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Sniper! - Operation Switchback June 24 2006 Trigger Tyme

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  #21  
Old 06-25-2006, 12:55 AM
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my only complaint is that my crotch is severely chaffed as a result of chasing everyone around all day. That and I am almost completely out of smoke grenades..overall, an awesome game all around
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  #22  
Old 06-25-2006, 12:57 AM
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Quote:
Originally Posted by crooked butt doctor
first- YES, there was some good planning on the part of the US. but before you give yourself too much credit- these plans weren't exactly 'thinking outside the box.' they were pretty standard attacks and easily executed with 15 or more EXTRA players... and having what looked like 100% of walk-ons on the VC side. you were good and you earned your win, but 1000 pts... thats prety EFFing crystal clear that the teams were not matched for skill level. we were doomed from the start. you can only be completely surrounded and blasted by literally 10+ balls so many times in a day before it gets kinda old. maybe there was no ramping, but a LOT of markers were shooting hot... not because of the heat either. a lot of people were bonus balling the hell out of us. no excuses... just observations.
It was happening a lot on both sides, P8ntballweird (Vince) got shot probably 10-15 times from a tank. And I was shot plenty of extra times, and a few times stung a little more than others, so there were problems on both sides.
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  #23  
Old 06-25-2006, 01:46 AM
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Quote:
Originally Posted by Saludapaintballer
Oh yea...My white t-shirt that I was wearing under my jersey had some yellow paintball stains on it and as far as I know there was not any yellow paint sold today... Guys we can say that we get paint mixed up in our gear all day long but what it boils down to is that we all know exactly what is in our hoppers and gear when we go out on a field. I am lookinig for a little integrity out there. I have a good idea where the yellow paint came from casue I saw it laying all over the field in one place and it looked awefully familiar...

Again thanks for a really good game thumper, and all the trigger tyme staff. Look forward to bringing everyone back again......
Keep in mind, orange paint generally dries yellow as the pigment seperates. Also, the color is turned yellow because of sweat/water and the like.

I'm not claiming that people weren't bringing on non-field paint, but just keep in mind
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  #24  
Old 06-25-2006, 01:51 AM
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Quote:
Originally Posted by Polish Guy
Keep in mind, orange paint generally dries yellow as the pigment seperates. Also, the color is turned yellow because of sweat/water and the like.

I'm not claiming that people weren't bringing on non-field paint, but just keep in mind
yea that is very true but i had the orange splats right beside them....definite yellow paintballs...
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  #25  
Old 06-25-2006, 01:52 AM
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Gotcha, well then...justified
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  #26  
Old 06-25-2006, 02:59 AM
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so I guess we are just gonna ignore all that the refs did to try to even things up? like unlimited use of the gun ships for the VC, or maybe the multiple re-insertion points? (the tunnel openings became re-insertion points) the walk on part might be true, but when I personally sat on three different objectives, and saw ABSOLUTELY no VC. well you cant really blame that on walk ons, ramping, or shooting hot! The US/Montegnards busted there humps to get re-supplied, and get back on the field.....now some of the VC did too, but others did not..lets also keep in mind that Every mission we won was general led, that makes up for ALOT of point difference! I can guarantee that the VC General did not spend 1/4 as much time in play as Ace did. Look guys I know sceanrios are a little more intense, but we came we played some paintball, and we had a good time......that's the whole point!!

as far as yellow paint, I had some yellow paint left over that I did buy at TT on the scenario training days. Now I know at Worst Case we were allowed to use paint that we had bought at TT on other days, if this was not the case at switchback then I guess I screwed up! but we are only talking about a few pods worth of paint...but technically what I used was "field paint"
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  #27  
Old 06-25-2006, 09:35 AM
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Quote:
Originally Posted by sneakysnake
so I guess we are just gonna ignore all that the refs did to try to even things up? like unlimited use of the gun ships for the VC, or maybe the multiple re-insertion points? (the tunnel openings became re-insertion points) the walk on part might be true, but when I personally sat on three different objectives, and saw ABSOLUTELY no VC. well you cant really blame that on walk ons, ramping, or shooting hot! The US/Montegnards busted there humps to get re-supplied, and get back on the field.....now some of the VC did too, but others did not..lets also keep in mind that Every mission we won was general led, that makes up for ALOT of point difference! I can guarantee that the VC General did not spend 1/4 as much time in play as Ace did. Look guys I know sceanrios are a little more intense, but we came we played some paintball, and we had a good time......that's the whole point!!

as far as yellow paint, I had some yellow paint left over that I did buy at TT on the scenario training days. Now I know at Worst Case we were allowed to use paint that we had bought at TT on other days, if this was not the case at switchback then I guess I screwed up! but we are only talking about a few pods worth of paint...but technically what I used was "field paint"
snake i think in an effort to contradict me, you only reinforced my statement. when the refs are making all kinds of new rules and trying to stack the odds heavily in favor of one team and they still lose by 2000 pts.. the teams were NOT even.
as for your 3 objectives that were unchallenged, well no shit dude. we agreed as a team, before play started that with the numbers being what they were we would try to focus on objectives that didn't require us to stretch our personnel across the entire map.
as for the multiple reinsertion points, i USED the hell out of those as well as my team. WE (the little girls) never gave up. i had a guy whose autococker broke beyond repair... he went to the phantom, then ran out of 12 grams. he carried 2 squad busters and ran around trying to turn spinners.
as far as unlimted use of the gunship... exactly what is it that you think the gunship was able to accomplish for either side. they guy riding outside the net was a paintbal magnet, i know from my own painful experience... all you have left is ONE guy inside. not real effective.
like i said before. i had fun. but there were a lot of times where i was only seeing the SAME group of 20 or so VC trying to work. Spyderman and his guys, some dude named Patches...at most times we had at least 75% of TLG on the field and then maybe 2 or 3 walkons that hadn't quit due to getting ass raped by speedball markers overshooting from 10 different directions.
bottom line- you did win. i acknowledge and congratulate you. but i think the circumstances for the win were stacked in favor of a VC defeat from the start so i wouldn't exactly swell with pride. it was a victory handed to you. a lot of the VC were walk ons and noobs and that makes a HUGE difference when you're already outnumbered by experienced players. not everyone can get obliterated by 15+ paintballs at one time, and simply plug their barrel and reinsert. some people think that shit hurts. oh well i'll see you in january and maybe we can play again with you. it was a pleasure being challenged by worthy opponents and mybe someday we will be allied on the same side.
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Last edited by crooked butt doctor; 06-25-2006 at 10:28 AM.
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  #28  
Old 06-25-2006, 10:06 AM
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Quote:
Originally Posted by Polish Guy
Keep in mind, orange paint generally dries yellow as the pigment seperates. Also, the color is turned yellow because of sweat/water and the like.

I'm not claiming that people weren't bringing on non-field paint, but just keep in mind
Actually the green paint the snipers were issues looked more yellow than green to me. I suspect it was the sniper paint you got.
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And on the pedestal these words appear:

"My name is Ozymandias, king of kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away
.



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  #29  
Old 06-25-2006, 10:34 AM
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As a head ref with years of experience, I can say that balancing teams is a very, very hard thing to do. Probably the most difficult task there is to a head ref or gamesmaster. And, regretably, while the teams looked even on paper, for whatever the reason they didn't come out very even on the field.

One clarification I will make. The two teams started out with only a 10 player difference in the head count. We did funnel all walkons to the VC to help balance the teams. And we did do a few other things to try and give the VC a leg up. Moving players is normally a last resort because people often plan things ahead of time and we hate to break that up. In hindsight (always 20/20) we probably should have shuffled players on the teams a bit early on but in a format such as this one, that isn't an easy task to do.

While the there was plenty of outstanding individual effort on the VC team, for some reason those on the VC team just didn't gel as a team and those on the US/Yards team gelled extremely well. Everyone wants these games to be competitive because that's the most fun for everyone involved.

Scenario teams usually only have about half their numbers show up, so the way a team performs at one scenario might be different than they perform at a different scenario. As a gamesmaster you can only look at past performance and gauge accordingly. I can tell you that a LOT of effort went into balancing the teams ahead of time.

I will say again, that there were plenty of people on the VC side who played very hard. The paintball guns I think were pretty balanced overall. But markers don't make the player. Truthfully, I think much of the credit goes to Ace for an inspired job of generalship. I'd say he is tied with Taco for the best performance by a general I've ever seen.

At this point, I'll say that the number on thing that makes a good scenario team is discipline. Individual effort is great but unfocused individual effort is nearly worthless. The best teams are those that work together and stay on mission and get it done. The US/Yards got it done and the VC did not.

So here we are. The US/Yards won big. Hearty congratulations to them. They played well and I hope they will be gracious and honorable winners in the spirit of the Scenario Brotherhood. The VC lost. I hope they will accept defeat with equal honor and learn from this game.

But, to me, the most important thing was that everyone played with honor. I can't remember the last time I reffed a scenario with as few problems as this one. Everyone deserves kudos for the most amazing display of sportsmanship I've ever seen in a scenario!
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And on the pedestal these words appear:

"My name is Ozymandias, king of kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away
.



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  #30  
Old 06-25-2006, 10:44 AM
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Quote:
Originally Posted by sneakysnake
as far as yellow paint, I had some yellow paint left over that I did buy at TT on the scenario training days. Now I know at Worst Case we were allowed to use paint that we had bought at TT on other days, if this was not the case at switchback then I guess I screwed up! but we are only talking about a few pods worth of paint...but technically what I used was "field paint"
Yes, unlike prior scenarios, we did ask that players only use event paint - mostly to avoid arguments about players bringing their own paint. It's frustrating for refs to have to track down someone using off colored paint and then verify the authenticity or have to have the unpopular and unenviable task of evicting that person from the game.

I have no doubt that sneakysnake meant no harm, though and he is correct that in the past this would have been allowed.
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And on the pedestal these words appear:

"My name is Ozymandias, king of kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away
.



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