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  #11  
Old 10-30-2007, 08:54 AM
gfgjester's Avatar
Ack! Pffth! Ack!
 
Join Date: Nov 2005
Location: In the Trunk!
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Blog Entries: 8
There's no substitute for experience, Dude. You'll get there!

Hey Thump, LOVE the new Sig Bar!
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  #12  
Old 10-30-2007, 06:51 PM
havokrooster's Avatar
obnoxious paintball noob
 
Join Date: May 2007
Location: HARD-KNOXVILLE
Posts: 2,118
1. if you start the game friday morning, all the people with jobs will be late for the game.

2. if you run the game untill sunday at 8pm. all the people who dont live locally will be late to work.

most scenarios start around 9-12 saturday morning and run till 12-3 sunday afternoon. you have to take into account scheduling when trying to pull off a decent turnout.

3. most scenarios run mission cards dropped at intervals of 20min to 1hr. if you try and base points on capturing and holding ground, may i suggest dropping mission cards. ex. blue team capture and hold point x for 20 minutes and retrieve a prop. red team gets the same card. this gaurantees that there will be action for that mission when they meet in the middle. if the mission cards are dropped at 20 minute intervals, lets say the next mission is to take and hold point y for 20 minutes. there is no way the team holding point x can get to point y very quickly. this means that the general must ration out his troops and squads effectively. timing is everything and it makes the whole team have to split up into squads instead of moving as 300 or so players at a time.

4. use props. this lets the guys who arent good at or dont like to just go gunfighter have something to do. they can retrieve props. not everybody likes to be on the front or can afford to shoot up 10 cases of paint like me! use the props for points, instant respawns, etc.

5. i would limit the ability to raise a flag at an enemy base to an xo only. this makes for the team have to coordinate and keep the xo alive long enough to get to the base, secure the ground and raise the flag.

6. if your going to use tanks, run some fuel cell missions. ex. place a simulated fuel cell or fuel card at a key point on the field. allow a tank to take the field when that fuel cell has been retrieved and returned to the cp. drop a mission card and let the two teams battle it out.

these are just ideas and things i have seen from other well produced scenarios.
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Last edited by havokrooster; 10-30-2007 at 07:03 PM.
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  #13  
Old 10-30-2007, 10:21 PM
ItalianAnaconda's Avatar
Paintballing till the end
 
Join Date: Mar 2007
Location: Tokyo, Japan
Posts: 140
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Thanks for the advice. I have thought about the change the time for the scenario and the days. I have thought about missions but havent been able to come up with any but you have given some ideas and I am going to see what I can do with it. Infact when I think of some missions I might post them to see what you guys think.

Thanks again.
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  #14  
Old 10-31-2007, 08:14 AM
thumper's Avatar
Archidioikętęs? - oh dear
 
Join Date: Oct 2004
Location: Blythewood, SC
Posts: 4,286
you may enjoy this link:
Articles

snipit from one of the articles:

Typical mission types follow:
  • Hold Objective Location for 20 minutes.
  • Hold Objective Location for 20 minutes and sweep area for intelligence and
    return intelligence items to base.
  • Hold Objective Location at time 2:30pm.
  • Sweep coordinates X/Y looking for intelligence and act on intelligence.
  • Patrol road from X to Y for 20 minutes.
  • Ambush - Set up an ambush in area bewteen X and Y and wait until 2:30 (Usually goes with Patrol).
  • Set up Listening Posts (Supply Chain) at X, Y, Z and hold all at time 2:30pm.
  • Blow up Objective Location with satchell charge before 2:30pm.
  • Meet person X at Objective Location and hold at 2:30 for info.
  • Escort person from A to B and hold B until 2:30pm.
  • Take route A, B, C, D and hold each for X minutes.
  • Assault Objective Location for 20 minutes.
  • Photo Recon : With camera take X photographs of location objective and return to base. Points awared for quality of pictures.
  • Sniper Mission : Send sniper team to Objective Location and shoot target X before time.

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Originally Posted by gfgjester View Post
... Hey Thump, LOVE the new Sig Bar!
-- Yep, we are planning a world conquest - monkey style

check the latest weapon from our labs:
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Last edited by thumper; 10-31-2007 at 08:40 AM.
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  #15  
Old 10-31-2007, 01:17 PM
ItalianAnaconda's Avatar
Paintballing till the end
 
Join Date: Mar 2007
Location: Tokyo, Japan
Posts: 140
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Thanks for the article. That gave me a lot of ideas for mission objectives and they fit really well with map that I have been working on. I really like the photo one. That is a great way to get some good photos for the place. For like montages and things along that line.

I thank you guys for all the help.
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