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  #941  
Old 04-22-2008, 01:48 PM
gfgjester's Avatar
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Just clean up the chrono stations a bit more where flow enters one side, exits the other with possibly a "tuning" area before entering the "official chrono" and 678 as the max participation will be a long gone memory folks.
Outstanding proposal! The chronos back up because the system allows people to walk up and shoot across and get their FPS reading. If it is not correct for them, they stand there and adjust it untill acceptable and hold up the entire line. The suggestion is great. Have a few tuning chronos set up before the official chronos. That way players can tune before reaching the mains, eliminating the backup. And those that go to the officials and are off, would go back to the tuning area to get right. Would be great for those who know their guns are right. They step right up passing the tuning area, shoot and punch, then they're gone! Super proposal!
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  #942  
Old 04-22-2008, 04:06 PM
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Black Karma
 
Join Date: Dec 2007
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Quote:
Originally Posted by kruger View Post
From what I saw and heard, this was an excellent game. I did not get to play in it, had to work the Air table and really sorry that I did not get to sling my share of the paint out there. Its kinda tough watching everybody else play a game that you love and all you can do is sit on a stool and make stupid comments to the people having the fun. Ben, Bonnie, Bob and Suzy, my hat's off to you for another great game. Its gonna be hard to top this one, but I am sure that you will. I do have to ask if anybody had any issues with the Air service. We tried to make the process as smooth and painless as possible. We are working to make the Air as efficient as possible and compressors ran flawlessly this weekend, but, we are realists and know that there is always something to improve on. We are adults and can take constructive criticisms, so, if you have any complaints or ideas, shoot them our way. If they are good ones, then we will act on them and make it gooder for all.
I'm sorry I forgot to mention all of you that ran the air table. As far as I'm concerned, you guys did a great job. I was running 3000 so I practically walked right up to the table and filled up, unlike the other guys.
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  #943  
Old 04-22-2008, 04:13 PM
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aka "Tree"
 
Join Date: Jun 2007
Location: Middle Tennessee
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Kruger,

Your outfit did an excellent job. I was more than happy with the speed and fill that I received out of my 4500 tank.

Granted, I didn't receive the max fill at any time, but hey...the speed with which I got through the line and the helpful nature of the folks manning the station more than made up for a couple hundred PSI. If smooth and painless was your goal, you certainly succeeded in making that happen for me.

Quote:
Originally Posted by kruger View Post
From what I saw and heard, this was an excellent game. I did not get to play in it, had to work the Air table and really sorry that I did not get to sling my share of the paint out there. Its kinda tough watching everybody else play a game that you love and all you can do is sit on a stool and make stupid comments to the people having the fun. Ben, Bonnie, Bob and Suzy, my hat's off to you for another great game. Its gonna be hard to top this one, but I am sure that you will. I do have to ask if anybody had any issues with the Air service. We tried to make the process as smooth and painless as possible. We are working to make the Air as efficient as possible and compressors ran flawlessly this weekend, but, we are realists and know that there is always something to improve on. We are adults and can take constructive criticisms, so, if you have any complaints or ideas, shoot them our way. If they are good ones, then we will act on them and make it gooder for all.
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  #944  
Old 04-22-2008, 04:39 PM
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Join Date: Oct 2005
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This was THE STANDARD for paintball games. Every single Ghost Squad member raved about the game. We brought about 15 scenario noobs and they LOVED it . Although I fear they may have been spoiled by Bear Claw and MPP.

Ben, Bonnie, Bob, and Suzie; this was the best game ever. This was the best paint ever. ALL of my guys raved about how great the paint was and how awesome the field was. You guys are awesome and the way you promote the sport makes me proud my sons play with me when I go to Bear Claw.

Thanks again from all the Ghost Squad.

-dethspec
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  #945  
Old 04-22-2008, 04:41 PM
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I got at LEAST 4000 every time I was in the line, and a couple of times I got 4300 or so... thats as good or better as I get locally! Excellent job on the air.
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  #946  
Old 04-22-2008, 05:08 PM
sarge's Avatar
here kitty kitty kitty
 
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i (chuck or scorch filled for me)went through the line twice a couple of times, once to fill and once to top and after the tank cooled got almost 4500 each time. and with the short lines went quick.
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  #947  
Old 04-22-2008, 06:04 PM
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Join Date: Oct 2005
Location: Mt. Juliet, TN
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As always a great time. Not counting the rain, the chili cok off was great.

I never had as much fun as I do at Bear Claw. Counting down to the next game. Hope to see the same turn out or bigger at the next Bear Claw game.

I have only one question.

During the night game, some of our guys were running a mission at the pool and had to hold it for 30 minutes. (Bear in mind these 4 guys are police officers.) While there, about 8 yellow came to the pool. Instead of shooting them, they basically took them as POW's and held them there until the mission was over. Even the ref came up and told them they could go back to their base after the mission was complete (probably laughing behind his mask ). Who were the yellow players that were the POWs?
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  #948  
Old 04-22-2008, 10:31 PM
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Black Karma
 
Join Date: Mar 2008
Location: Alabama
Posts: 9
What a great weekend! Had a blast and wish it could have been three days of play...I think. As usual, I would like to thank: Bob, Susie, Ben, and Bonnie, Bear Claw staff, Tippmann, Georgia Paintball and other vendors, the air guys, a great job again, the refs were outstanding and the gamesmanship of the players were great . The balls were great and love the design.

It was great to meet some pbjunkies in person such as: Castro, Peaches, Havok, Will (I think Gun King$ Bulldog fan from Thursday night), Cannibal, Jedi, Shadow Mist, Sewer Rats, cant remember everyone from Thursday night, nor can Havok - LOL. Also dont know his name but I will call him, Pistol, for those present will know what I mean, and the other guys around the camp fire on Thursday night. Porkchop good to see you and your family again.

Look forward to seeing everyone again soon.
Tetseya
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  #949  
Old 04-22-2008, 11:46 PM
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it was great to get to meet you black karma guys as well. hope to see you guys soon!
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  #950  
Old 04-22-2008, 11:51 PM
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Join Date: Nov 2005
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Quote:
Originally Posted by gfgjester View Post
Outstanding proposal! The chronos back up because the system allows people to walk up and shoot across and get their FPS reading. If it is not correct for them, they stand there and adjust it untill acceptable and hold up the entire line. The suggestion is great. Have a few tuning chronos set up before the official chronos. That way players can tune before reaching the mains, eliminating the backup. And those that go to the officials and are off, would go back to the tuning area to get right. Would be great for those who know their guns are right. They step right up passing the tuning area, shoot and punch, then they're gone! Super proposal!
Thanks jester, it is appreciated, but alas I cannot take all the credit. I play with the RidgeRunners, and myself, Jason, Will and Gangster noticed the lines and began to discuss ways to improve the system. We have seen similar systems setup at different venues with much success. The Chronos would be a small investment on BearClaw's part for customer satisfaction, but people could chrony without increasing labor in a "tuning" area. Now, the major hurdle would be to make sure people don't jump back into the "tuning" area after official chrony to bump it up.

Otherwise I think this is really the only lingering issue in streamlining the process and obtaining even greater numbers.
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