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Old 12-26-2005, 01:20 PM
Sniper54's Avatar
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Black ops team????

Ok. Are group of guys AKA Task Force Recon have been thinking. We love to play in the scenario games but we have yet to find are nitch. We have a few ideas and heres one tell me what you guys think?

We like to play in small groups. Like 5 or less players. That is hard to do when your mission is to take a village by force and hold it against 25 guys that are shootin at you. So we have been passin the Idea of a black ops team around.

What a team such as this would do is. We would not run mission for are team. We would run against the other team. How would we do this? We the small group we are would send in one of are opertives to the other team. They would then feed us info on the missions. and we would intercept them and try as best as we could to stop them from getting there job done. Witch mean no points for them. Along with this the opertive would feed us info on how to get into the camp/base whos who and were ambush's are along with when an atack on are team will be coming.

Just an Idea would like to get your though on this matter.

Thanks for your time guys, Chad

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Old 12-26-2005, 02:43 PM
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Are you saying you want to be a Counter Mission team? This is a group of players that do what ever they can do to disrupt the opposing teams missions. This is a definitely useful part of a scenario and most of the organized teams, if they can get the intel, will attempt to do. This is because the points you prevent your opponent from getting is just the same as running a mission for your team. To do this you need to work with other teams and their intel sources and develop your own sources. SC Roadkill has been doing this for years and it is a very successful tactic. We call it a Whammy. Then there is a Double Whammy this is done when your team accomplishes a mission while simultaneously preventing your opponent from getting their coinciding mission basically getting double points for your team.

To get into this style of play I would suggest trying to establish a working relationships with some of the established teams and work togather until you get some experience and develope your own methods. SC Roadkill usually teams up with other teams to do this, since we rearly have a lot of numbers. So by coordinating with other like minded teams we can do more. The old adage "...the whole is greater then the sum of its parts..." holds true in this case. A good example of the is Pain-Cell a combined team of Carolina Pain members and Splinter Cell. They both bring unique and usefull skill and togather are more effective than either is by themselves, not to say by themselves they are big slouches. Thumper is also trying to put togather an organization {Section 8) that will do just what Pain-Cell does bring small specialized teams togather under one umbrella of organization to try and make better use of the individual teams' strenghts. Good luck to you and your team and do not hesitate to ask for advice and collaberate with other players and teams.

Some Teams to look up:
SC Roadkill
Splinter Cell
Blackhearts
Carolina Pain

Section 8 link www.station5.us/section8/

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Last edited by Grendel; 12-26-2005 at 06:27 PM.
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Old 12-26-2005, 07:03 PM
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I agree with grendel,we are primarily a mission team.Splinter cell does a little of everything,when we combine our roles change.In super 64 we didn't do alot of missions we just did what was needed counter ops,some missions,base protection.After all was said and done we got a MVT award.

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Old 12-26-2005, 08:02 PM
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Its true work with other teams, fill out what you can do & need work on & GO FOR IT! Have fun with it. A lot of people forget that.
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Old 12-26-2005, 08:56 PM
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Intel and communications (long)

Chad; Good plan and fun to run with this type of group. First, start working up a radio network and make contact with other "intel" heavy teams.

With a small squad like that, your options will be a little limited. If you had a large mob of players, you could hang out at your HQ/Base, wait for the XO or General to give you his intel of: "10 bad guys moving from point A to point B with a mission ref following the group". Once you got the intel, you would quickly plow your own path to point B, set up an ambush and let the fun begin. Since you plan on operating as a small unit, you wouldn't be able to "quickly plow" your own path anywhere. You would need to operate basically as a LRRP unit (ever read "Eyes Behind the Lines" or "Eyes of the Eagle"???), deep in country, and make your own opportunities. If you could operate behind enemy lines, AND make radio contact with friendly units going out on missions, you could coordinate your own missions as needed...

You also have to think about how these games are designed. There are three main types of missions that as scenario designer will use: Direct confrontation, crossing paths, or destractors. Not all direct confrontation missions are "zero-sum" or mutually exclusive missions, but these are the ones you need to key in on.

If a larger team, say SC Roadkill has been tasked with a mission to take and hold objective X for 30 minutes, then you pretty much know that the opposing team will also be heading for objective X. If you have the radio network in place or some method of communication with SC Roadkill, you can position yourself between the bad guys and objective X, thus your black ops or counter mission opportunities. You also need to know that your general won't have the time to task you with these missions by himself (I know this one first hand, on both sides of the operation). You need to be able to gather the intel on your own and exploit it whenever possible.

There are lots of players that just roam (not on missions) the woods looking for something to shoot at. These groups are just about useless to both sides and are only good for entertaining other groups of like minded players. This is exactly what you don't want to do. The scenario is won and lost on intel and teamwork. A random batch of 5 players doing nothing mission oriented will not have an impact at all. The best chance for having an impact on the outcome of the game is to help your global team get more points while denying the same to your opponent (yep, and duh moment, but I am going somewhere with this). If you and your band of 5 sneaky (and brave) shooters can distract or ambush as many enemy patrols as possible, you can give other groups of friendlies a much better chance of completing the missions. You don't have to wipe out the whole enemy squad, just pull them away from their objective, or delay them long enough for the friendlies with a mission card to reach and set up a defense at the objective. If you can't wipe out or delay the enemy squad completely, take a few of them down with a few hit and run attacks. This is a blast at night as well. You can completely stall a huge opposing force with a single fluid ambush, with only a small handful of players to work with.

It is a thankless job, you will get very little recognition, and you will be exhausted at the end of the game. In the end, you will know what you accomplished. You will know that your group assisted in completing dozens of missions for your team, if you have the right intel and contacts...

BTW, everyone in the group needs to be in radio contact with eachother. It's the only way to link up (as a solo player) with your squad while in country. Did I say brave? They have to be able to operate solo, deep in indian country, and they have to be willing to bring in supplies (water, paint...) as needed when they re-insert. These can be some of the best paintball times ever, and I highly recomend developing your squad towards this sort of sneaky, thankless and truely critical type of operation.
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Old 12-26-2005, 09:04 PM
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And don't forget to give credit to the the others teams you are running with b/c they are what helps make your missions get accomplished. For example: If you and another team are together, don't stick at their side all day. If you have to hold a base, sometimes its best to keep one team there and send the other one out to cause a distraction. That will make the opposing team's time run out and then they won't end up completing their mission. And you don't have to always be with just your team. sometimes it works to go half and half b/c depending on the situation if you have both teams together,but going different directions you'll still have knowledge from both teams in two different places.

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Old 12-27-2005, 01:43 PM
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Quote:
Originally Posted by HeadHunter
And don't forget to give credit to the the others teams you are running with b/c they are what helps make your missions get accomplished. For example: If you and another team are together, don't stick at their side all day. If you have to hold a base, sometimes its best to keep one team there and send the other one out to cause a distraction. That will make the opposing team's time run out and then they won't end up completing their mission. And you don't have to always be with just your team. sometimes it works to go half and half b/c depending on the situation if you have both teams together,but going different directions you'll still have knowledge from both teams in two different places.

great point headhunter,also skeeter is a master of this stuff so if you want advice he is the man to listen to

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Old 12-27-2005, 09:53 PM
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Thanks for the info on this stuff guys. We are looking to do more than the roming player deal here. We will more or less hang out on the wrong side of the line and when intel comes are way were are in place and at the ready. Hint hide out in an area close to the enemy base that puts response time at a min. but not too close to were we get found out and shot up.

But as far as sticking personal on the other team that relays info is fine?

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Old 12-28-2005, 09:49 AM
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If you have a small group to run with,

you won't have spare players to "imbed" with other groups. You will need every shooter on the field with you to be effective.

First step: It all starts with coms! Get your team on one system, and then branch out to communicate with other groups of the C&C folks. Use your internal coms for squad tacticts and linking up in country.

Second step: It all starts with coms! Build relationships with other teams, share contact info, frequencies, codes, maps, etc. This part can get expensive. YOU need to supply your com link with other teams. When FRS/GMRS radios came out, most teams went to them out of price concerns (nice and cheap). Some teams still run UHF or VHF (rare)... At least 1 team operating out of Florida uses Nextel radio/cell phones for their coms. If you have the ability to monitor another teams coms (with their blessing), you can work in tandem better. Once you have a good working relationship, you can utilize their tasks or missions to make your own counter missions.
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