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Old 10-27-2007, 01:06 PM
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Possible Scenario

This is a scenario that I am planing to run when and if I open my paintball field. Feel free to leave what you think about it, and any suggestions you may have.



Operation Warrior Strike



Scenario: There will be two team that will compete over a three day period. Each team will have on camp with a flag pole that bears their teams flag. The event will start on a Friday morning around 8:00 or 9:00am. It will last three days. Sunday at 8:00pm the event will end. The object of each team is to occupy the most territory and/or claim the enemy’s camp. Throughout the field there will be bunkers with grid numbers in side. When a team captures one of these bunkers they will have to send a runner to report back to the main camp with the grid number so that the map can be updated. This will show the advancement of their team and have the potential of showing where the enemy is at when they bring back intel. Each team will be given two flags with their team logo on it. One flag will be placed on their flag pole and the other flag will be carried by a designated team mate to raise at the enemy’s pole at the time of capture. A team can interrupt the raising of a flag by shooting or capturing the player that is raising the flag. As long as it doesn’t reach the top of the pole before they do it. At the end of the event, a team will be announced as the victors based on most territory controlled, enemies killed, and times capturing the enemy camped.

Rules of Engagement: Breaking of these rules will result in a warning. After the third warning player will have to sit in the penalty box for an allotted amount of time.
  • Shooting any person at a dangerous distance is not permitted (6 to 10 ft). Only time this will be allowed is if a player challenges an opponent to surrender and opponent refuses to surrender and attempts to shoot. If the player refuses to surrender and does not attempt to return fire, he will be considered a kill and sent back to camp as such.
  • Shooting referees intentionally is not permitted.
  • Changing the PSI to a marker after adjustments have been made is not permitted.
  • Fitting from or advancing from and out of bounds location is not allowed.
  • Prisoners can be taken and will be held at enemy’s camp for 20-30 minutes before they will be released to their camp. They will not be allowed to fire until they reach the reporting station of their camp.
  • Whenever a player is hit they will need to report to the triage station back in their camp. There a ref will determine if the hit is a kill shot or an injury. If it is an injury, the player will be required to wipe off the paint before they can return to the fight. If it is a kill shot, the player will have to wait 20-30 minutes before they will be allowed to return to the fight.
  • A kill shot is any shot to the Head, neck, chest, and back region.
  • Each team will be assigned one commander and one sniper. Both of which will be one of the employees of the field. Each team can have multiple snipers if wanted but only one will be an employee.


Strength in numbers only means more for me to kill.
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Old 10-28-2007, 07:34 PM
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its an interesting concept but I personally like lots of small squad movement as opposed to large formations. Stationary battle lines can get pretty boring pretty quickly unless you add a few tanks to bust them open.

Most producers around the South-Eastern US dumped counting eliminations as part of game score. Many have tried, but I dont know of any that have stuck w/ elim scoring after doing it once.

Three days? : I'de check w/ the local teams and check their pulse. Here in the US, many of the older players have a hard time with a 24 hour game w/ lots of long breaks. Wayne gave up on 24 hour straight-through games back in like 1996 -- too hard on the refs, and mighty hard on the players. Also: Ive seen sportsmanship take a nose dive as players go beyond their limits. Normally excessive heat can do it in a short time - I image a 3 day game could have a similar draining effect. Once sportsmanship goes down, it can ruin the reputation of the producer in a New York minute.

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Old 10-28-2007, 07:44 PM
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Thanks for the input. I kind of thought that 3 days may be pushing it but I was not sure. I think I was trying to make something unique. Sounds like I may have to consider cutting it down a bit.

I failed to mention that I was planning on having small squads that made up one team. The only problem is, I havent decide on how big the team should be.

I didnt realize that about the Kill count situation. It is good to know that has been taken into consideration and then it went down hill.

I should of thought about the Sportsman factor and I failed to do so. I can see how that can become a major problem.

This post was helpful. Thanks again.


Strength in numbers only means more for me to kill.
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Old 10-28-2007, 07:52 PM
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Several of your rules would result in Judge punches or even removal from the game under the GSRP. (SCENARIOPAINTBALL.COM - Rules of Play) The "surrender" rule is pretty much standard. Upping velocity on the field or intentionally shooting a ref is nasty business. Capturing or holding prisoners is a real iffy deal, too. Not that it can't be done, but my experience with players is that they like to control their own movement to and from the field/regen area. And that usually doesn't include being taken prisoner. What happens to their markers? What if they want to leave the field? Pee breaks, etc...? A ref determining what a shot "is" on someone after they reach "triage"? You may find this very hard to do. Why not just describe the shots and let the players make the call? Head and torso - dead. Anywhere else - healable by a medic that wipes the shot.

It seems that you are trying to reinvent the wheel here. Keep it simple and you'll have less to worry about and more time to devote to the game. Good Luck!

Pierce "L'il Jester" Sharai 1988-2008 JES-Personal BLOG! JES-PBJ Industry BLOG
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Old 10-28-2007, 07:57 PM
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What rules are you talking about?

Now about the surrenduring rule. Do you think I should remove it and tell people to try not to shoot each other too close or just go at and your on your own if you are injured?


Strength in numbers only means more for me to kill.
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Old 10-28-2007, 08:01 PM
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You read it before I finished the edit. Now read...

Pierce "L'il Jester" Sharai 1988-2008 JES-Personal BLOG! JES-PBJ Industry BLOG
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Old 10-28-2007, 08:14 PM
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My bad. I didnt realize that you were editing it.

Now as far as prisoners go. I did wonder what I should do with the marker. I new that this part of the game would be a hard one to pull off. One thing that I have thought about is allowing the prisoner to carry the gun with him seeing that 9 out of 10 the person would be using their own gun and if they are like me they will not want anyone messing with it. Now if I do go through with that, another rule would be made where if they shoot anyone in captivity, there will be reprocutions. Again I am not sure.

You are right about the triage center. It would be a better idea if they had medics out there to do that kind of thing. My only worry is if I get a player that decides he is going to lie about being hit and keep on playing. If I do go with the medics, I am going to keep the triage center and name it the casualty collection point where they will wait for a certain amount of time.

Pee breaks will be allowed. Lol sorry I failed to metion that.

Your right I am trying to. I am trying to make something unique. You know. Create something for people to talk about and spread the news about my field.

Thanks for the input.


Strength in numbers only means more for me to kill.
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Old 10-28-2007, 08:22 PM
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No prob, dude. As part of Gunfighter Paintball, we have a scenario production company and put on 4-6 games a year. I understand what you're trying to do. But again, simplicity is sometimes the best thing. Concentrate more on writing missions and a storyline that hold attention and are fun and challenging to do. All the other stuff will fall in line. If you spend all your efforts on the details that won't mean much, you take away from your main goal of being sure that the players have fun and get their money's worth.

Again, good luck!

Pierce "L'il Jester" Sharai 1988-2008 JES-Personal BLOG! JES-PBJ Industry BLOG
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Old 10-29-2007, 09:41 PM
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Quote:
Originally Posted by gfgjester View Post
..simplicity is sometimes the best thing. Concentrate more on writing missions and a storyline that hold attention and are fun and challenging to do. All the other stuff will fall in line. If you spend all your efforts on the details that won't mean much, you take away from your main goal of being sure that the players have fun and get their money's worth.

Again, good luck!
QFT -- well put sir

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Old 10-29-2007, 10:08 PM
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Paintballing till the end
 
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Again thanks guys. I will make the modifications to the scenario.


Strength in numbers only means more for me to kill.
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