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  #41  
Old 09-16-2006, 11:52 PM
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Jackass should be bringing a couple launchers as well.
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  #42  
Old 09-18-2006, 10:52 AM
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ok so our base is the bank right? the Irish Mafia is the Irish Pub, where is the Cartel based?
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  #43  
Old 09-18-2006, 12:00 PM
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U.S. Tac Ops, Team Member
 
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Keith, I thought you only had two launchers?
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  #44  
Old 09-18-2006, 12:08 PM
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Quote:
Originally Posted by sneakysnake
ok so our base is the bank right? the Irish Mafia is the Irish Pub, where is the Cartel based?
According to the new map, here are the new base locations:
F (basement) - Cartel
K - Irish Mafia
C - DEA (the good guys)

The Bank is building E (the 4 story - it is the tallest at the MOUT site).
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  #45  
Old 09-18-2006, 12:09 PM
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Quote:
Originally Posted by Sephiroth1550
Keith, I thought you only had two launchers?
I am bringing my 2 launchers and Pain Cell has one, that is the definite 3 that I know about.
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  #46  
Old 09-18-2006, 12:16 PM
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So we actually have to defend E in order to keep our $100 pay an hour? That is going to get interesting!
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  #47  
Old 09-18-2006, 12:29 PM
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Quote:
Originally Posted by USArmyManOfWar
I am bringing my 2 launchers and Pain Cell has one, that is the definite 3 that I know about.
I am working out some minor bugs in mine, but it will be ready by game time. It works fine now, I'm just trying to rig/engineer a way to attatch it to my Tac-5 sniper marker and share the Co2 tank. Almost got it figured out. If all else fails, I'll fork out the $300 for a JCS.
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  #48  
Old 09-18-2006, 04:54 PM
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YEAH, DEA gets the $100 an hour bonus for defending the bank, plus one of the missions is a Raid on the cartel headquarters with a bonus for each package of product that is retrieved.
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  #49  
Old 09-18-2006, 05:35 PM
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hey Reese, when the game starts, is the re-spawn window open (and if so for how long), or is it closed until 10 minutes into the game?
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