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Super 64 Big game discussion on Super 64 - The Battle Continues - Oct 15 - 16, 2005

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  #11  
Old 07-26-2005, 09:14 AM
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helo operations..

Ive made up some "aircraft fuel cards" for the rangers, with each card being worth 30 minutes of flight time.

A fuel card must be surrendered to base ref to fly chopper, and chopper must be flown back to base w/in 30 minutes. They general will have discression when to use these cards, and they will be limited.
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  #12  
Old 09-08-2005, 09:24 AM
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TT Helicopter Operations Guide

http://www.triggertyme.com/paintball...operations.htm

please pardon the spelling

feedback & questions requested here.
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  #13  
Old 09-12-2005, 10:03 PM
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Helo's At Night

I think You Could Fly At Night If YOU KEEP A Light On It. That Might Be Kinda Cool.
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  #14  
Old 09-13-2005, 05:50 PM
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man those helicopters are going to be in for a much bigger fight than they were last time. there will be a lot more mogs attacking the choppers for one thing. Im not sure i would want to fly in one of those in the day time, but at night the logistics of it would be much harder to keep.

Drew
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  #15  
Old 09-13-2005, 06:58 PM
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the logistics would be hard as mess to do, but it would be awesome. Are we expecting anytype of special lights for the nighttime missions?
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  #16  
Old 09-13-2005, 09:30 PM
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we have 2 motion detected lights that will be out.

Drew
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