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Operation SeaLion Bear Claw PB - April 22 & 23 MPP productions

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  #41  
Old 04-24-2006, 11:18 PM
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Building another tank....
 
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Quote:
Originally Posted by Bobio
...And, Mr. Wizard...Is there anything you can't do?...
Yeah, make vinyl stick to cork.........

and get into the mud base when Code 3 is working it.
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  #42  
Old 04-24-2006, 11:25 PM
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Quote:
Originally Posted by USArmyManOfWar
That's good! I'd buy one of them.
BTW - What were the final British Mission Objective(s) on Sunday?
The Final mission was for the British to push the Germans back out onto the Beach and rid the island of the German menace. LOL fat chance of that! But, the final mission in all of Bens' games has always been really unreasonable. Beach? I never made it past the two story farmhouse, ran into a Kraut tank and about thirty germans to guard its little hiney. David, of Code 3 eased out and took a shot at the tank, the tank woke up and THAT is as far as I got. All them Herbies started unloading all that paint that they didnt want to carry home. Got shot out, went back, re-inserted and came back to the two story at the Bridge. Made a really smart move and went up on the second floor, all by myself, I might add. Bad move. I shot at one guy, and it seems that just about all thirty guys survived at the farmhouse, cuz next thing I knew, there was a solid wall of paint slippin thru both windows. I mostly laid on the floor until the game was called. I was kinda glad that the game was over, cuz I knew that "this is going to hurt"
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  #43  
Old 04-24-2006, 11:43 PM
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It took me a while to post(tooooo tired) But I will have to say that this was the best MPP game I have ever been to.Ben,bonnie,bob,and susie are simply outstanding people.They care more about the player than any other producer or field owner I have ever meet.

Code 3,it was a pleasure losing to such a great group of people and feel free to play with us anytime.The steak was awesome!!!

Assasin Nation,thanks for keeping me alive throughout the last mission.I know it was hard to keep me from point but I think my team is going to buy a harness for me to wear from now on

blackhearts,Nitro,RK,Mercs,Headache it was a pleasure to run with and against all of yall.You guys are what makes scenarios worth driving 7 hours to get to.

keith,I know we ran you all over the field but without you we would have had to deal with the tanks ourselves You are welcome to play with us anytime

Super medic(james scales) where ever you are you need to move to sc and join up with us.He is the best player I have ever seen!!!!!5 medal of honor awards in one game,that is a new record

Thanks to everyone for making this game so great.
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  #44  
Old 04-24-2006, 11:44 PM
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Quote:
Originally Posted by MrWizard
Yeah, make vinyl stick to cork.........

and get into the mud base when Code 3 is working it.
Mr Wizard, if you guys could have gotten a tank in a little closer, you would have had free reign of our base. One of the first things we planned on was to keep a Law, and engineer, and a Demo in the base. The only reason for this was to deal with the tanks. We were at a disadvantage in the "mud" base. Two roads into it. We had to eliminate the tank threat before we could have any reasonable chance of success in this game. We did that by blocking the roads to stop the tanks, and then attacking with laws and satchel charges. We were not that concerned with the tanks on the field of play. Tanks have their place, but they have disadvantages also, i.e. limited manouverability. And we felt like we could deal with them, or go around them in game play. But we had to keep them out of our base. Every time I heard someone yell "TANK, northern road", I said " OH S**T". That was the direction that we were least able to control, and I had responsibility of the northern hill. There were a few times that I knew that we were gonna lose the base, but, thanks to the great players we had on the British team, they just would not give up the base. My hat off to all the Brits.
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Last edited by kruger; 04-24-2006 at 11:57 PM.
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  #45  
Old 04-24-2006, 11:55 PM
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AssasinNation Tank Cmdr
 
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Quote:
Originally Posted by kruger
The Final mission was for the British to push the Germans back out onto the Beach and rid the island of the German menace. LOL fat chance of that! But, the final mission in all of Bens' games has always been really unreasonable. Beach? I never made it past the two story farmhouse, ran into a Kraut tank and about thirty germans to guard its little hiney. David, of Code 3 eased out and took a shot at the tank, the tank woke up and THAT is as far as I got. All them Herbies started unloading all that paint that they didnt want to carry home. Got shot out, went back, re-inserted and came back to the two story at the Bridge. Made a really smart move and went up on the second floor, all by myself, I might add. Bad move. I shot at one guy, and it seems that just about all thirty guys survived at the farmhouse, cuz next thing I knew, there was a solid wall of paint slippin thru both windows. I mostly laid on the floor until the game was called. I was kinda glad that the game was over, cuz I knew that "this is going to hurt"
ok, thanks. That makes sense. We split our forces in 2: Camo Jester took a large group and went up the middle (he is the one that you ran into at 2-story farmhouse). Spyderman and myself took everyone and went the north route (paved road). We ran into a large British force and tanks at Bath (Roman Castle). Unfortunately (or fortunately for us), there were a lot of British toops in the Castle and got eliminated when we destroyed the Castle. After destroying both tanks, we proceeded unchecked to the outskirts of London (though had to destroy a road block in the road so Bobio could get his tank past). One more pesky British Tank kept following us, so was ambushed at a crossroads outside London. We arrived at London with the whole base blown up and desserted. I have to admit we were expecting a huge fight to even get close to the base. After standing around for a few minutes scratching our heads (and congratulating ourselves), we took the South road back to our base. We ran into a few isolated British troops, but with a force of more than 30 we moved pretty quick back to our base (which is where I about collapsed, thought my feet were going to fall off).
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  #46  
Old 04-25-2006, 12:05 AM
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Yea, I ran into you guys. I was the gunless guy that came back to the base. I left my marker in the CP to help carry the props to Ben. I came back to the base and got barrel tagged a coupla times and went in the CP to get my marker. I still had to re-insert, which was at the other end of the covered bridge. I figured if I could make it to the re-insetion point, I could have wiped all you guys out, but, it was a long walk back to the base and I was tired. We blew the base because we knew that we weren't gonna be back, and we felt that if you wanted to blow up our base, then you would have to rebuild it first, then blow it.
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  #47  
Old 04-25-2006, 12:10 AM
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Hey Spiderman was that you or camojester that I shot at German HQ.Also you forgot thank Bullit for staying inside the wire.
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  #48  
Old 04-25-2006, 12:11 AM
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AssasinNation Tank Cmdr
 
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Quote:
Originally Posted by kruger
We blew the base because we knew that we weren't gonna be back, and we felt that if you wanted to blow up our base, then you would have to rebuild it first, then blow it.
LOL!!!! What you accomplished was to confuse the heck out of us....
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  #49  
Old 04-25-2006, 12:14 AM
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Ahh, the Fog of War, aint it grand?
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  #50  
Old 04-25-2006, 12:19 AM
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Bearclaw KicksAss
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