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  #21  
Old 09-14-2006, 09:11 PM
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Yeah, I agree.. Looks really cool and it's wider than boney ass keith..
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  #22  
Old 09-14-2006, 09:15 PM
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Quote:
Originally Posted by USArmyManOfWar
That looks cool!!! And its lighter than using Junkie!
Personally, I think we should ask for 3 shields. Better to ask for the world, you can always settle for less.
He said only one I tried for 4. And only in the buildings.
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  #23  
Old 09-14-2006, 09:31 PM
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Nice job Scott.
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  #24  
Old 09-14-2006, 09:46 PM
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Quote:
Originally Posted by CamoJester
Nice job Scott.
Thank you sir
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  #25  
Old 09-14-2006, 09:55 PM
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that looks GERAT! good job!
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  #26  
Old 09-14-2006, 10:06 PM
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Quote:
Originally Posted by PBjunkie
Yeah, I agree.. Looks really cool and it's wider than boney ass keith..
That's why I'm carrying the shield, nothing for them to hit.
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  #27  
Old 09-15-2006, 09:47 AM
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Quote:
Originally Posted by Death By Daddy

DEA are allowed 1 ballistic sheild because we are outnumbered.

DEA letters for the front are on the way. How does it look?
Very nice shields Scott. Will look even sweeter when you get the letters on it.
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  #28  
Old 09-15-2006, 09:55 AM
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Quote:
Originally Posted by Death By Daddy
Thats the challenge of all this. With our combined experiance we should be able to asign different tasks to different factions and be OK. We don't want it to be easy. That wouldn't be any fun. Fun is blowing up both of there bases at the same time then killing all there soldiers and being the only team on the feild for an hour.
Experience does make a difference. Just last year at Craig Village my bud and i got nailed in a blg point blank because some newbie's didn't stick to their assignment.

Had a blg, i knew the opposition was going to flank, they come up wanting to pitch in, i instructed them to watch the flank and wait for it. They seemed eager, so i thought they would be good help. WRONG. Obviously the "A-D-D" kicked in, and on our way out of the blg after getting nailed in the back, i see they are gone! Abandoned their post!

That is just one of many stories, but i'm hoping for much more here. Organization, cohesiveness cannot be underestimated. Can't wait to pitch in with you guys.

Nice shield BTW. Too bad we only get one. The blgs are fairly large. Couldn't see why the DEA couldn't get a few more.
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  #29  
Old 09-15-2006, 09:57 AM
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Quote:
Originally Posted by Death By Daddy

DEA are allowed 1 ballistic sheild because we are outnumbered.

DEA letters for the front are on the way. How does it look?
Good job Scott, those look great!!!!!!!!!!!!
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  #30  
Old 09-15-2006, 11:44 AM
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Its true that this will not be an easy game for either faction. But I was not wanting your average run-of-the mill scenario game. Plus, we wont know just how bad the DEA will be outnumbered until i get more entries in. We will post the total number of players for each team a couple weeks before the game. I dont have any volunteers for the Cartel yet and I have only a few for the Irish mafia so its still on the move at this point. The 1st mission for each team will be big. DEA has to complete a recon sweep of the property to be verfied by your teams personal mission ref. The IMand the Cartel each have to retrieve key members of their teams by either rescue or prisoner exchange...(id really like to see how that goes). These mssions will give each team their beggining balance in the bank.
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