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| Super 64 Big game discussion on Super 64 - The Battle Continues - Oct 15 - 16, 2005 |
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faqs..
I have room for maybe 20 more players. Most of the teams soming are just packs of buddies - so you are right in line. Pick a team name, and pm me the contact info and reserve a few slots. The game runs sat 12:00pm to sun 12:00pm with a couple of breaks in between. But hurry!
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more FAQs
all hits count. thats the way it has always been for scenario paintball ball. We are not copying tourney ball rules - these are old school rules dating back to the dawn of scenario paintball. I know, cause I was there.
multi gun : carry all you want - pistols etc are fine. just make sure they all chrono below 280fps. radio freqs: get with your general about what channel his command staff is planning on using and coordinate with them. The reffing staff will be on GRMS/FMS channel 1 -- dont use this. as for codes and radio codes : your team can use what they want. I know roadkill has been known to create coded maps so we could talk openly on open channels. Scanning is allowed (and encouraged) - so plan accordingly. This works both ways obviously. > hey again > some quick qs about the the super 64 > are multi guns aloud such as pistols and such ? > "why do gun hits count? knees and elbows up is better than that speed ball crap > rule!"-q from friend > how can we figure out what radio channel & codes to use? well at least with out > hassel > > thanks |
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the gates..
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Grills are fine - just be carefull. For open fires, bring a fire ring or box to help contain things - and be carefull. Also please bring trash bags and police your own area and those around you. |
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