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  #11  
Old 02-16-2005, 06:53 PM
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Ah yeah the newer boards are able to of course ive gotten my todao'd shocker to do it (musashi code and rebound of course ) but i dunno if pred1 can have to look but im lazy
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  #12  
Old 02-16-2005, 07:02 PM
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This is exactly what happens every time I ask the question.

With this set up somewhere between 22 and 36 bps.
DM 5
Dye 70cui Tank
Halo B with Victory Board
Predator II Odin Chip

I guess the answer is it depends on the individual marker and associated accessories.
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  #13  
Old 02-16-2005, 09:33 PM
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does it really matter what its capped at? its not like your shoot faster than 15 bps without bounce
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  #14  
Old 02-16-2005, 09:54 PM
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Well its also like this, your not going to be able to shoot over 15 bps period if you plan on playing CFOA or PSP.
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  #15  
Old 02-16-2005, 09:55 PM
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1. It is very possible. A lot of the mechanics of pneumatic cycling used in paintball are borrowed from other industrial machinery. It is possible to cycle, especially pieces of lightweight aluminum and a paintball, very, very fast.

2. 22 to 23 balls per second, depending on small variables and the equipment used. DM4/DM5 solenoids are capable of 22 max. This is the current limiting factor. This is not my throry, but it has recently been discussed a lot at M.O. and folks in the know all agree.
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  #16  
Old 02-16-2005, 10:19 PM
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Now that, I can buy. Still hella fast but a little more of a believable number. Call me a cynic.
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  #17  
Old 02-17-2005, 09:17 AM
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It's not that I need to shoot that fast or even really care.

I was curious and started asking around and everyone seemed to give me a different answer. That was why I called Dye and spoke to one of the Tech's (who didn't know).
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  #18  
Old 02-17-2005, 10:48 AM
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It doesn't matter, your marker will only shoot as fast as your hopper will feed. My V35 is set in mode 6 (35bps). It's very difficult to out run the halo B at that setting...anyway the speed war is over with the new capped bps rules in effect. The CFOA is going to be crazy with them allowing the modified NXL/PSP mode...Approx 15 trigger pulls = > 180 balls & time to reload! Oh well, I'll find out how it goes next weekend in Atlanta!
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  #19  
Old 02-17-2005, 12:42 PM
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Hyper 1:
What team do you play for in CFOA? Look for team Sideshow playing AM.
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  #20  
Old 02-21-2005, 08:24 AM
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Quote:
Originally Posted by Ewok
Hyper 1:
What team do you play for in CFOA? Look for team Sideshow playing AM.
Playing Rookie, good luck on Sunday. Mike
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