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Cartoon Wars Pre scenario discussion on of Cartoon Wars held at TriggerTyme Paintball - Columbia, SC on March 12 & 13th 2005

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  #1  
Old 01-29-2005, 11:00 AM
thumper's Avatar
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Location: Blythewood, SC
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missions intel and general rules

Ok here is where we are on missions and general rules:
Its nice and sleety outside So I spent the AM writing the mission for cartoon wars. The details are not here, but I wanted to share at the 20,000 ft view. for feedback.

general rules: all the normal safety rules plus :
Chrono to 280fps - ball must break, all hits count, no medics, tanks, demo, laws, engineers or cards.

Scanners, Radios, full auto etc OK.

5 man min insertion rule:
Once eliminated go to compound insertion point. Once 4 more allies join you, you insert as a group to your base, touch it and pull plugs. No insertion clock.


11:45am - go to base.

Missions will be hand delivered by refs to generals and posted on bulletin board at compound. The Mission card must be carried by the mission leader, and called in by the ref on site as complete or handed to ref if not.

Mission #01 Issued :12:01pm Saturday -- scored 12:45pm & 1:30pm
Mission #02 Issued : 1:30pm Saturday -- scored 02:00pm
Mission #03 Issued : 2:00pm Saturday -- scored 03:00pm
Mission #04 Issued : 3:00pm Saturday -- scored after 3:00pm
Mission #05 Issued : 3:30pm Saturday -- scored 04:00pm
Mission #06 Issued : 4:00pm Saturday -- scored 04:30pm
Mission #07 Issued : 4:30pm Saturday -- scored 05:15pm & 6:00pm

6:00pm - 7:45pm dinner stand down - Chrono to 250fps - all hits count even bounces

Mission #08 Issued : 8:00pm Saturday -- scored 08:45pm
Mission #09 Issued : 9:00pm Saturday -- scored 09:45pm
Mission #10 Issued : 10:00pm Saturday -- scored 10:45pm
Mission #11 Issued : 11:00pm Saturday -- scored 10:45pm
Mission #12 Issued : 12:00am Sunday -- scored 12:45am Sunday

1:00am - evening stand down

7:45am - go to base. Chrono to 280fps - ball must break, all hits count.

Mission #13 Issued : 8:00am Sunday -- scored 8:30am Sunday
Mission #14 Issued : 8:30am Sunday -- scored 9:00am
Mission #15 Issued : 9:00am Sunday -- scored 10:00am
Mission #16 Issued : 10:00am Sunday -- scored 10:45am
Mission #17 Issued : 10:45am Sunday -- scored after 12:00pm

Game over after 12:00pm

Awards etc: 12:45pm


reply with questions, comments and suggestions.
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  #2  
Old 01-29-2005, 11:48 AM
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Why not play through the night?
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  #3  
Old 01-29-2005, 12:16 PM
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Yeah and no demo or anything? whats a scenerio like that i dont like that... your making BOTH of your scenerios like that.. demo and other stuff is fun you cant take those out change it please.....
Cause really old skool paintball super 61... yeah that can be without special people but cartoon wars shouldent be without it.... you cant make them BOTH so if you made cartoon wars. with all that then super 61 not people could choose and see wich type of scenerio they like. and then everyone would get a lil taste of both worlds old school and new school ... Also got ne more rules...? wut do u mean by full auto etc? lil lost
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  #4  
Old 01-29-2005, 04:45 PM
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night play..

Quote:
Originally Posted by weaver
Why not play through the night?
There are a couple of ways night play goes on:

all night.
2am stand down.
ref's call stand down.

hear two votes for all night.

The squeeky wheel gets the grease.
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Old 01-29-2005, 04:59 PM
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Wanna answer my questions ? too
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  #6  
Old 01-29-2005, 05:02 PM
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demo - tanks - laws - medics

I have seen a lot of self medication when it comes to medics. If we allow medics we will need around 8 player/refs to help keep tabs on the self medicators, pull their player cards, eject them from the game, etc. All of this can make people very angry. Medics in my opinion encourage cheating. All of the guys I know who have played for 10yrs plus tend to lean away from medics as I do. They worked pretty well at Free Final, but have never worked well at TriggerTyme or Waynes World. PBC did away with them I think.

Medics are a relatively new idea that has some bad side effects - is anyone is in favor of medics speak up. If anyone is in favor of no medics speak up. I did include one of PBCs killer rules for the 5 man minimum insertion rules to help compinsate.

Tanks and Laws: We dont have the roads for tanks, so no need for anti-tanks weapons. I would like to incorporate a few roads and change this, but for now no tanks.

That only leave demo cards. I could see working them into a few missions, but not used as a regular prop. Thoughts? Down at waynes world one of Waynes local teams actually was printing their own cards for special purposes. Jackie caught them, but it did effect the game and put a black eye on eth whole "special cards" idea.

I can see demo as part of some missions, but otherwide excluded.

Gimme more questions, this if fun.
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Old 01-29-2005, 05:13 PM
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votes

1 vote for all night play, maybe scale back missions from midnight to 6am because of fewer players but at least go until 2am

1 vote for no medics

I don't really care about the demo cards.
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  #8  
Old 01-29-2005, 05:34 PM
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Yeah i agree with medics 1 vote no medics! 1 vote demo and 1 vote night play its fun...
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  #9  
Old 01-29-2005, 06:39 PM
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okok - at least 2:00am

Just for you protocol.

btw: you git any buddies down in Augusta comming up for this?
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  #10  
Old 01-29-2005, 08:36 PM
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Friends

Everyone I've check with so far can't make it but I'll see if I can round a few up.
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