, etc.  This works extremely well when communication is needed between the cells.  If everyone knows they are on Bravo cell, they will perk up when called for.  This is also a great rally tool.  If you need to round up your cell between games, or reinserts, just yell your cell name &quot;Bravo!&quot; and watch as your mini team responds.<br />
<br />
<font color="orange">Why break up into cells, why can't everyone just run together?</font>  Because, your game isn't a mad dash to a prized barrel of fruit.  The game asks for coordination, working together as a unit, communication, and some team skills.  One of the most basic moves in paintball is the flank.  If one cell of four members suppresses the enemy in front of them, what is there for the next cell to do?  Flank, right?  Cells add to coordination.  It gives players small objectives in a bigger agenda.<br />
<br />
<font color="orange">So I have to run with the same people over and over again?</font>  That the good part of being in a cell.  By running with your mates over and over again, you get to know each others methods of play.  You can count on each others skills and know what they are.  If you’re in constant rotation with new players, the newness of each set may wear thin, and you’re left with less cohesion as a team.  Yes you should swap out some, but try to stay with your cell, you might enjoy the bond that forms.<br />
<br />
<font color="orange">Does this just apply to Scenario Paintball?</font>  No, it can be applied to recball, outlaw paintball, and speedball.<br />
<br />
To hear more about cell formations check out <a href="http://www.cagpaintball.com/" target="_blank">CAG Paintball</a>.  They will be running a one day course in TN and AL this fall.<br />
<br />
Charles &quot;Mothman&quot; Cole<br />
<a href="http://www.thescenarioplayer.com/" target="_blank">www.thescenarioplayer.com</a></div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog87.html</guid>
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			<title>Support your teammates: Hugs n Kisses?</title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog86.html</link>
			<pubDate>Mon, 11 Aug 2008 16:25:53 GMT</pubDate>
			<description>Dirty Dan said it right, A hardcore paintballer can walk in any hardware store and find something he can use for paintball.  I guess the same is true...</description>
			<content:encoded><![CDATA[<div>Dirty Dan said it right, A hardcore paintballer can walk in any hardware store and find something he can use for paintball.  I guess the same is true for tv as well.  I was watching the summer Olympics and noticed something new happening in alot of the team competitions, constant pats on the backs, high fives, low fives and Hugs!  I watched a two woman, Chinese beach volleyball team, hug each other just because the opponents missed a serve.  Granted, the china team needed the hug and the missed serve because they were down in points.  So from then on, the china gals used the hugs and fives to boast each others moral. <br />
<br />
Now this is nothing new in sports, but what the Olympians have displayed is, not only does it help, but its now essential for them to be there to support their teammates.  Tournament Paintballers display these actions as well, before, and after the games.  So who else can use these methods of team support?  Scenario teams, woodsball teams and recball teams.<br />
<br />
Scenario teams need just as much reassurance as any other team in sports.  In scenario paintball it is hard to congratulate a teammate while a game is in progress.  Take some time either during the event or on a break to do so.  You are ,after all, on a scenario team.  You want your team to function properly.  A team that functions properly gets more enjoyment out of the game.  A team that is in constant disarray won't have good events or games, etc.  <br />
<br />
A paintball player can take congratulations a step further and praise the opponents.  It shows good sportsmanship to make sure the other side knows you had a good game because of them .  Let em know.:yes</div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog86.html</guid>
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			<title>The Lone Wolf: Scenario Paintball ninja style</title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog84.html</link>
			<pubDate>Wed, 06 Aug 2008 15:26:55 GMT</pubDate>
			<description>Your in a weekend long scenario paintball game, all your buds have been hit out.  The enemies have left for bigger fights, and your left alone, in...</description>
			<content:encoded><![CDATA[<div>Your in a weekend long scenario paintball game, all your buds have been hit out.  The enemies have left for bigger fights, and your left alone, in the woods, to your own devices. What do you do? Head back to base or other players, or do you venture into the abyss of being a lone wolf?<br />
<br />
The Lone wolf is a paintballer that has chosen to be an army of one for a while, a rambo among thirsty searching parties. a Chuck norris in vietnam. The role feeds into lots of hollywood movies and stories and plays well as your own mini scenario. The things that are so appealing about it is that what ever happens is up to you and you alone. Being a Lone Wolf shows how much you can do by yourself.   The role requires a deep amount of thought, planning on the fly, stealth, and nerve to survive, such as<blockquote>-Staying in one spot for long periods of time<br />
-Asking yourself what the most amount of damage you can do to the other side.<br />
-Ask yourself whats the best routes to take, movement, direction.<br />
-Be weary of the noise you make and for what purpose.  there could be a time for extreme noise and a time for none at all.  <br />
-Watch how much attention you bring to yourself.  A stray shot at the wrong time could be your undoing.<br />
-Cause choas and confusion.<br />
-The more your in enemy territory, the more responsible you are for getting yourself out of a bad situation.  Make sure your timing is right.</blockquote>What all can you do as a lone wolf? How much effect can you have in a game?  The role lends itself to lots of Guerrilla warfare tactics. Guerilla warfare isn't like conventional warfare in that it mostly impeads or even halts the other side for moveing forward freely. It can even demoralize them,But ultimately it doesn’t win the whole game. Guerilla tactis can be the mosquito bite to your enemy .You can constantly harass your enemy by giving them spuratic shots, moving and doing the same over and over. They may even mistake you for more than one person. If they ever spot you, you can call out to fake buddies that arn't there, thus allowing the enemy to think your not alone. Most lone wolfs think of either attacking the enemy base, acting as a sniper along a path with a set ambush, or swinging around to catch the enemy by attacking from behind. <br />
<br />
The role can go further. Instead of just relieing on your own actions, you can take on a recon role by aiding support to other teams or the general of your side by reporting via radio on what you see.<br />
<br />
Being a lone wolf is different than being a sniper. It may verge close to it, but the role is a casual one, where as players have choosen to be a sniper for a game and have prepared before hand.  Snipers wear appropriate clothing such as a ghillie suit and are fully prepaired for long stints of alone time.  The Lone wolf is part of the pack, but just strays for a bit.  Both roles should recon when they can.<br />
<br />
Charles &quot;Mothman&quot; Cole<br />
<a href="http://www.thescenarioplayer.com" target="_blank">www.TheScenarioPlayer.com</a></div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog84.html</guid>
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			<title>Junkie in the Trunk - Issue 1 - August 2008</title>
			<link>http://www.pbjunkie.com/forums/blogs/1700/blog82.html</link>
			<pubDate>Thu, 31 Jul 2008 13:30:28 GMT</pubDate>
			<description><![CDATA[*The very first "Junkie in the Trunk" Blog Gear Review (...dedicated to the Head Junkie, Rich Struth)* 
 
*IF YOU LIKE THIS ENTRY - PLEASE RATE IT!*...]]></description>
			<content:encoded><![CDATA[<div><b><i><font color="yellowgreen">The very first &quot;Junkie in the Trunk&quot; Blog Gear Review (...dedicated to the Head Junkie, Rich Struth)</font></i></b><br />
<br />
<b><i><font color="#9acd32">IF YOU LIKE THIS ENTRY - PLEASE RATE IT!</font></i></b><br />
 <br />
Junkie in the Trunk reviews are gritty, fast paced, half baked but manly and almost accurate. We may throw in an opinion. We may miss something totally. If we do, feel free to add it to the comments section.<br />
 <br />
The BT (Ben Tippmann) TM-7<br />
 <br />
We finally got our hands on one of the celebrated new BT TM-7 markers. Eagerly anticipated, it was surrounded by rumors of it being a supergun that would count coup on any other Mil-Sil puppies out there. From its looks, I had high hopes for hard ass action. The gun itself weighs in at about the same size as its &quot;brother&quot; gun, the Invert Mini. The body itself is comprised of black composite plastic that appears to be able to take a licking. Since this was Wreckn’ Krew member, Micah “Memnock” Reeve's gun, we hesitated to put it through the full Barnum &amp; Bailey circus act. But Memnock threw caution to the wind and gave the OK to add one small upgrade to see if it made the TM-7 more of a killer.<br />
 <br />
The “up” he picked was the New Designz Invert Mini V2 Bolt. A Delrin Mini that ND calls the Tru-Flo, it was sure to enhance the already mythical performance of this gun. We’ll get back to this later.<br />
 <br />
Before we get down to the basics, let's make some comments on the gun itself. If you look at the reference photos, you can see that the gun's shell is made of plastic. First examination anticipates you picking up a heavy piece of gear. Not so with the TM-7. It has got to weigh in at near the same 2.2 ounces touted by the Mini. The shell is detailed and finely marked with accents and the TM-7 logo. At the back end is a sliding, multi-position stock constructed of the same lightweight composite that makes up the shell. <br />
 <br />
The manufacturers’ info says that the gun has “Mini technology inside”. This is true, but again, I’ll return to this point. There is no shortage of Picatinny accessory rails, with one running the entire top of the gun, a la the BT-4 Combat. Also from the same marker is the feed neck, sliding back and forth on the rail and locking in place. In addition to the stock, there is a adjustable folding front grip. BT has been selling this same grip separately for a time now, so it is a time tested accessory and very comfortable to use, especially with the ability to lock it up and down. <br />
 <br />
Looking at the electronics, we see a “shift-on-the-fly” lever switch with four positions. Safety, semi, burst &amp; full-auto. These setting can be changed and NPPL, PSP,NXL &amp; Millennium modes can be selected. <br />
 <br />
OK, it's photo time. Let's take a break to look at some pictures...<br />
 <br />
<img src="http://pbjunkie.com/uploads/gfgjester/TRUNK/TM7GFGTech14.jpg" border="0" alt="" /><br />
 <br />
<font color="red"><font size="1"><font color="lime"><i>Woody &quot;Wolfen&quot; Lovill (LT) of Gunfighter Paintball checks out Micah &quot;Memnock&quot; Reeves' (RT) new BT TM-7 by adding a Metadyne A-5 Magazine to the front rail and seeing how it looks.</i></font> </font></font><br />
 <br />
<img src="http://pbjunkie.com/uploads/gfgjester/TRUNK/TM7GFGTech18.jpg" border="0" alt="" /><br />
 <br />
<font size="1"><font color="lime"><i>Definitely a sweet looking marker!</i></font></font><br />
 <br />
Composite plastic with recessed hardware make for clean lines and less things to snag in the woods.<br />
 <br />
<img src="http://pbjunkie.com/uploads/gfgjester/TRUNK/TM7GFGTech24.jpg" border="0" alt="" /><br />
 <br />
<i><font size="1"><font color="red">Uh-OH! Here was a point that was brought out by the owner at first glance. When he finished a good, hard day of play with the TM-7, the paint distinguishing the different switch settings was all but wiped away. Definitely need to consider etching in this case BT! This is the &quot;before&quot; picture...</font></font></i><br />
 <br />
<img src="http://pbjunkie.com/uploads/gfgjester/TRUNK/TM7GFGTech16.jpg" border="0" alt="" /><br />
 <br />
Wow! Laid bare, the TM-7 has a familiar look. But not without some important differences.<br />
 <br />
First off, while this marker is built on the same &quot;platform&quot; as a Mini, do NOT mistake it for the same gun. While the technology is similar, there are some differences that could get you in a bind if assumptions are made. <br />
 <br />
For example, the bolt. I mentioned earlier that we were going to install the New Designz Invert Mini V2 Bolt. We did. It acted plain stupid. The &quot;chambered&quot; ball was erratic in that it would shoot at an extremely reduced velocity when the gun was pointed at a downward angle. Tilted up, it did the boogie. Down, it seemed that the ball would roll forward and rest on the detents and not give the full contact karate kick needed to zip it on it's way. OK. Scratch that bolt. BUT WHY? A bit o' measuring found that the stock Mini bolt length is 2&quot; long. But the TM-7 bolt length is different and longer at 2 3/8&quot;. This was enough to throw the operation off.<br />
 <br />
Another caution is kind of a &quot;duh&quot;, but still worth mentioning because lots of players take it for granted and it can cause problems. DO NOT use a 9.6V battery in the gun. When the owner of this one inadvertently used a 9.6, the solenoid went into a coma and had to be reset before firing. Strange, but true!<br />
 <br />
The solenoid is mounted horizontally along the top of the inner housing instead of into the bottom parallel to the air tube. What does this mean? Damifino? But it makes for one of the best guns to come out for the scenario player in a long time. <br />
 <br />
There is only ONE really strong thing that a player may think of when considering this gun. It is not a &quot;field&quot; friendly gun. What do I mean by that? Well, the dissasembly of this marker is not all that easy. If you are not familiar with a Mini or run to the airsmith with any problem you have, then you may want to never consider taking yours apart and letting the tech do it. (&quot;Careful, M'am! He's got a bench!&quot;) The hardware is small, lightweight and easy to lose for blind guys like myself. The best way to describe it is to compare it to a Custom 98 being torn down while sitting on the field... with a huge final battle going on around you. Doable, but not an easy task unless you know what you're doing. <br />
 <br />
<img src="http://pbjunkie.com/uploads/gfgjester/TRUNK/TM7GFGTech26.jpg" border="0" alt="" /><br />
 <br />
Did I say ONE thing? I meant TWO, because I forgot about the &quot;trebuchet&quot; velocity adjuster. Huh? The velocity is adjusted by inserting an allen wrench into a hub with a series of holes in it and turning it clockwise or counterclockwise to adjust. Made me think about that Timeline movie with Medevial war. You will feel like this after trying to set your speed with this apparatus. I found this to be extremely tedious. Woe to one, should the need arise to reseat the poppet. I found this the only really &quot;ouch&quot; point on the marker, especially considering any newer, inexperienced player that gets his mitts on one of these. BT/Invert, you should really consider finding a better way.<br />
 <br />
<img src="http://pbjunkie.com/uploads/gfgjester/TRUNK/TM7GFGTech15.jpg" border="0" alt="" /><br />
 <br />
Overall, the Junkie in the Trunk gives the BT TM-7, :yes:yes:yes:yes 4 Smiley Nods out of a possible 5. That's pretty damn good! This marker is an airweight ripper, both CQB and on the open field. Memnocks' opponents have made their opinion known. It rips! And at a street price of $399, the price is in the affordable range for most players.<br />
 <br />
If you want to know more about the TM-7, feel free to pester Memnock here on PBJunkie, write your comments below here or get to the BT website at <a href="http://www.btpaintball.com" target="_blank">www.btpaintball.com</a>.<br />
 <br />
<i>*An additional note. The TM-7 is HPA only and does not run on CO2. In fact, the manual recommends using a low pressure HPA tank. Consider that when making a decision and figuring costs.</i><br />
 <br />
<i><font color="seagreen">Jes &quot;GFGJester&quot; Sharai is a factory trained and certified Invert Mini Tech for Gunfighter Paintball. He is also factory trained and certified for Dye, Tippmann, Eclipse, Empire, NXe, PMI, Smart Parts, Viewloader and WGP. He is an avid paintball photographer and journalist whose resume includes Paintball 2Xtremes, Paintball Sports Magazine, RECON &amp; PB Junkie.com.</font></i><br />
 <br />
<i><font size="1"><font color="yellow">LEGAL DISCLAIMER - The opinions stated in this review are that of the writer-reviewer only and do not necessarily reflect the opinions or views of the ownership or management of PBJunkie.com.</font></font></i></div>

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			<dc:creator>gfgjester</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/1700/blog82.html</guid>
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			<title>Overshooting in Scenario/Woodsball Paintball</title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog81.html</link>
			<pubDate>Mon, 28 Jul 2008 17:55:23 GMT</pubDate>
			<description><![CDATA[:evilred" Hey you :lipseal watch how to shoot that :lipseal, you :freak: bunny!" 
Have you seen it happen?  Some full grown man storms off in a rage...]]></description>
			<content:encoded><![CDATA[<div>:evilred&quot; Hey you :lipseal watch how to shoot that :lipseal, you :freak: bunny!&quot;<br />
Have you seen it happen?  Some full grown man storms off in a rage because he was overshot on the paintball field.  The scenario varies too, doesn't it?  Some point and yell, others charge the assaulter, while others throw their hands up in protest.  SO overshooting broken down involves three different types of specimens: The Obvious Overshooter, The Opps guy, and The Complainer.  It also involves circumstances.<br />
<br />
<u><b>Circumstances</b></u><br />
Sometimes the paint really hurts, it will catch you on the back of the head, on your sides, your wrist, hands, neck, just pick a place.  It's sorta like in &quot;Fight Club&quot; where Brad Pitt ask Edward Norton to hit him, and when he does, Brad complains about where he landed his punch.  We are all asking for it once we step onto the field.  We all expect to dish it out in kind too.  So when is enough enough? When is it time to pull the overshooting card?  If you go by the rules of paintball, all it takes is one good quarter sized mark to get a player eliminated.  One shot, and your gone.  But lots of things happen on the field, like bounces, spray, an unrecognized hit, fog of war, unclear actions of the opposing player, etc.  So a player may need to shoot a person a few times in order to be sure of his kill.  More noble actions include yelling to the player &quot; I got you out, your hopper, your hopper!&quot;  If your the receiving end you should be raising your marker high in the air ASAP and getting out of dodge.  If not, then you are asking for it, which brings me to....<br />
<br />
<u><b>The Complainer</b></u><br />
&quot;It was intentional!&quot; &quot;He did that on purpose!&quot;  &quot;There was no reason for it!&quot;  Lots of these quotes come out of a complainers mouth when overshot.  Everyone eventually reaches this point in paintball.  So it's up to us on a individual level to decide, when its too much, and when we are just being a complainer.  To not realize your in a game that ask lots of people to be shooting at you is hypocritical.  People with good heads on their shoulders realize before they play &quot;being overshot and bonus balled will happen&quot;.  But some players seem to want to fight about it, or come close.  I've seen lots of throwing of markers, storming to  and fro.  Walking off the field in protest, and leaving the game, and it is hard to say what the right course of action to take is.  The best approach is to try and have a balanced attitude.  Realize most people are trying to play the same game you are.  The worst thing to do is think that they are fully in the wrong and your fully right.<br />
<br />
<u><b>The Obvious Overshooter</b></u><br />
All kinds play woodsball and Scenario Paintball.  Some teams come to a scenario game to work on team work, or to let some steam off.  The intent on playing these type of paintball varies from player to player, team to team, so the game can be trampled on by players who bring there own version of their A game and it may not match other players or even the producers.  An overshooter doesn't think you mind much being overshot by him.  He thinks your in his lane of fire, and its your job to get out of it, even as his lane follows you off the field.  These are adrenaline junkies, and they could be in a fog of war but most think of themselves as lawn mowers, crushing everything in their path.  This takes away from the  fun for less competitive games like woodsball and scenario paintball.  The goal in those games is to have fun and try your best.  Most observed games like these have rules so that people will have a good time and not be taken advantage of.  The lawn mower attitude  is insensitive to others well being. People have stood up to this type of abuse like Mike of <a href="http://www.youtube.com/user/paintballtechpb" target="_blank">Techpb.com</a> who suggest dumbing down your game if you have been under matched.  Use a slower marker, play with restrictions, even up the game.  Stand up players shouldn’t condone overshooting from their own teammates and adversaries.<br />
<br />
<u><b>Opps!</b></u><br />
Ever been yelled at and you didn't know the havoc you was causing on the other side?  It happens.  Mistakes happen.  Sometimes you can't see a raised marker, or hear a &quot;I'm out!&quot;.  People make mistakes all the time, that's why friendly fire happens in paintball.  I've been in several fire fights where I was being yelled at for something I wasn't aware of.  It's easy to contribute to the chaos esp when your one of twenty barrels pointing at one player.  The best thing to do is try to be ultra aware of what's going on.  Calm yourself down if your out of control.  And always try to give the benefit of the doubt when someone is yelling at you, they may just have a case, hear them out.<br />
<br />
One last personal thought of mine is that in big scenario games I think a few ref's should carry shields.  I've seen them before being used, but they should be more for getting players out of sticky situations and not for the refs comfort.  Just my humble opinion.<br />
<br />
Charles &quot;Mothman&quot; Cole<br />
<a href="http://www.thescenarioplayer.com" target="_blank">www.thescenarioplayer.com</a></div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog81.html</guid>
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			<title>Hit Me With Your Rythm Stick</title>
			<link>http://www.pbjunkie.com/forums/blogs/1700/blog80.html</link>
			<pubDate>Wed, 23 Jul 2008 18:14:08 GMT</pubDate>
			<description>OK, so Rich was kind enough to put this blog feature on the board. I figure that I should use it. At least as much as I can get the time for... 
 ...</description>
			<content:encoded><![CDATA[<div>OK, so Rich was kind enough to put this blog feature on the board. I figure that I should use it. At least as much as I can get the time for...<br />
 <br />
One of my biggest pet peeves in Paintball writing is the use of certain phrases. Some of these phrases are antiquated and some are compiled to make the writer or speaker look more refined and learned than he is. <br />
 <br />
Now you have to understand that Paintball is a different animal in almost every way, shape and style. In supply and distribution, there is no such thing as a &quot;floor plan&quot;. Those of you in retail, especially in automotive, will relate to the placing of vehicles on a dealer lot for sale. To completely simplify it, the dealer gets the cars for no money down and pays on time. Usually, his break is as good as &quot;until it sells&quot;. Mr. Dealer handles the insurance and keeps the vehicles clean until they sell; at which time the manufacturer gets his cut and the car is paid off. One big happy family.<br />
 <br />
Not so in the world of paintball. In ninety-eight percent of the paintball distribution world, dealers, fields and proshops must pay for their merchandise when they get it. Consequently, when you walk into your neighborhood paintball store, everything you see is paid for. Go to the field and stand in line for paint? That case you are handed is most likely completely paid for. Guns on the wall in your Pro Shop? Very likely all owned by the shop. <br />
 <br />
Think about that the next time you get aggravated at the prices in a shop or field. Their capital is chained in that establishment. Kind of like if you had plenty of money, but you couldn't spend a dime because the bank wouldn't let you have it. <br />
 <br />
So, now that I'm off the track, you're asking, &quot;What the Hell does that stuff have to do with writing?&quot;<br />
 <br />
I'm glad you asked. (<i>Actually, not a damn thing. It was just a little informational segue to instill some knowledge in your head without you knowing it</i>.) That writing stuff comes next...<br />
 <br />
The magazines do not hire professional journalists to write for them. At best, you get guys like me and Chris Alessio, Jason Lineberger and our own PBJ in there. At worst, you get the guy who has a whole lot of spirit and the real desire to be in lights and promote the game. <br />
 <br />
Unfortunately, these individuals usually cannot muster more than one or two pieces. Believe it or not, writing on paintball is a very difficult thing to do. How interesting is an article whose body of text consists of &quot;one team fought another team and one team won... <i><font color="red">and a good time was had by all.&quot;</font></i><br />
 <br />
<font color="white">There's that damn phrase again. I don't know where it came from, but it should be banished from the annals of paintball journalism. It is used by a writer when he runs out of anything to say. A little like, &quot;Well, Jim, those Wildcats really tore em up today! Next weeks game should be incredible. The stats were, woo-hoo! But today, <i><font color="red">a good time was had by all!</font></i> See you next week, fans!&quot; Take the hit, Buddy!</font><br />
 <br />
What's wrong with, &quot;The players had an incredible experience at Bear Claw this weekend and told Bob and Susie that they all had a good time!&quot;<br />
 <br />
OR, &quot;After the final battle, the troops came off the field sweaty, tired and as painted as the quills of a peacock. You could certainly tell by the smiles on their faces that they had come for and gotten a good time!&quot;<br />
 <br />
I encurage new blood in writing. But I beg of you, before my ears bleed in protest, quit using that phrase. Before you start killing baby squirrels---STOP!<br />
 <br />
Now you might realize that this is an attempt to satyrically encourage new writers in paintball media. Approach the editors. Thay're always looking for someone to hound them about a submission. But be warned. It better be spelling and grammatically correct. If you can't spell or tell the difference between a noun and a verb, or even use a manual spell checker, then don't bother. And if your next question is &quot;what is a manual spell checker?&quot; then leave now.<br />
 <br />
Make no mistake about it, writing and photography for paintball is not easy. The pay is low and slow to come, if at all lately. I have assignments that were submitted in January and published in the March issue. Still waiting. And that's more the rule than the exception. And it's too bad, because nobody wants to work for nothing. Especially when you're out on the field shooting photos and placing thousands of dollars in camera gear in harm's way just to capture the perfect paintball in mid flight shot. <br />
 <br />
We take thousands of shots to get only a handful of those. Broken lens? So sorry. And your camera better be digital SLR with over 10 MP resolution or don't bother.<br />
 <br />
For the potential writers, know what you're up against. It's a hard road. But it is fun!<br />
 <br />
</div>

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			<dc:creator>gfgjester</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/1700/blog80.html</guid>
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			<title>Botany Bay Plantation</title>
			<link>http://www.pbjunkie.com/forums/blogs/2/blog79.html</link>
			<pubDate>Tue, 22 Jul 2008 16:06:05 GMT</pubDate>
			<description>So the wife and I read this article: 
_ 
*Natural paradise on Edisto now belongs to South Carolinians...</description>
			<content:encoded><![CDATA[<div>So the wife and I read this article:<br />
<u><br />
<b><a href="http://www.charleston.net/news/2008/jul/18/almost_magical47916/" target="_blank">Natural paradise on Edisto now belongs to South Carolinians</a></b></u> <br />
<br />
and decide to check it out last weekend:<br />
<br />
<img src="http://www.pbjunkie.com/gallery/data/500/MG_05611.JPG" border="0" alt="" /><br />
<img src="http://www.pbjunkie.com/gallery/data/500/MG_05661.JPG" border="0" alt="" /><br />
<br />
Ruins<br />
<img src="http://www.pbjunkie.com/gallery/data/500/MG_05961.JPG" border="0" alt="" /><br />
<img src="http://www.pbjunkie.com/gallery/data/500/MG_0610.JPG" border="0" alt="" /></div>

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			<dc:creator>Junkie</dc:creator>
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			<title>The most essential paintball gear</title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog76.html</link>
			<pubDate>Mon, 21 Jul 2008 17:44:48 GMT</pubDate>
			<description><![CDATA[What would the most essential gear be for a paintball player?   Safety comes first in allot of minds so it's a given to have a mask, but what would...]]></description>
			<content:encoded><![CDATA[<div>What would the most essential gear be for a paintball player?   Safety comes first in allot of minds so it's a given to have a mask, but what would help a players  game as well?  And it may not be a better marker.<br />
<br />
Mike at techpb.com posted a very good vblog ,the <a href="http://www.youtube.com/watch?v=cwMpGgTDX-Q" target="_blank"> Budget Baller show</a> ,about how a starting player could start with a good mask, a compressed air tank and a forcefeed hopper and apply them to any rental marker and he would be  closer to competing with other gear setups of some more experienced players. The reason why to start with a compressed air tank is consitencey and the forcefeed hopper is to reduce chopping.   It really is a good idea and is a interesting approach.<br />
<br />
Charles &quot;mothman&quot; Cole<br />
<a href="http://www.thescenarioplayer.com/" target="_blank">www.thescenarioplayer.com</a></div>

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			<dc:creator>Mothman</dc:creator>
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			<title>Music to Paintball: Whats your soundtrack?</title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog75.html</link>
			<pubDate>Wed, 16 Jul 2008 15:48:41 GMT</pubDate>
			<description>I was watching Generation Kill  (http://www.youtube.com/watch?v=3y_5vxM8PYM)on youtube the other day and noticing how the troops like to have music...</description>
			<content:encoded><![CDATA[<div>I was watching <a href="http://www.youtube.com/watch?v=3y_5vxM8PYM" target="_blank">Generation Kill </a>on youtube the other day and noticing how the troops like to have music playing while they are on patrol it made me think of the music that gets me in the mood to play paintball.  I know my current music love is defiantly Godsmack.  They get used alot for the sport but, I can't help but like them.  I’m also into soundtracks so anything from Hans Zimmer, like  The Rock, BHD, or Batman Begins is cool.<br />
<br />
What’s your favorite music that just gets you in that paintball kill zone?</div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog75.html</guid>
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			<title>Wood Storks of Dungannon Preserve</title>
			<link>http://www.pbjunkie.com/forums/blogs/2/blog74.html</link>
			<pubDate>Tue, 15 Jul 2008 12:17:49 GMT</pubDate>
			<description>So the wife, daughter and I head out on a nature walk last Saturday to a place called the Dungannon Preserve. This preserve was established because...</description>
			<content:encoded><![CDATA[<div>So the wife, daughter and I head out on a nature walk last Saturday to a place called the Dungannon Preserve. This preserve was established because of the nesting Wood Storks and they only nest a few months out of the year.<br />
<br />
The walk is a total of about 3 miles and I'd say worth the effort:<br />
<br />
<div align="center"><img src="http://www.pbjunkie.com/uploads/stork1.jpg" border="0" alt="" /><br />
<img src="http://www.pbjunkie.com/uploads/stork2jpg" border="0" alt="" /><br />
<img src="http://www.pbjunkie.com/uploads/stork3.jpg" border="0" alt="" /><br />
<img src="http://www.pbjunkie.com/uploads/stork4.jpg" border="0" alt="" /></div><br />
For more information:<br />
<br />
<u><a href="http://www.sc.gov/NewsCenter/DNR/storkmeister.htm" target="_blank">SC.GOV - New boardwalk offers good viewing of wood storks at Dungannon Preserve</a></u></div>

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			<dc:creator>Junkie</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/2/blog74.html</guid>
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			<title>Game Dogtags: Keeping track of your Scenario Paintball Game progress.</title>
			<link>http://www.pbjunkie.com/forums/blogs/482/blog73.html</link>
			<pubDate>Sat, 12 Jul 2008 17:20:32 GMT</pubDate>
			<description>In the Army, Dogtags contained information on the soldiers so that if they were injured or killed in battle, a record would follow them. 
 
In...</description>
			<content:encoded><![CDATA[<div>In the Army, Dogtags contained information on the soldiers so that if they were injured or killed in battle, a record would follow them.<br />
<br />
In Scenario Paintball games today, a player can go through countless lives, or reinserts in one game.  Most if not all scenario games have a unlimited number of reinserts, so you can die 40 times in one day and still be going back out to play.  But say you wanted to keep track of all that.  Say you would actually like to know : How many times you died, how many kills you got, how much paint you used, and how much time you was on the field.  The game dogtags on TSP do just that.  The dogtag is in PDF format, you just download the pdf and print it out on a 8 x 11 piece of paper.  You can cut out the dogtags and staple them together or just fold up the sheet.  <br />
<br />
To use the dogtags on the field of play, each dogtag represents a life.  So once you are hit out, before you reinsert, take a pin and just briefly scribble down your hit count, paint used, time of insert, missions completed and your done.  It always amazes me when i look back on my tags for a game, just how many kills I had gotten.  Lots of people either forget, or dont give themselves enough credit for what they do on the field.  Writting stuff down also makes you aware of your game, like, hey, Im dieing too quick, maybe i should try to stay in longer, or hey i am using more paint than i thought.<br />
<br />
So if you think you would like to keep tabs on your game once in a while, goto this link and download the game dogtags. <a href="http://www.thescenarioplayer.com/dogtag_UMS.pdf" target="_blank">Game Dogtag PDF Download</a></div>

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			<dc:creator>Mothman</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/482/blog73.html</guid>
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			<title>The Blog Package!</title>
			<link>http://www.pbjunkie.com/forums/blogs/2/blog71.html</link>
			<pubDate>Thu, 10 Jul 2008 03:38:44 GMT</pubDate>
			<description><![CDATA[I've been hard at work getting this package integrated completely. There is a major update coming out soon and I want to be ready for it. 
 
You will...]]></description>
			<content:encoded><![CDATA[<div>I've been hard at work getting this package integrated completely. There is a major update coming out soon and I want to be ready for it.<br />
<br />
You will notice the link to &quot;Your blog&quot; works now. Expect new changes and better features in the near future...<br />
<br />
:woot</div>

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			<dc:creator>Junkie</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/2/blog71.html</guid>
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			<title>The new iPhone</title>
			<link>http://www.pbjunkie.com/forums/blogs/2/blog70.html</link>
			<pubDate>Wed, 09 Jul 2008 11:57:55 GMT</pubDate>
			<description><![CDATA[Well I'm headed out to finally get a new phone. My current phone is through sprint and they're service has turned to shit in a hand basket so I'm...]]></description>
			<content:encoded><![CDATA[<div>Well I'm headed out to finally get a new phone. My current phone is through sprint and they're service has turned to shit in a hand basket so I'm going with a new device and a new carrier.<br />
<br />
I'm not real sure which plan to get. I spend a lot of time on the phone but I'm not sure if it warrants an unlimited 100+ a month cell phone bill.<br />
<br />
The other options are 450 minutes for $70 all the way up to 1350 minutes for $109 or unlimited everything for $130. <br />
<br />
Thoughts?</div>

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			<dc:creator>Junkie</dc:creator>
			<guid isPermaLink="true">http://www.pbjunkie.com/forums/blogs/2/blog70.html</guid>
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