Quote:
Originally Posted by Mr.Aggsauce
...the only thing that takes getting used to is the pump. in your mind you know your moving the pump arm back but you dont get that physical click of the sear and hammerlug mating to reassure you that it is infact pumped.
i also wish there was a way that it wouldnt shoot unless a ball is loaded(ie in the barrel). obviously if it had eyes it wouldnt shoot if no ball was in the breach but my AT cam takes care of that for me. but since an eye would just reflect off the foward bolt it wouldnt help. youd have to teach the board some crazy eye logic for it to go(t-board about to talk to itself) "hey ive shot a paintball i shouldnt shoot again until im sure the user has pumped the gun by using my eye to see the gap between the end of the bolt and the beginning of a new ball"..something like that.
edit: it just occured to me i ramble on a lot.
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I'm actually working on these issues.
It is easy to keep the trigger from activating the valve without first pumping the gun. This is called ,,funny enough, "one shot logic" it will allow only one occurance of an action but no more until something else happens. I plan on putting a roller switch under the bolt the will only be activated when the bolt is moved back far enough for a ball to drop in. I can add to that enough force in the switch with a detent in the bolt that it will give you some physical feedback similar to a sear catching.
Hopefully programming the cycle time and dwell of the valve will be easier if I build Bluetooth capability into the electronics.