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| Super 64 Big game discussion on Super 64 - The Battle Continues - Oct 15 - 16, 2005 |
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#11
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yup..
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Ill probaly issue like 10 before the game, and use a little common judgement when and how to reissue them. I want the choppers and spybird to provide an edge to the outnumbered rangers, but just enough to get the players into the story. what do you thing about the spybird? pretty cool huh?
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#12
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Quote:
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Michael Curtis Ref of the Old Code NAPRA #256 And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye mighty, and despair!" Nothing beside remains: round the decay Of that colossal wreck, boundless and bare, The lone and level sands stretch far away. ![]() |
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#13
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I think it will be pretty shweet. So the spy bird can radio in props and stuff that is found, but not pick them up seeing how they would be way up above it.
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#14
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this is going to be a long long orientation speech...
but worth it. i really like the idea.
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Ross "Don't be afraid of the machines scenario players build... only fear what we would do if we didn't have paintball." ![]() List of NEEDED Things for a Scenario Game 1) Mask 2) Gun 3) Money 4) Goldbond 5) Man Wipes (wet/baby wipes, but with a manly sounding name... we need em to!) 6) Pepto-Bismol |
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#16
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details, details,...
no problem..
short sweet and to the point, guaranteed. >>> BUT DONT MISS IT. <<< Quote:
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#17
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maby
what if we had a Friday night breefing for those of us going to camp out Friday night, and a Saturday morning breefing
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#18
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That would just mean you would have to listen to the same speech twice. Otherwise it would be too difficult to ensure everyone gets a brief.
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#19
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Q.
With the Spy Bird can you fly over to the E Base? I know that there is a limit on how far away you have to be from a E. base, but with the Spy Bird can you fly over to it?
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#20
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Thumper
Spy Bird is a Great Idea but please keep the rules on it simple. Jersey |
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