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#41
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you guys are pansys, id love to be the mongols
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#42
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Easy ears, be nice!
![]() p.s. -I ran into one of your boys in Winnsboro, y'all come on up here and visit me!
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"It doesn't bother you, killing those people? -Well I wouldn't be very good at my job if it did." Proudly sponsored by Qloader and Hammerhead
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#43
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haha i was jk
yeah he told me |
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#44
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Cool..bring'em by our camp. We have a fellow painter on our team. I'm sure he'll love to see them.
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#45
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Quote:
Quote:
Welcome Flying Monkeys to the 300...
__________________
Nitro Duck/Paintball Mania Supplies Inc. 4951 Sean Dr. Imperial, MO 63052 phone:636-296-0964 fax:636-296-9319 brett@nitroduck.com ~ Nitro Duck Myspace ~ Proud Sponsor of: ~ MPP Games ~ ~ NXL Pro Team Ultimate ~ ~ NPPL DII TeamTremor ~ ~ PSP DIII 5-Man Team Hpnotiq ~ |
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#46
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Hey, good to see your coming, thought you guys were going on the Patton side....
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#47
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It lloks like this is going to be one of the best games ever and yes the mongols rule. Hoo-Yah!
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#48
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RIGHT ON MAN!!!!
__________________
"It doesn't bother you, killing those people? -Well I wouldn't be very good at my job if it did." Proudly sponsored by Qloader and Hammerhead
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#49
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#50
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How to win at risk from ehow...
Introduction: The classic game of world conquest has many twists and turns. These tips apply to the classic version of Risk, not Castle Risk or Mission Risk. Additionally, everybody seems to have their own slightly unique ‘house rules.’ This strategy will help you set up your game and play it through to help ensure victory.
Instructions Difficulty: Easy Things You'll Need Classic Risk board from Parker Brothers and some unsuspecting and competitive friends. (or in our case MPPgames) Steps: Step One During setup, go for Australia. Put all your armies as close to Australia as possible. If someone else is going for the continent, call their bluff and dump your entire pile on any country in Australia. If you have to, fight it out with someone for this continent. This continent is the best continent on the board because it can only be attacked from one territory and it is far enough away from the ‘action’ that you are generally left alone. (bodes badly for the Mongols) Step Two Once you take Australia, build a strong base in Siam. About 10-20 armies in Siam should be a big enough deterrent for your initial operations. (alliances on the high side) Step Three Use a spread-out strategy as soon as possible. Take as much of Asia and Europe as you can early on, but do not try to take a whole continent just yet. Don’t worry about fortifying these territories with too many troops. You want to spread out into countries that nobody cares about (the wild lands of Asia and Europe are great for this). You get armies at the beginning of every turn. ( push the mongols to insertion points all day) Step Four Once you are ready, take over Africa with a large invasion force. Try to do it in one fell swoop. Step Five From there, South America can be invaded from the North or the East. Step Six Finish off any last resistance and rule the world as you see fit. (doublecross)
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Interglacials are short and then we enter the nasty brutishness of the glacial periods. http://www.blackhearts.net http://smartcorps.smartparts.com http://www.nexosports.com |
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