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This is a three part debrief written by myself on the Rogue Cell forum. Enjoy.
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Part I: Good Morning, Vietnam!
Well, even though Marcus and I got a late start on Saturday morning, we got to the field with plenty of time to spare and set up next to the rest of the Coalition. It was cloudy and way humid at the start of the day and I knew masks were going to be fogged all over the place. I was covered in sweat just getting ready. The air was stagnant and still and the gnats were out in force. It truly was Vietnam.
So, the stage was set and despite the atmosphere, the mood was high. Krisis was there in numbers, along with the Rats, the Roosters, and BeBop. Jet didn't get to play since this was his production, but he wandered the staging area and worked hard to say hi to everyone and get things ready. I applaud him for a game well ran. The player briefing commenced at 0915 sharp and then the teams began to make their way onto the field.
Saint had a pretty simple plan. He divided the field up into several different sectors; all of them pivoting off the fort. The fort created a natural bottleneck all day long and most of the fighting happened there among the bunkers and trenches. At the horn, our first objective was to take the fort and then wait there for the first mission which would be delivered via runner. The NVA made it to the city and encountered fierce resistance from the American forces. The grenades and rockets were flying thick, as well as the steady stream of paint. The sun decided to come out during this battle and fried us. It boiled a little of the humidity and I knew for sure that I was losing several inches of height due to melting.
We eventually drove the Americans back into the woodline and gained complete and quiet control of the fort. Rogue Cell was the only team left in the city and we commenced waiting for the first mission. We waited a long time. I positioned Hardhead and Matt in the center of the woodline, and told Blindside to take our medic Ryan and sit on the left tapeline parallel to them. I think Pawn, Achilles and Dread were on the right tapeline poking at the American front line. I kept Marcus with me and the rest of the NVA were pushing the U.S. forces back to the barn. Still we waited for the first mission.
Finally it came. A runner scampered up and gave me the manila envelope. It was the 1030 mission and it was to take the flag at grid A-6 within 30 minutes. I looked at the map and A-6 was way up the field. I looked at my watch and it was 1052. That wasn't gonna happen. I contemplated sprinting the Rogues across the field, but the heat said no. Shadow Group ran into us at the fort and said they had the 1100 mission. They were going to give the card to me, but I told them that Saint had given it to them, so they could run it. I wasn't about to steal another team's thunder (unlike many other big teams out there). Shadow Group kept the mission card and took off to complete it.
After Shadow Group left, we received another mission. We had to take 20 soldiers and sweep grid G-3 and G-4 of American presence. I looked at the map and realized that that grid was right behind the fort. Easy enough! I ordered a sweep team to clear it out and check for enemy opposition, which there was none. I called a ref over and tried to get him to sign the card, but he took the paperwork and left to consult another official. I never saw the paperwork again and have no idea if he signed it.
Frustrated, I started to hear the firefight getting closer, so I shrugged it off and began to pay more attention to the field. NVA casualties were filing out of the woodline and I started to tell the Rogues to fall back in dig in. The Americans were definitely pushing us back. Sure enough, it didn't take 15 minutes before our line collapsed and everyone came out of the woodline and the battle began to rage in the city once more. We held the Americans at bay and maintained control of the city after a wicked skirmish. Every time I fired my rocket at a bunker and cleared an American out, it seemed like two more got back. I had to hit the left tower six separate times in order to keep the enemy from pinning down our guys that were trying to flank the U.S. forces on the left. The air was thick with yelling and shouts and the hammering of various weapons. The gunfire was endless and it was all permeated with the steady thunder of paintballs pounding the wooden walls of the fort. Our medics were some of the busiest players on the field. They did a great job of healing the wounded and keeping us in that fight.
Once again, we repelled the attack and drove the enemy back into the woodline. I was starting to feel dehydrated and tired and though about taking a break. Another mission showed up and it was to take a team and ambush an American patrol along the trail at grid C-4. The map said that C-4 was in the middle of the current firefight on the trail along the left tapeline. I informed a ref of our intent, gathered who I could and we pushed up along the left line, engaging the enemy as we did so. I began to feel dizzy every time I got to me feet and decided to head off the field just before the lunch break. I put Achilles in charge, gave him the mission card and the launcher, and told him to find Blindside. Dread left the field with me, which I appreciate and made sure I was ok.
Part II: The Second Half
After lunch, the NVA get back on the offensive. We attack the city one more time and drive the Americans back into the woodline. Then we bog down hard. The Americans are dug in deep just inside the trees, all through the line of bunkers and hard points. Severe is in the middle of the field screaming for us to rush left. There is no cover and we are sprawled out on our bellies at the edge of the forest as paintballs pepper our positions. Our right side grinds to a halt as the NVA and Americans trade potshots and ugly looks every few minutes. I scream back to Severe that we are pinned down and there is no cover. Saint, who was positioned with Severe, finally scuttles over and after a brief firefight, agrees with me. There is no cover.
We have no option, though. Saint leads us into the fray with a mad charge into the trees and then we start gain a foothold. I push with the rifles, but my launcher is useless in the thick underbrush. We slowly crawl forward, engaging the Americans as best we can. Frustrated with my lack of contribution, I finally fall back to the city and reevaluate my situation. The right is still at a dead stop. Blindside meets up with em and I tell him to take Marcus and help on the left. Shadow Group is calling for a push along the right, so I fall back across the field and help them. We hit the Americans hard and the right collapses, allowing us to stab deep into the woods. The left collapses soon after and the NVA crash down to the pond and the barn.
Both sides fall into a slugfest just in front of the barn. Every bunker has two or three NVA hiding behind it and yet we are still pinned down. We duke it out with an unknown number of Americans, but I think it was just a handful. Whoever they were, they were positioning themselves perfectly to keep our faces in the sand.
Suddenly, I hear a shout that makes me cringe. "Here comes a tank!" There is nothing in the game of scenario paintball that makes my heart skip like the word "tank". Adrenaline shoots into my veins and I leap up, dashing ahead of the NVA positions and sprawling down behind a tube bunker that unfortunately is not long enough to hide my big ass completely. Paintballs are slapping the bunker and hitting all around me and I try to lay as flat as I can, tucking my feet in as best I can and trying to keep the muzzle of the launcher out of the dirt. I can hear the tank grinding closer and people are yelling all around me. I vaguely hear Achilles to my right, yelling at me to do something, but I am concentrating on the tank. I peek up and my heart skips again. The tank is sitting about 40 meters ahead of me and it is stopped at an intersection of the path, just in front of the barn. I quickly evaluate the situation. The beast can take the left fork and drive up to the left side of my meager shelter or it can take the right fork and come up on my right. The tank lurches to the left and I quickly drop back down behind cover, squirming to face to the left. I hear the tank stop again and swear, peeking up again. The tank turns and then lurches to the right! I swear again and writhe around, getting the launcher to the right side. Paintballs still pop around my position and I just know that the tank can see me. I hold real still, waiting and waiting, the sweat pouring down into my mask. I can hear the monster creeping closer and the NVA forces are starting to get frantic behind me. I venture a peek from around the right side of the tube and I see it coming. I duck back and wait some more. It's well within range, but I don't have a clear shot through the trees. I wait some more and from my hiding spot, I see it come into view along the path. I position the launcher and wait what feels like another hour. The tank finally surges into a clear lane and I pull the trigger. The rocket thumps and arcs through the air, slamming into the right side of the tank, just above the front wheel. I hear Achilles scream "Yeeeeah, baby!" and the tank walker bangs on the side of the side of tank, delivering the bad news. Another Goliath falls to my slingshot.
This galvanizes the NVA into action. We engage the few remaining Americans that are in the barn and along the pond. The blue forces almost seem to fight harder after watching their tank get destroyed. We have a hard time pushing them back. I send a rocket into the barn and a ref clears it out. Dread bolts up the middle through a hail of paint and clears the barn. After a few minutes, I hear another shout. "RPG! RPG! Helicopter over on the left!"
I look left and see Jet trailing an American helicopter that is loaded with about six troops. It's winding through the trees and working it's way through our line to the path that leads back to the staging area and the city. I slap my drop pouch for a rocket and grab....nothing! I'm out of ammo! I bounce up from behind my bunker and dash over to a rocket that is on the ground. Reloading, I run over to a bunker that is in the helicopter's line of flight and crouch down, waiting and watching them approach, holding my launcher low so it doesn't spook them into hitting the turbo switch. Jet sees me and I see him smile inside of his mask. He knows what I've got. I wait until the chopper gets so close, I know I can't miss. I raise the launcher and one of the passengers screams something about an RPG. I thump the rocket loose and everyone on the chopper ducks. The rocket sails high and over. The chopper breaks into a run and I'm out of rockets again. I have to get to the base and head them off!
I take off running toward the base, trying to swing wide of the chopper so that I don't break the "helicopter camping" rule, but at the same time head them off at the pass..er, city. An NVA player runs with me. He spots a rocket in the leaves and snatches it up, passing it off at full speed. I reload on the fly and look around for the helicopter. I've lost contact. Swearing again (a common theme throughout the day), I burst into the clearing above the city at a dead run. The chopper is just pulling up to the LZ (the same one that later claims my life) and hovers for a minute. I sprint up to the nearest Lawn Dart Automobile and take a pause, making sure my safety is off. I then pop out to the right of the car and drop to a knee, aiming carefully at the pilot. All of the helicopter occupants are crouched in a defensive posture, looking at me. The pilot screams at me "That's not 100 feet!!" which is the minimum distance for a rocket shot. He's holding his stick out at me like a shield, eyes wide behind his mask. My eyes drop to the grass and I disagree after a mental evaluation that takes about a nanosecond. My finger tightens on the trigger and I utter the first reply I can think of:
"Measure it!"
Thump goes the rocket, just as the first passenger behind the pilot screeches "DROP THE STICK!!" The stick hits the ground, the passengers scatter, and the rocket smacks into the pilot. Paintballs shred the area around me and I jerk back behind the car, spinning around to look at the fort. To my surprise, the trenches are full of NVA who are immediately pouring fire into the LZ, killing most of the American troops as soon as they hit the ground. A couple make it into the woods and I assume they try to attack our CP, but after a few bursts of fire, it seems like they were caught by reinserting NVA. Afterward, Jet gives me a thumbs up and I have a laugh in the fort with Otto, Saint, and the rest of the NVA. I realize I'm about to pass out from all the exertion, so I head off the field and take a break, high on my success and exhausted.
Part III: The Final Battle
I'm dead tired at this point. I really don't want to keep playing. It is only a thirty minutes battle, after all, so I muster all the energy I have to try and rally the Rogues (and myself). The final battle is based on the control of three American landing zones; one in the field in front of the NVA command post, one near the U.S. command post, and the third smack dab in the middle of the fort field near the right tapeline. I ask Saint if he wants to bother with the LZ near our base and he says no, preferring instead to concentrate on forming a Vietnamese wall at the fort and concentrating on LZ there, as well as denying the enemy a passage past the field to our base. The horn sounds, the NVA run screaming like banshees into the woods and the fight ensues.
The Americans beat us to the city and hold the entire fort, though we are able to meet them at the treeline. I rally troops together on the right tape and we begin to trade fire across the clearing with the Americans. Saint tells me to hold the right and then leads the rest of the NVA up the left. A long battle takes place and we try desperately to take the fort. The minutes count down and we are getting desperate. My guys are stuck in the trees on the right trading long balls with the trenches and the far woodline, but I start to see American casualties on the far side of the field leaving the area.
The main attacking force is making some headway, but it is coming down to the wire. The LZ is only 40-50 feet from our position, but we are not close enough to control it. There is no cover around it and advance is impossible due to the long-range gunners keeping us pinned back. Blindside runs out of air and asks for my grenades. I toss them to him and he drops his weapon, charges across the field under withering fire and hurls the grenades into the trenches. It was the best suicidal grenade charge I have ever seen and several of the other players voiced the same opinion. We are still held at bay, however.
With five minutes to go, I see the far side of the fort collapse and the NVA pushes across the battlefield in an open charge. The NVA under my command on the right are all itching to charge as well, but I tell them to wait until there is one minute left. When the time comes, I drop my weapon and vest and get ready to run, yelling for my guy to lay down suppressive fire on the count of three. My plan is to dash out into the open and slide down under the LZ and gain control of the position right before the buzzer.
On the count of three, I sprint out into the open...well, as much of a sprint as my tired, rhinoceresque body can manage. My guys open up with furious fire and try to hold the Americans down, but it is to no avail. Just before I get close enough to the LZ, my mask explodes in orange. My foot catches something in the dirt and I go down awkwardly, tackling the nearest metal stake of the LZ and sprawling like an idiot. Paintballs smack into my head a half dozen times before the refs call them off and come to check on me. The game horn sounds and it's over. I didn't get the LZ.
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All said and done, it was a great game. It was well run, the battles were furious, and Rogue Cell had a chance to shine. A big cheer went out as the NVA were declared the victors with a score of 175 - 150. Some good prizes were given out, including a good looking Ion, some barrel kits, masks, T-shirts, DVDs, a very sexy tan RAP4 vest, and some other goodies.
The NVA Most Valuable Player was a fella I have never met and I cannot remember his name, unfortunately. The Most Valuable Team award went to Shadow Group and from what I hear, it was very well deserved. The Americans named Teams Sentinel and Staggering Mayhem as co-MVT and the MVP was another guy I do not know or remember. I need to start paying more attention.
Teams Krisis, Rooster, the RATS, BeBop and the rest of the NC Coalition were a pleasure to play with, as always. It was great to play with you guys again and I must say that I much prefer starting on the same side as you guys.
Thanks to Jet for running an awesome game and I can't wait for the next BeBop Production. Your help was invaluable and it's always fun hanging with you.
Thanks to Shadow Group for making the long haul and coming up to play with us. It's always a pleasure and I'm glad you won MVT.
Thanks to the American teams that provided us with stiff opposition all day and made the game extreme fun, especially the remnants of Sentinel that decided to stay. It was fun going toe-to-toe with your tank.
Thanks to Black River and the Wolverines for all the work on the field hosting a great game. It's always fun to play on your field and the improvements are excellent. You guys really live up to your reputation as the premier field of Eastern North Carolina.
And last but not least, thanks to my guys. You played hard, you played well, and you played tough. We were kinda scattered all over the place, but wherever I ended up, I saw you guys tearing it up and quick to take my direction and improve on it. I love playing with you guys.
See everyone at the next game.
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