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  #21  
Old 07-29-2007, 12:35 PM
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Pump markers are preferred, but not required. Semi-Auto markers will be restricted to semi only, and may have additional "balancing" restrictions on them. (May only carry a hopper, no pods.. No Hopper, feedneck fills only, etc..)

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I would encourage you to go for the throat and make it a TRUE pump game. I understand the logic, but if pump's whatsup, then pump it should be.

As a cynic, I have observed that with more rules and exceptions to them, come more grey area, and with grey area comes questionability. ala finger pointing...hey that guy put more paint in his hopper etc...
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  #22  
Old 07-30-2007, 12:01 AM
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I understand your point, Drewcif, I just don't want to preclude the local players in my area, most of who don't even know the pump markers exist, from participating. If these show up at the field during the game, I don't want to turn them away. I feel the best way for them to experience paintball and pump play, is to be on the field when it is going on.

As such, I would like to find a way where they are held to the same rate of fire that the pump players are, or that they at least have a restriction to give semi-auto players the feel of what a pump player is all about. My goal, of course, is to get more people into better paintball, and the best way to play paintball is to learn with a pump-marker. (Weird coming from a CFOA speedball player, but it's true...)
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  #23  
Old 07-30-2007, 12:04 AM
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Quote:
Originally Posted by WebFisher View Post
I understand your point, Drewcif, I just don't want to preclude the local players in my area, most of who don't even know the pump markers exist, from participating. If these show up at the field during the game, I don't want to turn them away. I feel the best way for them to experience paintball and pump play, is to be on the field when it is going on.

As such, I would like to find a way where they are held to the same rate of fire that the pump players are, or that they at least have a restriction to give semi-auto players the feel of what a pump player is all about. My goal, of course, is to get more people into better paintball, and the best way to play paintball is to learn with a pump-marker. (Weird coming from a CFOA speedball player, but it's true...)
Fair enough, thank you for the reply
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  #24  
Old 07-30-2007, 08:38 AM
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hopperball is an easy way to "level" the playing field -- i.e. no pods or spare paint for anyone on the field. Ive run and played in mixed games w/ the hopperball restriction and it works well -- patience, deception, teamwork, stealth, speed and movement become important aspects of the game for all.

tip: if you spay and pray - you become hunted sooner rather than later.
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  #25  
Old 07-30-2007, 11:48 AM
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Got my new s6 and you can count me in for sure! I need more targets! lol
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  #26  
Old 07-30-2007, 12:10 PM
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What style playing field should we expect if we go up there?
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  #27  
Old 07-30-2007, 01:08 PM
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What style playing field should we expect if we go up there?
We are pretty much all woods with some different elements thrown in. You can check out our website at Palmetto Paintball of Sumter, SC - Home where you can find some pics of the field. Altogether, we have 45 acres of varying terrain to use.
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  #28  
Old 07-30-2007, 01:50 PM
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hey Aaron - the more I think about this, the more I like it.

ps: Drew is a wimp - and Grant smells like a goatcheese pizza


any chance of getting some Draxxus Hellfire or XBALL for the occassion.
RPS Premium will do, but Hellfire is gouda

I could careless of your generalized summation of my skills, however dont knock goatcheese pizza til youve tried it. ...closed minded old man...you'll have yours...ya know...friendly fire counts?
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  #29  
Old 07-30-2007, 01:50 PM
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Originally Posted by DMmasta View Post
What style playing field should we expect if we go up there?

the railroad ties are brutal awesome though.

--drew
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  #30  
Old 07-30-2007, 05:15 PM
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oh dear drew - perhaps I can interest you in a slice of banana pizza?
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