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  #11  
Old 05-15-2008, 12:05 AM
Angry Iron's Avatar
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Join Date: May 2007
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Our team will run missions but we mostly advance ahead of the mission team to take the heat off them and cause as much trouble possible. We love spoiling missions for our enemys. We are very good at getting info concerning there missions and then having fun crushing there plans. We like to go light, tight and fast.
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  #12  
Old 05-15-2008, 01:22 AM
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Carolina Riot as a team we either run missions or provide counter ops we have always excelled at counter ops but are getting much better at running missions as well. We usually take as many bodies as we can most of the time but at Bastogne we completed several missions with 3 to 4 people...
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  #13  
Old 05-15-2008, 10:00 AM
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I usually head straight for the other teams base and kill as many people as possible Lather, rinse, and repeat
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  #14  
Old 05-15-2008, 04:30 PM
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Join Date: Dec 2007
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Name: Shane aka Shanus
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One key to completing missions is the ability to MOTIVATE OTHERS. A large portion of the people on the field are recreational players without a lot of experience in scenario gaming, or people just out to have fun and shoot a lot of paint. There are a lot of great teams out there, but there are a LOT of people whom are just looking for a good time, and their participation is key to completing missions, and thus to win.
The key idea is the principle of MASS. One person shouting and asking for support is likely to be left in the cold... but if you get a group of people moving in the same direction, shouting and shooting together, it gets pretty easy to pick up more and more people, and eventually you have a mob that can stomp through almost any opposition. I think it's great to roll through the field with a horde of shooting, screaming maniacs, because a large mass applied at the right place will often break the field wide open, and completing a mission or winning the game is a heck of a lot of fun for everyone who takes part. Medics and demolitions roleplayers are needed on almost every mission, so be sure to bring a couple along.
Here's a great tip: Point directly at people when you ask them for help. It's way more effective than yelling in a general direction.
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  #15  
Old 05-16-2008, 12:20 AM
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Join Date: Nov 2007
Location: M'boro, TN
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Our team tends to just jump in with the group that takes on missions (usually southern discomfort) we rarely run missions as a team during the day.

At night is when we run missions as a team, for some reason my guys like all that sneaky in the dark stuff. we'll usually split into a couple small groups and have one shadow the other off to the side.
At times one group will move out ahead of the second group (2nd has the mission card) so to drawl attention. When the first group engages the second will swing out to a far flank and go ahead with the mission while the first one digs in and makes as much noise as possible.

At least that's what my guys tell me they do, me and rage-o prefer base security at nite. Nothing more fun for me than standing guard for hours on end in the pitch black and getting all parinoid about some stump. Sounds boring right? It Rarely is though.
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  #16  
Old 05-16-2008, 09:39 AM
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Join Date: Sep 2007
Location: Birmingham
Posts: 242
Ummmm, whats a mission?

What I have witnessed at the events we have attended is that the majority of missions are from mid-field back towards your base. Of course there are the select few that are all the way behind the enemy base and are almost always the "take "X" and hold for 20 minutes...taking is one thing...holding always proves to be the deal breaker as the defending team is in a much better respawn position logistically and usually just wears you down.

We have always best served our factions objective by pushing our opponent past mid field in an attempt to make the majority of our missions uncontested. We CAN run missions (Bastogne showed this)...but most of our Generals would rather put us out on the front line and let us do what we do. This is of course our wish as well.

Shanus makes a good point as well...we always try to push our fellow "X" to the next level....they may have a passsive style when we get to them...but they are stark raving mad animals when we are done.
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  #17  
Old 05-16-2008, 10:13 AM
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Have to agree with Jedi....Shanus...with some of the larger teams it's best to just get them out there running, gunning, screaming and kicking as much butt as possible to clear the way for a smaller group of guys to concentrate on the mission at hand....having played with and against Gun Kings and Southern Discomfort I can tell you that creating as much mayhem as possible is a mission in it's self....and there always has to be teams that are willing to take on that task.....Me I'm old and don't have have much game left in me but I've got a big mouth and love to push the teams on...many players just camp out even if they get close to an objective they freeze up....at that point they need a little encouragement to get them moving and shooting.....that's where I come in screaming and yelling to move up and keep shooting ....Nitro does run some missions here and there...but shouting and shooting is more our speed....(except for Western Town missions those we like!!)...as for the night play...the smaller the group the better...two guys can creep along more effectively the ten and sometimes do more damage.....anyway just my two cents....Godfather/Team Nitro
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  #18  
Old 05-16-2008, 10:48 AM
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Join Date: Apr 2008
Location: Hixson, TN (Chattanooga)
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Roughneck & I ran a mission with Jedi & a Medic at Bastogne. I truely realized the importance of medics in missions. As Jedi pointed out where he wanted us to post up when we ran into a force of 30-40, he started yelling medic about every 60 seconds at first we didn't even realize that he wasn't even getting hit, he was calling for us. Jedi would have been there by himself right off the bat without that medic.
When I finaly got hit in too much heat for the medic I walked back towards camp (to get paint) along with 30 dead Americans. One of them said "Man you guys really wore us out - we ran into a wall". I felt ten feet tall saying there were only 4 of us for the first 10-15 minutes, with more lives than a herd of cats.
They did eventually complete the mission after the reinforcments arrived.

A crazy medic is essential.
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  #19  
Old 05-19-2008, 09:58 AM
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Join Date: Oct 2005
Location: Mt. Juliet, TN
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Thumbs up Thanks

Wow guys!! This is alot more information than I thought I would get. Thanks for the help.

Now a few more questions.

1. Why do you/team like running missions?

2. Do you let walk ons (individuals) run with you? If you you do, what do you tell them about running with you?

3. Do you use specific people (medic, enegineer, demo, law rocket, etc.) when you run missions? Why?

4. If you can have only one from question 3, which one and why?

5. Does your team ever run against a mission team (couter-ops)? When trying to stop a mission, how do you determine that a mission is going on, and what do you do?

6. What is your favorite mission and why?


Guys, thanks again.

Even if I was not trying to write an article, this has been a GREAT discussion on missions. Out of all the paintball forums I have read and posted on, PBJunkie has been the best because of you guys and gals.
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  #20  
Old 05-19-2008, 10:06 AM
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Join Date: Oct 2004
Location: Upstate South Carolina
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1. It puts you in the middle of it all. It also makes you work as a team.
2. Yes, We let them know up front that its going to get hot & heavy. Stay with the experienced players & fallow there lead.
3. Like I said in my first post some times they are key to a missions success. I know Laws for tanks & buildings, Medic just to keep you running. Demo same as laws.
4. Medic You can do a lot of damage with a good medic. 5 can play like a 20 with a good medic. They keep you in the game.
5. We are not really a counter team. Carlina Roit is really good at that.
6. Find the downed pilot at MPP Games. You have to find him & then do what he tells you. Its a fun mission because its more that one place to go & thing to do.
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