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Mob Wars January 14 - 15 TriggerTyme Paintball

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  #1  
Old 01-16-2006, 08:57 AM
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Mob Wars AAR

I thought I'd kick of a thread for everyone to share their Mob War experiences and observations.

Three teams: This was my first event with three distinct teams and two support entities. Turned out I really enjoyed the political aspects of teams forming and breaking alliances. I had major problems trying to keep things straight on who was shooting who and when. Definitely enhanced the game. Being that the gangs were smaller teams than the Cops, I never had to look far to find a fight.

North Side Gang base: Being on the North Side gang had one serious draw back. We were hell-n-gone from the other insertion points. The travel time back/distance back and forth to our base was tiring. My leg have been all to happy to remind me of that this morning. During the last part of the game it was nearly impossible for NS gang members to stay in the fight because of the distance for us to travel to our base and get back in. Just a suggestion but perhaps when there are alliances players can re-insert from their supporting teams base?

North Side Gang Boss: I didn't catch your name although I'm sure you told me. Regardless, kudos to you and the other young-gun who was assisting you for sticking to your plan to align with the Yellow team. I know I offered you some resistance on that but in the end it was a better option. Good job!

Newspapers: Great idea! Definitely one of the more creative methods I've seen for dissemination of missions. It also required the teams to actually read them and comprehend what they had to do.

Missions: Specifically the Rum missions for me were some of the most physical I've ever participated in. The run from the North Side base to the Rum barrel on the docks was over some nice hilly terrain. While getting there wasn't so bad, getting back out with 20 jugs was a different story. We were huffing and puffing pretty hard once we got back to base.

Player Sportsmanship: Saturday was pretty good and I saw players performing self-checks and calling themselves out accordingly. However, as the night drew near I saw more and more playing on. When night play kicked off it was to the point of being ridiculous. I honestly don't know if players understood the night rules or what not. Sunday morning things eased up a bit but by the last hour the lack of integrity was getting bad. I still don't understand why players feel the need play-on, wipe, or any combination of the two when it's a scenario game. Just go back to base and bump back in. I like the concept behind the Scenario Brotherhood, but to give it some substance I think if a member is found to be playing with a low standard of integrity, his/her membership should be revoked. To those players who played with honor, thanks for making this game enjoyable!

Paint: Honestly, after playing Super Six four, I was spoiled with the Circuit paint. I went for the $40 stuff this time hoping to have the same success. Not so much. The paint was dimpled and every shape but round. I understand paint is always a wild-card so I don't fault anyone here. I heard the $50 stuff wasn't much better. I just had to shoot a little more to get paint on my targets.

Temperature Saturday Night: I'd like to file a formal complaint to the staff on letting the heating go out! BRRRRRRRRR! 29 degrees Sunday morning made it darn difficult to get out of the sleeping bag.

Overall, I had a good time and myself and the RATS will definitely be back down to TriggerTyme soon!
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Last edited by Severe; 01-16-2006 at 08:59 AM.
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  #2  
Old 01-16-2006, 09:03 AM
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sounds like it was an overall good game. rumor is that TT is looking to make it so that they can use trucks back there for reinsertion, would be interesting, but dont take my word for it.
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  #3  
Old 01-16-2006, 12:16 PM
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First time Reffing a scenario game, they seriosly lacked staff, and things where not cleerly stated on what was what, but the refing was O.K. Playing was a blast, most of the time I saw the enamie (outher than whene we attecked red and yellow at there base) they where just walking along wile I was hideing behind something. I like Blue teams cordination, and over all I liked how hard every one fought. Especialy Yellow, they where tough, but they where the bronze as Del sayed and Red was the brains. Red was geting the missions done wile Yellow was fighting. I think it was going the same for the Blue team, we had one team doing missions wile the outhers where fighting. Allso I didn't like the paint eather.
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Old 01-16-2006, 12:42 PM
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yellow

i was on the yellow team and i'm proud how they played we got into 2 huge battles with the cops and we stood are ground even though we were out numbered. About the the onlything i didnt like was there was not enough refs.
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  #5  
Old 01-16-2006, 01:00 PM
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i was on blue with section 8. three things ill never forget about that scenario.
1. steers falling down the hill by the radar tower lol (im still laughing)
2.when we had the allaince w/ both teams and some1 over the radio blurted it out right in front of the red general!
3. how bad the paint was on sunday. i used my b2k on sunday after a whole night and day of pump, i went through half a case on sunday and 10 balls succesfully made it out of my barrel. lol
also base refing at night for three hours in the below freezing weather!
overall i had a good time.

Last edited by madden; 01-16-2006 at 03:17 PM.
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  #6  
Old 01-16-2006, 01:06 PM
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I agree about the paint. I know for a fact that TT tested both brands of paint prior to this scenario and had people (me included) sign off on it. I bought the Engage and I can't remember the last time (if ever) I've had so many balls explode in my barrel. And since I was playing with a pump, it's hard to explain it as chopping balls.

The three teams was an interesting twist. I've always disliked three team games, because they almost always devolve into two teams ganging up on the other team. In this case, Yellow got hurt the worst. Fortunately the cops had the ability to deal fairly well with getting double-teamed.

I'd like to know what the exact numbers were on each team. I didn't feel like the cops had a big numeric advantage, but I could be wrong. I do know when Yellow and Red teamed up and hit us Saturday afternoon, I felt like there were bogies everywhere and they never seemed to stop. I think it was only the proximity of our insertion point that gave us the advantage when we finally retook the base.

I have to agree with the complaint about Red having a long walk for reinsertion. I was in that situation at Stalingrad and I know from experience it sucks. I'm not sure what the solution is though except to make sure the missions are spread fairly uniformly across the field. Fortunately, Red didn't have to go back to the compound to reinsert. That would have multiplied the problem exponentially.

I did hear a lot of complaints about wiping but I personally never saw anyone wipe. As a member of the Brotherhood, I'd take pretty unkindly to a fellow brother wiping and would lobby hard to get them removed. I will say this about wiping. Sometimes things are not always as they seem. Once I was in a firefight and a guy swore up and down he hit me. The ball was traveling dead at me and would have scored a hit except it hit a tiny tree branch 4 feet in front of me. From his perspective, it probably looked like a clean break as I'm sure he could not see the tine branch. I also know that if a ball hits me somewhere I can't see it, I check myself by feeling the site for wet paint and someone could interpret that as wiping from a distance. So if a ball bounced off me and I feel for the wet paint, it could easily look like a wipe. When the weather is cold, lots of people wear extra clothing and that increases the number of bounces.

Worst problems I saw was overshooting. With the proliferation of fast, electronic semis and automatics, it seems people are hosing others down almost indescriminately. I was personally overshot once by someone who was 20 - 25 feet away and shooting at me through a tiny hole in a wall while I was basically in the open. I was hit around six times. There was no way I could have shot back at them if they had missed and if they did miss me from 20 - 25 feet away with one or two shots then they didn't deserve the elimination anyway. I know overshooting does happen, but there are circumstances where it should NOT happen and this was one of them.

I also heard some complaints about the refs and game master giving away teams strategies to other teams though I never witnessed anything myself so it might not have happened. But I know most scenario players take the game as seriously as tournament teams and nothing sours a team on a field quicker than thinking refs are helping certain teams. Something all scenario refs need to keep in mind.

The cops had one scoring disadvantage that fortunately (for them) didn't affect the outcome but easily could have. Except for spinner missions, we had no scoring opportunities in which we could initiate. We could only intercept the mob teams running hooch. We could not run it ourselves for points.

I think the number of spinner missions should have been stepped up a bit. At least one per hour would have been better. They could have been run as often as one every thirty minutes.

The newspapers were a really nice touch!
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Last edited by Aerion; 01-16-2006 at 01:11 PM.
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  #7  
Old 01-16-2006, 01:32 PM
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Quote:
Originally Posted by Aerion
I will say this about wiping. Sometimes things are not always as they seem. Once I was in a firefight and a guy swore up and down he hit me. The ball was traveling dead at me and would have scored a hit except it hit a tiny tree branch 4 feet in front of me. From his perspective, it probably looked like a clean break as I'm sure he could not see the tine branch. I also know that if a ball hits me somewhere I can't see it, I check myself by feeling the site for wet paint and someone could interpret that as wiping from a distance. So if a ball bounced off me and I feel for the wet paint, it could easily look like a wipe. When the weather is cold, lots of people wear extra clothing and that increases the number of bounces.
That's an excellent point. I'm sure at range some hits may have very well landing but there was a high chance of a bounce. I know I had a fair number of bounces on me also.

Extra gear and clothing adds to the problem. I wear a tac-vest with pods on front and back. Hits on those aren't always felt or heard so it would appear that I've played on without truely intending to. Generally after an intense fire-fight I have a teammate check me over.

I never directly saw a player wiping a hit but I did see several playing on with hits and two cases of hits miraculously disappearing. It's very possible that the clothing/gear issue was to blame for some confusion. Without beating a dead horse further, I hope to see high levels of integrity to spread.
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  #8  
Old 01-16-2006, 03:04 PM
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About cheating, I saw one red paintball, we never did find the culprit and after the first 30 minutes of the game we never heard any more about it.



I heard a ridiculus number of complaints about one group on the Cop (blue team) as far as wiping. I will not call the team out.

Section 8- great playing, ya'll pulled this one out with everything going against you. Excellent sportsmanship.


Blue: I never heard a lot from blue the whole game, but we did have your back for a few minutes on sunday over a matter of an egg mcmuffin

Yellow- We tried to help you out a little bit, but from what i hear ya'll found all the fighting anyway.

Red: Good strategy. Damage inc. We had a lot of fun playing with you. Good game

Paint- you win some, you lose some - we lost this one
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  #9  
Old 01-16-2006, 03:07 PM
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Dracula maybe if you stuck around like the rest of us and reffed then we wouldnt be lacking staff :P any who you did a good job for a first time referee
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  #10  
Old 01-16-2006, 03:33 PM
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Let me first say that I did not witness any event of wiping. I did however, get rudely and forcefully accused of it. During the last battle for No Mans Land, a player on the red team was yelling like a banshee at me for wiping, then shooting him. When Del came over to check for paint, and announced me clean, the player then started cussing about bias refs...

Now, I don't know how the rest of you do it, but I have played enough to know that bounces happen, especially on certain parts of the body. It has become my habit to 'feel' for paint before I call myself out. If you are shooting at me, and hit me, and the break is not easily visible, I will run my hand over the hit. If my gloves come back with paint on them, I call myself out, if they come back clean, I keep playing. From a distance, this may look like a wipe. The best fix for this is to make sure you wait to shoot someone until you are close enough to see where the break is visible, or you simply assume they are alive and keep trained on their spot until they are dead. Nobody in their right mind wants to get hit 10 times in a row. If you are trained in on them, then when they wipe and pop back out, shoot them again... they will get the picture. This does not mean bonus ball them, just make sure your paint breaks on them.

All this being said, cheating will happen. There is nothing we can do about it. We just need to play on, have fun, and not let the few bad apples ruin all of our fun.

I had a great time this weekend. I got alot of great kills, but I still came home looking like a dalmation.... Nice shooting all of you, and I cannot wait to do it again!
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