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| Super 64 Big game discussion on Super 64 - The Battle Continues - Oct 15 - 16, 2005 |
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#1
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Let the countdown begin!!
exactly 1 month untill Super 64 comes to TriggerTyme Paintball....So....WHOS READY TO KICK SOME ASS!!!
:rocket: :smile_bar ![]() |
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#2
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super 64 baby...
Yehaw!!!!!!!
I'm ready!!!!
__________________
"It doesn't bother you, killing those people? -Well I wouldn't be very good at my job if it did." Proudly sponsored by Qloader and Hammerhead
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#3
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Can't Hardly Wait
I Can't Get This Off My Mind.i'm Gettin Kinda Old So If You Guys See Me Fall Please Stand Me Back Up So I Can Keep Playing. I Am So Ready.
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#4
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Carolina pain is ready to kick some mog butt
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#5
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Splinter Cell is right with Carolina Pain, ready to kick butt!
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#6
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Quote:
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Michael Curtis Ref of the Old Code NAPRA #256 And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye mighty, and despair!" Nothing beside remains: round the decay Of that colossal wreck, boundless and bare, The lone and level sands stretch far away. ![]() |
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#8
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Quote:
10 to 1 is a little much but I do think there should be a numerical advantage for the mogs seeing that the rangers have the choppers and the spy planes ![]()
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#9
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10 - 1?
I like it...
-------------- just kidding. But I think the mogs with a 50 player bonus sounds good, 250 on 300 sounds good! And maybe instant insertion at their base (I can do this kind of adjustment on the fly). (A mobil M.A.S.H. Unit is in the planning stages)
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#10
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Being on the mog team and all i say that is a great idea thumper. 50 player bonus and instant insertion sounds fine.
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