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Sounds like a good idea to me. In fact, I would think fields would welcome a ready made manual to save them the headache.
www.carolinariot.com Proudly Sponsored by SC Army Surplus www.scarmysurplus.com "When you're in command, command!"-Vice Admiral William F. "Bull" Halsey Jr. (WWII) |
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Excellent Idea, is this going to be a "guide" for handling certain situations or a listing of "rules"? Either way it will be a helpful tool, but probably much better as a guide, for common and uncommon situations.
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well hey - I says lets get started....
May I begin with a table of contents.. lets talk about that first, and then flesh each item out... This effort may benefit by having a designated editor or two to compile the whole mess into a readable format (later on). First: rules are going to change from place to place - producer to producer - so this guide should be prefaced "unless otherwise directed"... ************ TABLE OF CONTENTS ************* [THUMPER] Scenario games : What are they, and how are they different from big games, mass games [GRENDEL] Referee : Definition, Types & Associated Responsibilites : [THUMPER] Customers : Who are the customers and how should they be treated? : [THUMPER] Field Preparations : what items should be addressed on the playing field that the refs may want to tend to in the weeks leading up to an event. (theme prep, ground hornets, bees, wasps, snakes, nails, boundaries, objectives, bases, doglegs, chronies, floors, dead trees, briars, garbage, trash containers, stump holes, fire extinguishers, burn barrels, open fires, fire wood, camping, parking, first aid kits, first responders, on-field transport, medical emergency plan, radios, flash lights, cylume sticks, hole punches, water coolers, atv's, air horns, bull horns, stage, signs, chrony calibrations, communications plan) Medical Emergency Plan : examples, nearby hospitals, known first responders, fastest routes, atvs, doctors/players, emt players, first aid kits, legal requirements. Reffing Plan : examples, rotations, player-refs, etc, water and food, lights. Zone reffing : examples, when appropriate, rotating refs, etc. : Mission refs, base refs and roaming refs, when appropriate, rotating refs, etc : [STEERS] 1 week before the game : [STEERS] 1 day before the game : [SCPaintballer01] 1 hour before the game : [SCPaintballer01]15 minutes before the game : [DMmasta]Game On : [Mr. GQ] Spawns - Reinsertions - Medics : [Mr. GQ] Paint Checks - the right way (drive bys to full standing neutral body checks) [Mr. GQ] Bunkering and Drive bys : the novice vs ubergat, novice lock-up, the planned mutual. [gfgjester] Overshooting : how to handle, safety, when play becomes assault Boundaries : how to handle accidents and intentional stuff. common confusions. Bases : under attack -- base sacks -- with base spawns -- the Ref lead neutral group insertion. [gfgjester] Friends and Teammates : my friends who are playing -- how to handle [STEERS] Spies : how to deal with them Clever Players : and how to deal with them Grey Areas - oh my : when is grey grey, and when grey becomes black. Grendel on "intentions" Head Reffing 101 - The Safety Briefing : printed rules, getting players to attend, stragglers, noise, bull horns. Base Reffing 101 (chrono, spawns, novice guidance, heat signs, sacks, issuing missions, TIME!!!!, clean, exact Game starts, handy items to have handy) Mission Reffing 101 (TIME, pushy players, clever players, spies on mission) The Roaming Ref 101 (Paintchecks, heat, when things go to far, escallation, de-escallating, time-out and do-overs, chroney copping) Scoring Missions : - when, how and what... and when exactly does a mission start...! Radios : - do's and dont's [General_Otto] Laws, Tanks, Satchel Charges and Grenades : Artillery, Air Strikes, Nukes and Bio Weapons : Helicopters & Recon Planes : Night play : Heat & Adrenaline : problems on the horizon -- [DMmasta] Mouthy players : how to handle [DMmasta]Drunk and/or Wasted Players : : what to look for, and how to handle [DMmasta]Fights : stop before it starts, lighten up, sportsmanship, allied next event, escallation, cops. 101 Common Cheats : what to look for, and how to handle (Deadman's walk, short cut spawn, staging spawn, talking dead men, w/ radios, dropped tape, collecting props during standdown) Common Confusing Areas : and how to handle (game start and restart signal, loose boundaries, fake props,) -------------- Last edited by thumper; 01-23-2008 at 07:23 AM. |
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yep, I can see this being pretty usefull.
Aerion, Grendel, Link, Striker, Dorsai, Jes, CamoJester, Spyderman, T.W., Skeeter, BullDog, Claydirt : I hope you old goats are floating around bro's. This one is gonna be big. What did I miss in the table of contents?? Last edited by thumper; 01-08-2008 at 05:59 AM. |
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I think you hit pretty much all of the high points if you missed any I'm sure they will come out in the discussions. You might want to take your list and break it down into broad catagories like:
This should help keep the rules and the discussion more focused. Then we should start at the top of the list and work our way down. |
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LinkBacks (?)
LinkBack to this Thread: http://www.pbjunkie.com/forums/paintball-safety-173/senario-reffing-manual-refs-refs-players-alike-24181.html
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| Posted By | For | Type | Date | |
| Issues w/ refs in scenario - Page 5 - mcarterbrown.com | This thread | Pingback | 05-23-2008 07:15 AM | |
| Scenario FAQs and Links - mcarterbrown.com | This thread | Refback | 05-03-2008 06:39 PM | |
| Scenario Rules, Roleplaying and Cheating - Page 3 - mcarterbrown.com | This thread | Refback | 05-01-2008 04:13 PM | |
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