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  #11  
Old 09-14-2006, 12:55 PM
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Quote:
Originally Posted by Chappy
damn me and kyle want to go to this one but not sure if my truck will make it
Where do you live?
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  #12  
Old 09-14-2006, 01:07 PM
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blythewood :P
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  #13  
Old 09-14-2006, 01:09 PM
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Quote:
Originally Posted by Chappy
blythewood :P
Sending PM now.
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  #14  
Old 09-14-2006, 01:55 PM
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make that money!, the DEA will recieve a $100 per hour bonus for defending the credit union form robbers. But, if somebody does manage to get away with an item from there...(jewels, art pieces, money), the hourly bonus will be removed and the DEA will have to perform more missions to make the money they need. In turn, the Irish mafia will earn an hourly bonus for having Maggie O'brian alive and the Cartel will get the bonus for having David Miller alive. So, each team can make an hourly "wage" for maintaining these criteria. Plus, the missions will add to the profits aswell. Its gonna be fun. And as for "crooked cops", you can take bribes and use bribes. Ill be the bank president so you can do anything from cash withdrawals to account transfers. I need a bullhorn with a siren function so i can alert the DEA with an "alarm" if i get robbed. Im trying to make it realistic and challenging too.
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  #15  
Old 09-14-2006, 03:38 PM
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Quote:
Originally Posted by DeathbyDaddy
rewards: All factions will recieve an automatic credit of $100 per hour for occupying their zone, If the zone is lost, the occupying faction will recieve that credit in addition to their zone credit.

1.rescue maggie obrian, IM, DEA =$500
2.capture david miller, IM, DEA =$500
3.deliver "the goods", C =$500
4.art heist, IM, C =$100 per piece
5.retreive illegal products, DEA =$100 per item
6.jewel heist, IM, C =$100 per item
7.drug raid, DEA =$100 per agent invovled
8.recover stolen property, DEA =$100 per item
9.recover captured drugs, C =$200
10.rescue david miller, C, IM =$500 + character bonus
11.complete recon sweep, DEA =$500 + access to sewers
12.rob the bank, IM, C = based on current balance
13.protect the bank, DEA =$100 per hour until 1st robbery is committed
14.complete undercover mission, DEA =$100
15.Destroy any factions headquarters =$500+no respawns for that team for 1 hour
Are these still in effect? #15 will be severely detrimental to the DEA trying to run missions and defend the HQ at approx. 4 to 1 numbers.

I understand destroying the Mafia and Cartel HQs being worth something, for they are smallish pockets. But can you seriously destroy the DEA?
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  #16  
Old 09-14-2006, 06:05 PM
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Quote:
Originally Posted by Litespeed
Are these still in effect? #15 will be severely detrimental to the DEA trying to run missions and defend the HQ at approx. 4 to 1 numbers.

I understand destroying the Mafia and Cartel HQs being worth something, for they are smallish pockets. But can you seriously destroy the DEA?
Thats the challenge of all this. With our combined experiance we should be able to asign different tasks to different factions and be OK. We don't want it to be easy. That wouldn't be any fun. Fun is blowing up both of there bases at the same time then killing all there soldiers and being the only team on the feild for an hour.
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  #17  
Old 09-14-2006, 06:16 PM
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Scott, is the Cartel and IM comprised of walk-on players or experienced teams? CJ and I were discussing this earlier.
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  #18  
Old 09-14-2006, 06:30 PM
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Quote:
Originally Posted by USArmyManOfWar
Scott, is the Cartel and IM comprised of walk-on players or experienced teams? CJ and I were discussing this earlier.
Combination of both, but probably no teams bigger than 4 or 5. Basically everybody but us.
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  #19  
Old 09-14-2006, 09:08 PM
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DEA are allowed 1 ballistic sheild because we are outnumbered.

DEA letters for the front are on the way. How does it look?
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  #20  
Old 09-14-2006, 09:10 PM
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That looks cool!!! And its lighter than using Junkie!
Personally, I think we should ask for 3 shields. Better to ask for the world, you can always settle for less.
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