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| Super 64 Big game discussion on Super 64 - The Battle Continues - Oct 15 - 16, 2005 |
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#61
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now that its coming down to it. Its looking like slackers motivated will have 22 people signing up under our umbrella. All of our regualr guys will be staffing, so im not going to bother counting them.
drew
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#62
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Registration Verification
Will you be highlighting the list at the top in some way so we can check to make sure registrations have been received? I mailed mine out last week, but I don't want to find out on the 14th that the post office ate that mail.
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#63
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good point..
Wilco.. check the first post in this thread for confirmation "X registered" means I got your packet.
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#64
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thump, also my team is all noobies. First time players, even the cpt is. Is there anyway we could pair them up with an expierenced team as a strike squad or somthing?
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#65
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pairing..
you can see the teams on each side.. If I were you, I would have my team hang out till a mission is issued, and then go with it for fire support. Im sure there will be a lot of base attacks also, and generals will need help getting control of their base back.
The big problem with any team is getting everyone back together after a big push. radios help - as do rendevous plans, rally points and defined areas of operation (AOs). Im not sure this helps much, but the education will be tons of fun. we have a LOT of new players. I would estimate 50% playing will be at their first or second scenario game. and this is awesome! I have a decent scenario FAQs guides here: http://www.scroadkill.com/art-ao.htm http://www.scroadkill.com/art-scenar...on-running.htm Quote:
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#66
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friday night?
hey thumper, pop tart mafia...
Since this game is so huge, with +500 people coming, space is obviously gonna be an issue, we were thinking about bringing our guys out friday night to stake our claim on a spot, and stay out there til saturday morning. Ive heard other people doin this, and i just want to make sure that there are no problems or special rules we should follow... Thanks. also, what are the prices on paint and air... I imagine 15 bucks for air all day and 45 a case for premium... sound about right??
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Ten Reasons to Bang a Paintball Player... 1. We know how to get down and dirty. 2. We always wear protection. 3. We have at least a 10 inch barrel. 4. We can fire off hundreds of rounds without getting tired. 5. We know how to follow instructions. 6. We can fit into tight spots. 7. We love to be aggressive. 8. We never forget to lube. 9. We can push for as long as it takes. 10. We can move our fingers twenty times in one second. |
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#67
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correct
correct..
15 bucks for air all day and 45 a case for premium... sound about right?? When staking out, dont camp or stange inthe parking lot. use the woods around the parking lot for camping and staging. keep your spaces as small as possible, and carpool bigtime. Quote:
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#68
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registration recieved : mouse farts
registration recieved : mouse farts
got 3 in the mail -- list on top post on this thread modified
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#69
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Haha, your private message box is filled thumper....Soooo... Could we get two more slots for Team Disasterpiece, I know it's really late, sorry. We have two people new to paintball who want to join, someone on our team didn't understand the concept of slots and registration and just invited them... So, I was wondering if that would be a problem? If not, the waivers will be sent tomorrow, and hopefully arrive by Tuesday.
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#70
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updated..
reserved / registered list updated. see first post in this thread
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