![]() |
|
||
| Your Site Here - Your Site Here - Your Site Here - Your Site Here |
|
|||||||
| Scenario/Big Game Information and discussion related to the big game! |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
#11
|
||||
|
||||
|
From the players point of view it was interesting also. You never did know which side the tank was on unless it was your's. And then there was the aliances between teams.
It made everyone very aware of the tank. ![]() |
|
#12
|
||||
|
||||
|
Risk the World was a hoot. Mercenaries was a cool idea and worked very well as for taking control of one of our tanks and shooting at our own team Forget About it.
We come to play with our team, not to drive someone else around so they can shoot our team out. If someone would like to take over a tank they need to go through the trouble and expense of Building, transporting, and arming a tank then they can take control of that one. As for one of ours not going to happen. |
|
#13
|
||||
|
||||
|
Quote:
![]()
__________________
Interglacials are short and then we enter the nasty brutishness of the glacial periods. http://www.blackhearts.net http://smartcorps.smartparts.com http://www.nexosports.com |
|
#14
|
||||
|
||||
|
I like the idea of the tank being for hire adds a good twist to the game we have a game at our field Dec 29 - 30 and we are fielding new ideas for the armor in the game
__________________
Team Pain Powered by XP Paintball![]() |
![]() |
| Thread Tools | |
| Display Modes | |
|
|