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Sniper! - Operation Switchback June 24 2006 Trigger Tyme

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  post #11  
Old 06-01-2006, 07:30 PM
thumper's Avatar
Archidioikętęs? - oh dear
 
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my 2 (more)

Ide say max 5 rockets on you.
retrieve you own - at your own risk
put name on rockets.
rockets found by refs may be collected and turned in for collection later - but not refs responsibility.

How to balance Laws per side? Oh, we have our ways of making sure the firefights are tastey and the battles hard fought.

Hint: beware the pink shovel. Sappers may be near.

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  post #12  
Old 06-01-2006, 07:33 PM
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I think the above rules would be Extremely good.

also coloring or marking them in someway would be a good way to identify "official" rockets from each team. that way if the rocket wasnt marked then it would be not coutned

Drew


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  post #13  
Old 06-01-2006, 07:41 PM
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if it is fired from some sort of co2 or hpa law rocket or bazooka looking thing and about 52mm and looks like a nerf rocket, I say play it.

Quote:
Originally Posted by [sm] drewcif
I think the above rules would be Extremely good.

also coloring or marking them in someway would be a good way to identify "official" rockets from each team. that way if the rocket wasnt marked then it would be not coutned

Drew

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  post #14  
Old 06-01-2006, 07:47 PM
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i guess its not a bad idea... but i don't recall TT having an overabundancy of enclosed structures... and the roads are a little too much for tanks (unless i bring the danger ranger back,)... its seems to me that LAWS would be a little overkill... still effective... but i know i don't wanna lug one around just to take out a tower once or twice.
i guess my humble opinion summed up is- LAWS are sweet and hella fun- but maybe more trouble than they're worth for this scenario. but as everyone knows, or will learn once they've met me- i'm easy going and flexible... so whatever the decision is- i'm game to roll with it.

RED FTW SUCKAS...




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  post #15  
Old 06-01-2006, 07:56 PM
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good points.

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Originally Posted by crooked butt doctor
i guess its not a bad idea... but i don't recall TT having an overabundancy of enclosed structures... and the roads are a little too much for tanks (unless i bring the danger ranger back,)... its seems to me that LAWS would be a little overkill... still effective... but i know i don't wanna lug one around just to take out a tower once or twice.
i guess my humble opinion summed up is- LAWS are sweet and hella fun- but maybe more trouble than they're worth for this scenario. but as everyone knows, or will learn once they've met me- i'm easy going and flexible... so whatever the decision is- i'm game to roll with it.

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  post #16  
Old 06-08-2006, 07:15 PM
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Quote:
Originally Posted by thumper
A little bird was chirping away about law rockets - and let me say I have mixed emotion. I love the idea, but they do take a lot of refs all over the field to implement well - which we dont have.

But player have these things and want to use them.

Yall take a moment and let me hear your thoughts on Law rockets and your good and bad experiences. Ill take the consensus and try and muster a workable plan for TT. Ive got a hunch of what would work well - but I want to hear from you.

If you have no experience playing againt laws - please say so w/ your comments. On paper they are great. Its the implementation thats in question here.

Thanks in advance.
Simply put,we don't know if there will be LAW rockets there,but still bring the rockets and there lanchers just in case.



"Come on man,this is the stuff heros and ledgands are made out of!"
-My Dad

Last edited by recon ranger; 06-08-2006 at 07:19 PM.
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  post #17  
Old 06-08-2006, 11:46 PM
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I say lets have them... not because I made one this summer or anything... no, it couldn't be that reason........
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  post #18  
Old 06-09-2006, 06:27 AM
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well we know that TT does have at least one tank that has made a few appearances, and it would be nice to have something to combat it. not too concerned about the structures etc. but we certainly need an anti-tank weapon.
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  post #19  
Old 06-09-2006, 08:22 AM
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It would be really nice if we had two tanks.That would meen one on each side.The that would give the guys with the LAW rocket lanchers more to shoot at than just one tank.But one tank sounds good.The VC might need it.



"Come on man,this is the stuff heros and ledgands are made out of!"
-My Dad
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  post #20  
Old 06-13-2006, 06:44 PM
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So I hope we are having LAW rockets, because I plan to bring mine to the scenario. I would like to know a general idea how the refs/scenario head honchos plan on letting us use these, such as any limitations. GO USSF!
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