| Register | Blogs | Arcade | Members List | B/S/T | Calendar | Search | Today's Posts | Mark Forums Read | Invite | Links | FAQ |
|
|||||||
| Cartoon Wars Pre scenario discussion on of Cartoon Wars held at TriggerTyme Paintball - Columbia, SC on March 12 & 13th 2005 |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
Le Rules.. The Long Version..
THUMPER’S SCENARIO RULES – MISSION’S VERSION -- Last Mod : 1.31.2005
Safety Briefing : Welcome to ___________________& Thank you for being here. This is TriggerTyme Paintball and we have a few new rules based on lessons learned – so please listen up. Trash : You will hear this again. We have trash bags in the trailer and our camping sites are free. Many fields charge for camping because of the trash generated. Please police your own trash and encourage others to do likewise – and we will keep camping free. OK? – OK. Age: You have to be 10 or older to play. Missions & Points: Our refs will be hand delivering mission envelopes to the generals, and we will be posting a copy and the results in real time on the bulletin board. All points are denoted on the mission cards. There are no points awarded for blowing bases, or eliminating players or generals. Missions vary in value based on complexity and duration – so please read your mission cards carefully. Arm Bands: You will be issued arm bands (or marking tape). Your arm band must be in plain view at all times – and no pulling a slieve down over it. And you may not wear enemy tape. There may be a third team on the field with a third color clearly marked, but there are no spies. Bases: Bases are worthless. Over run bases may not be held – they must be immediately vacated by no less than 300 feet. You may take everything in a base except personal items and field radios. Blown bases may be immediately reoccupied by fresh troops. Generals: Run your army how you like – you don’t have to stay at your base. Weapon Restrictions: 68 Caliber markers of all types and modes are allowed including full autos. We do not have the roads yet for tanks, so no tanks or law rockets. Our field speeds are 280fps during the day and 250fps at night. Land mines and grenades are fine. If you have any questions see Thumper. Ghilly Suits: For Ghilly suits bounces count if the wearer feels the hit. Player Cards: You must keep your player card on you and VISIBLE, and it will be required to chrono, receive your arm band tape, to enter your base, for your meals and air. Medics : we are not using medics – they create problems – but we do have a cool rule we are borrowing from Brain at Paintball Charleston called the 5 man insertion rule: Hits: All hits count. Quarter sized hit or quarter sized splatter means OUT. Once you are OUT: plug you gun and raise it high and holler I'm OUT and do it quick and move toward the nearest insertion point, but... keep you gun up and plugged - remember dead men don’t talk and this includes radios & don’t wander through the enemy positions. Insertions: Once you are out, plug your marker and return to the compound. Each side has an insertion point & you must use your own insertion point. Once you have AT LEAST 5 ALLIED PLAYERS you may reinsert. Go to your base before removing your barrel plugs - A ref will be there to help make goes clean and safe. This should keep the game hopping. Player Communications Equipment: No restrictions except as limited by the FCC. Paint: Use our paint - other paint does not count – get caught and loose your card. Shot Speed: 280fps - leave your tools at your staging area. Plan on being spot checked on the field. 250fps at night. Missions Cards : Missions may include special weapons including demo cards. A copy of the mission cards will be posted on the bulletin board as they are issued. Your general (or XO) will be handed the mission card. He will hand it to the mission leader. The mission leader hands it to the ref at the mission objective. If there is no ref on site, go find one. The ref will call in the mission results to the compound. We will record the mission results in real time on the bulletin board. And we will not monkey with the score to make it “amazingly close” at the end. You earn what you earn. I’m sure our veteran players will appreciate this. ---------------------------------------Penalties--------------------------------------- If you break the following we will pull you and your team captain off the field to have a little chat. Failure to insert to your base before going live. Dead Man's Walk: Don’t use eliminated players as cover. Out of Bounds: Don’t play out of bounds. Cussing: We have young ears here. Cussing is considered unsportmanlike. Shooting in the Staging Area or Wandering around unplugged: Get caught shooting paint in the staging area and get punched. Keep you gun plugged. Dry fire in the staging area all you want, but your gun must be plugged. Overshooting: GUYS : I know many of you love dumping paint and for our upcoming games in April and November we will be imposing a 6 rounds per second restriction. Once I receive the first complaint today of someone being overshot, we will impose the 6 ball per second rule here – but until then fire away. So this is really up to all of you. Goggles: Keep your goggles on when on the field & at the chrono station. No exceptions. --------------------Introductions -------------------------------- Happy hunting! –- [Introduce storyline - characters & generals] – please post comments here for suggestions and general feedback. PM me anything innapropriate for posting here.
__________________
![]() |
|
#2
|
||||
|
||||
|
final version is here:
__________________
![]() |
|
#3
|
||||
|
||||
|
The only question I would have is concerning the 5 person insertions at night. That may inhibit some players from getting on the field for quite some time. What do you think about going to the 30 minute as well as 5 man rule at night?
__________________
|
|
#4
|
||||
|
||||
|
I can see your concern Deep but it never was an issue when Brain used it on the D-Day scenario. I do not think I ever sat around waiting more than 5-10 min to get 5 players to re-insert (except when my lazy butt wanted to wait longer).
|
|
#5
|
||||
|
||||
|
True, but that was in the lowcountry where we raise better players that aren't afraid of the dark......lol
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|