Go Back   PBjunkie.com » Parking Lot » Past Scenario's » Silent Night MOUT Game

Silent Night MOUT Game May 27 & 28 - Advanced Alabama Adventures

Reply
 
LinkBack Thread Tools Display Modes
  post #51  
Old 05-19-2006, 10:40 AM
quickdraw's Avatar
Quicker Than Most
 
About
Join Date: Apr 2006
Location: Clanton, Alabama
Posts: 20
Send a message via Yahoo to quickdraw
I have also added GPS coordinates for each building on the MOUT Maps page 2 for those who are tech savvy and want to add some waypoints to their GPS. I have also added a RECON movie to the main page. www.quickdrawsrealm.com

The object of war is NOT to die for your country, but to make the other b@stard die for his!

www.quickdrawsrealm.com
Reply With Quote
  post #52  
Old 05-19-2006, 09:03 PM
D.B. Daddy's Avatar
Super Moderator
 
About
Join Date: Jul 2005
Location: Nashville
Posts: 2,307
Blog Entries: 3
Send a message via Yahoo to D.B. Daddy
Quickdraw that's really cool, but we need to get you a day job. Thanks for the new maps. Now I have one that I can fit into my flurry.

Reply With Quote
  post #53  
Old 05-21-2006, 02:30 PM
quickdraw's Avatar
Quicker Than Most
 
About
Join Date: Apr 2006
Location: Clanton, Alabama
Posts: 20
Send a message via Yahoo to quickdraw
Quote:
Originally Posted by Death By Daddy
Quickdraw that's really cool, but we need to get you a day job. Thanks for the new maps. Now I have one that I can fit into my flurry.
Thanks for the offer of a day job, however my current job with CSX railroad keeps me busy most days, but the days that I'm not busy, I make great use of the computer systems that I have at my disposal. I'm the network administrator for CSX here in Birmingham. Glad you like the maps, if I can think of anything else, I'll certainly post it.

The object of war is NOT to die for your country, but to make the other b@stard die for his!

www.quickdrawsrealm.com
Reply With Quote
  post #54  
Old 05-21-2006, 11:40 PM
D.B. Daddy's Avatar
Super Moderator
 
About
Join Date: Jul 2005
Location: Nashville
Posts: 2,307
Blog Entries: 3
Send a message via Yahoo to D.B. Daddy
Keith did you see this on the other forum ?

Posted: May 21 2006,12:20

--------------------------------------------------------------------------------


ATTENTION BROWN STAINS!

It is truly a Silent Night as none of you have had the pachungas to step into the breach and lay it out. We of the Devastation Hysteria League would like to inform you that the hotels you are staying in are quite comfortable. Come next weekend, don't bother leaving the warmth of your abodes. The Death Bunnies and our associates of evil will be riding around in your cute little brown trucks wreaking havok and death and destruction. Since we do it so well, it will be our pleasure to conduct our operations without you should you choose to catch up on some well deserved sleep.

It has been mentioned by the bureaucratic diaper pails that we of the Bunnies of Death Association had something to do with the destruction and mayhem following Katrina in our beloved Louisiana homeland. Outrageous! We admit that we disemboweled a few looters; Stood watch over our property with loaded weapons and held secure our families in the name of all that is good and decent. However, we did not do almost anything detrimental to the community. Besides... the grocery did not need ALL that beer! It would have gone bad... HONEST! Stupid TV cameramen! They're next!

But all that "good and decent" crapola is out the window, now. It's time for us to get back to our favorite pastime of chaos and destruction! We rise from the ashes like the Pheonix and jump back into the fire with no fear! Watch out Everytown, USA. A hurricane is coming in YOUR direction... And it's name begins with DEATH! Well... MOSTLY death. It could be Devastation. Maybe Hysteria. No, no. Death is much more scary and final! Right. DEATH it is! Mwah!

Reply With Quote
  post #55  
Old 05-22-2006, 07:52 AM
USArmyManOfWar's Avatar
AssasinNation Tank Cmdr
 
About
Join Date: Nov 2005
Location: Madison, MS
Posts: 7,063
Send a message via ICQ to USArmyManOfWar Send a message via MSN to USArmyManOfWar
Yep, just read this morning (went to bed early, jet lag). Well, we are going to take it to the Death Bunnies, this is going to be a great game.

Reply With Quote
  post #56  
Old 05-23-2006, 05:10 AM
Skeletor's Avatar
Overweight Pumpers Needed
 
About
Join Date: Jan 2006
Location: Birmingham Al.
Posts: 291
Without taking sides



Keith you know as well as I do that Woody is not coming to kid around. If you are going to take it to them you will need a game plan. I wish ya'll the best of luck and may the best team win.

(For Rent!!)
Reply With Quote
  post #57  
Old 05-23-2006, 10:33 AM
USArmyManOfWar's Avatar
AssasinNation Tank Cmdr
 
About
Join Date: Nov 2005
Location: Madison, MS
Posts: 7,063
Send a message via ICQ to USArmyManOfWar Send a message via MSN to USArmyManOfWar
Quote:
Originally Posted by Skeletor



Keith you know as well as I do that Woody is not coming to kid around. If you are going to take it to them you will need a game plan. I wish ya'll the best of luck and may the best team win.
I know Woody (played with him last time) and I know he is good, but I am not coming all this way to kid around and loose either. We'll be ready and it will be a game

Reply With Quote
  post #58  
Old 05-23-2006, 11:08 AM
USArmyManOfWar's Avatar
AssasinNation Tank Cmdr
 
About
Join Date: Nov 2005
Location: Madison, MS
Posts: 7,063
Send a message via ICQ to USArmyManOfWar Send a message via MSN to USArmyManOfWar
Rules

*Note I will have this available to anyone who needs spares in Word format and notepad. Just post up to let me know. Also any questions can be asked on here or after my spill at the briefing on Friday night. I look froward to seeing you.

Game Lines:
Silent Night is a fictional portrayal of a radical domestic extremist organization with international ties, which has decided to conduct terrorist operations on American soil.
It's storyline includes many schemes from the deployment of biological, chemical, agro, and direct action terrorism. (Be advised that while fictional in nature, this scenario does incorporate true historical events!)

Teams:
Devastation Hysteria League *The Bunnies* (Red Team)
United Protective Services UPS (Blue Team)

Dates/ Times:
May 27th 2006- National Event Day1 1000-1800
May 28th 2006- National Event Day2 0930-1730

Nuts and Bolts:
Speed limit for this game is 270 fps for markers and 220 fps
for soft rocket launchers. Soft rockets will be able to take out a room in a building. However, not everyone plays fair so
grab a ref and let him in on the plan. We all know the rule
"If a ref didn't see it then it didn't happen." sad but true.
*Note do not aim for anyone with the soft rockets a hit on the ground beside them will still constitute an elimination. Refs
will make a judgement call for rockets and multiple people in
an area.
This is for your safety in the close confines of the buildings
and the sewer.
Sewer is in play, and no you cannot use the manhole covers.
There is still only two ways in. Flashlights are prefered over
night vision. However, if you want bring them. We won't be
responsible for breakage.
* Note while the sewer is in play, and refs will be patrolling it,
there is no cover down there nor will it have been cleaned out.
So creepy crawlies, overshooting and smelly gooey stuff may all be present so be warned. Should you be eliminated in a firefight in the down below lay down on the ground to make yourself a smaller target, until you are able to leave the area. Also any dead men walks in the tunnel will be looked on with extreme disfavor take that with a grain of salt.

Special Equipment/Personnel:
Red Team:
*Delivery Men (5)- Yellow Arm Tape
Only DHL members allowed to convey deliveries.
*Dirty Bomb- Purchased or found during game play.
Can eliminate everyone in a building.
*Chemical Bombs- Purchased or found
Will clear a floor of a building.
*Nuke- Purchased or "stolen" during game.
Will destroy a building. Making the building unplayable for either side.

Blue Team:
*Delivery Men (5)- Green Arm Tape
Only UPS members allowed to make deliveries.
*Vaccination- Purchased or found
Is a one use item that will allow you to continue play in the event of a Dirty or Chemical Bomb incident.
When being declared dead you must hand this token over to the ref to continue play.
*Nuke- Purchased during game
Will destroy a building. Making the building unplayable by either side.

Rules:
Scenario Timelines:
Game Start- Day 1 1000
Day 2 0930
Conclusion of Initial Engagement- 1045 Day 1
1000 Day 2
Final Battle- Day 1 1800
Day 2 1700
Game Ending- Day 1 1830
Day 2 1730
Award Ceremony/Giveaway-
Day 2 1750 Parking Lot Across From MOUT Site.

Reinsertions:
Initial Engagement and Final Battle reinsertions will be continuous. Standard reinsertions will take place every fifteen minutes with a 5 minute window. There will be matching clocks at the flag stations. It will be governed by the base refs to insure equality for each team.

Scoring:
Scoring will be based on the following system.
Completion of the missions will award tokens which can be used to buy information, buy Support, buy special usage
mission cards and items, and count for the overall score of the game.

Tokens-
Must be kept by the General of each team. It is the Generals responsibility to collect and safeguard the tokens in their possesion. Tokens cannot be stolen from the opposing side's safe box located in either of the bases. It is the mission card holders responsibility to collect the tokens from the refferee
upon completion of the mission. Should a player be eliminated while carrying tokens they must be placed on the ground. Tokens may also be earned through acts
of heroism, uncanny shots, or dumb luck. Any tokens found on the playing field are fair game. The tokens will be turned in before the final battle to determine overall score. No tokens will be accepted after the final battle begins.
*Note only the General can move the safe box.

Missions-
Missions will be composed of two major types. Missions will be picked up by the Generals at their bases during the game.
1) Literal missions 1-4 Tokens
Are missions that are pretty much straight forward in their design and execution.
*Note prop hits do not constitute an elimination. Should you take a/an elimination hit while carrying a prop, gently lay it on the ground so that others might collect it.
2) Delivery missions (Special)
These missions are alot more interesting...
It is a game of hot potato, the team holding the delivery items at the end of the game loses
1 token for every delivery item in their possession.
Only delivery personnel and the General may touch the packages at any time.
*Note a hit on a "delivery item" is not an elimination. They are in respect movable bunkers/shields for the delivery personnel. Only one "package" per person
so no toting everything for a massive dump. Should a delivery person be eliminated while making a "delivery" they must take the delivery back to there base for another run.

Eliminations-
Players-
Splatter does not constitute elimination! However, any splatter from a paint grenade is a/an automatic elimination. Single hit eliminations are in effect for
this game. Also Soft rocket launchers are acceptable this event, you do not have to be shot by one. If it comes close call yourself. If it comes through the window of a room your in
call yourself.

Generals-
May be eliminated by paint grenade, head or torso shots, and kicks to the nu... Oh nevermind, you get the picture.

Special Players-
As with most scenarios this one does have characters within the storyline. Rules of engagement dictate that if you do not "see" a marker then that person is not a target. However, it is your judgement call as to the threat any given person maybe to your team. Repercussions are as follows; that person marked will be considered eliminated and any further info that he/she might have given to your side is now "lost", if the person was truly a non-combatant restitution must be made to their family. This is a penalty of 1-10 tokens taken from your General. If the person is a disguised combatant there will be no penalty and you
might even receive a reward.

Bases-
Cannot be eliminated, be sure to read more about the usage of bases under the base heading.

Paintchecks-
If you need a paint check please ask a comrade for his help. Should there not be anyone in the immediate vicinity, yell for a paint check and a ref or player ref will make there way to you. There will be no neutrality calls due to the close quarters engagements of this event (Plan Accordingly).

Special Players:
Player Refs-
Will be hand chosen prior to the game they will make judgement calls when needed. They will identify themselves as such, call themselves neutral to make the judgement. When the call is completed they will be allowed to return to their previous position and continue play. They will have identifying tape that can be verified. They
also have the ability to verify completion of missions.

Soldier of Fortune-
Will be available for a price. He/she can be
eliminated but not killed. See the arms dealer for more details.

Arms Dealer-
Will be one person on the field starting 30 minutes after the completion of the initial battle until the beginning of the final engagement. They will be wandering the field at random and cannot be "killed" by either team although they can be eliminated. They will be wearing a black trench coat and possibly be carrying a marker. They can only be approached by the General of either side initially. This is the person to talk to when your side might need assistance!

Bases-
Bases will have two sections an internal netted area that will be built on framework. This area will be a mask off zone with no markers allowed inside. The second part of the base will incorporate a tag-in area for reinsertions. This is where the base ref and the clock will be located.

New-
For this game we are allowing you to bring and play with
your own soft rocket launchers.
*Note there will be an associated cost for a second tank.

Punch Repercussions:
These are cumulative!
1- Player Verbally Warned, Play On
2- Player Eliminated Must Re-Spawn
3- Game Ender (No Refunds)

Offences: Eliminated Players Don’t Talk!!!
Major Don'ts- These Violations Will Incur 3 Punches!
1. Don’t Take you’re mask off for any reason outside of safety area
2. Don’t harass military personnel
3. Don't refuse a direct command from a referee
4. Don’t shoot vertically up or down the face of a building
5. Don’t engage in physical altercations
6. Don’t engage in verbal arguments on the field
7. Don’t change velocities on the field
8. Multiple wiping occurences
9. Do not cross safety line on flat roofs
10. Don’t go on angled roofs
11. Any action that constitutes a health or safety violation
12. Do not use manholes
13. Don’t get on vertical fire escape ladders
14. Do not use smoke inside buildings
15. Theft
16. Taking a marker into a safe base

Moderate Don'ts- These Violations Will Result in 2 Punches
1. Being caught playing on after an obvious hit
2. Intentional overshooting
3. Intentional blind shooting
4. Verbal threats
5. Moving props for your teams benefit
6. Switching team armbands
7. Velocity consistently over 310fps
8. 1st wiping offense
9. Grossly crossing safety tape

Minor Don'ts- These Violations Will Earn 1 Punch
1. Playing without an armband
2. Taking an allen wrench on the field
3. Unintentional overshooting
4. Unintentional blind firing
5. Moving mines or other secured props
6. Unintentional crossing of safety tape

Banned Items:
Allen Wrenches on the Field
Knives
Player Tape for Opposition
Non-Certified Tanks
Non Event Paint
Non Event Grenades
Utilized Ramping Boards
Utilized Full Auto Settings
Utilized Multi Burst Settings Includes Auto Response
Pyrotechnics
Hot Smoke
*If you have a question about it don't bring it.


</SPAN>


Last edited by USArmyManOfWar; 05-23-2006 at 11:27 AM.
Reply With Quote
  post #59  
Old 05-23-2006, 11:47 AM
USArmyManOfWar's Avatar
AssasinNation Tank Cmdr
 
About
Join Date: Nov 2005
Location: Madison, MS
Posts: 7,063
Send a message via ICQ to USArmyManOfWar Send a message via MSN to USArmyManOfWar


A-GunKing Memorial Bridge
B-Down Under Pub & Poker
C-PT's Friday Night Clinic
D-Dixie Harbor and Freight
E-Operations and Control (Safe Zone)
F-Roll Tide International Bank
G-Reese's Techno Boutique
H-Wallace's School for the Gifted and Mentally Insane
I-Skeletor's Gun and Pawn
J-Eveytown Public Library
K-RTB Book's and Gifts
L-Supremacy Church
M-Universal Imports Warehouse and Corporate Headquarters
N-James' Slum O' Plenty Apt. Complex
O-Hangar Bay 1 (RATCO Corporate)
P-Hangar Bay 3 (Academy Corporate)
Q-Air Traffic Control
XX-Hangar Bay 2 (National Guard Armory)
Y-North West Sector AAA International Cropdusting Airport (Not Shown)
Z-North East Sector Resevoir (Not Shown)

Reply With Quote
  post #60  
Old 05-23-2006, 01:33 PM
USArmyManOfWar's Avatar
AssasinNation Tank Cmdr
 
About
Join Date: Nov 2005
Location: Madison, MS
Posts: 7,063
Send a message via ICQ to USArmyManOfWar Send a message via MSN to USArmyManOfWar
Ladies & Gentlemen, Looks like I'm going to General the UPS team (aka Men in Brown). If anyone is interesed in being an XO, drop me a PM or email me at keith@ustacops.com - Also, Team Captains, drop me a line. We need to start getting organized.

Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On
Forum Jump


All times are GMT -4. The time now is 10:08 PM.
Pb.Junkie.com
Search Engine Optimization by vBSEO 3.2.0
Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.