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Originally Posted by thumper
Bunker Tags is a rule TT uses during recball that allows an attacking player to hand tag a small building or bunker eliminating all players in the building or behind the bunker. This safety oriented rule is designed to help prevent close quarters shots. It doesnt work on The Tower or bases.
That said, we generally havent been using bunker tags during scenario games. I dont believe PBC, MPP, Wayne's Works or LCP use anything similar. The technique commonly used during scenarios is doing "run past and shoot" or "barrel tags" or asking for a surrender.
As a ref I have allowed some players to bunker tag other players in near hopeless situations during scenarios. The locals in particular prefer this method over close quarters stuff - and refs always get some freedom when on location and safety is a concern.
Mike - Its time we come up with a bit of clarity of "Are bunker tags allowed during TT scenarios". Veteran scenario players and experiences refs - please chime in. And what is the safest way to handle this issue.
My gut says "NO BUNKER TAGS (just to keep things simple,) but a ref on site may allow exceptions when young or novice players are involved."
Lets hear it..
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Scenarios are a step up from rec ball and as such, bunker tags should not be allowed. Scenarios rules should somewhat follow generally accepted practices in the region as they are intended to attract players from all over and not just TT regulars.
Truthfully, while I like bunker tag rules in principle, they require a ref on the spot to enforce. In a large game like this, there likely won't be enough refs around during this game to uniformly enforce the rule.
In the same vein, I really don't like barrel tag rules because I fear that people will injure someone with a hard barrel or a direct contact shot. But, most fields allow them so I go along with it.
Also, refs always have the descretion to call any player out for any reason, including what would be a bunker tag or barrel tag situation. But, extreme judgment must be exercised. Even a player who is hopelessly outnumbered might want the option to take one or two of the enemy with him. Generally speaking, I would suggest not calling someone out in a hopeless situation unless they are young, obviously newbies or showing some signs of fear. If in doubt, remind the person they can call themselves out at any time.