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| Super 64 Big game discussion on Super 64 - The Battle Continues - Oct 15 - 16, 2005 |
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Hi guys,
well I would vote for 10-12 for Woods. But how can you check a Mech Marker??? here is the first Problem, i think. Think about a A5 with Reactive or E-Gripp!! Sweet spot and you are over it. The E-Gripp change the settings and you run 3Burst or pull shoot releas shoot... A good example is my Mag....lol According to the Soundcheck on AO my Mag is shooting 22.5BPS highly reactive without paint. Its Mechanic so how do you want prevent that???? I think that would be the next Question. Ohh I forgot to say that I try to keep my Air using as less as possible. I shoot maybe up to ten BPS on a good day. I think if you try to solf (spell) a problem you will create a new one. And btw I got lid up on Saturday night in the middle of the road from at least 3 Highend Markers, and it was not pretty just because i could not get my arms up or they would shoot somewhere it will realy hurt so I turned around and yelled Iam hit at least 15times... My opinion is kapp it to 10-12BPS and check it period. And Please dont ramp. BTW I was talking to Camo at that night and we should come up with a Pumpgame soon. Sofar I know the most Pump Games are held in CA. So why dont we start that here???? Little_Ho |
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Most of the time when i pull a trigger i pull it 2 to 3 times that is the way i was taught to play our sport. the only time i really rip is when my team mates or myself need the extra paint to move. All my markers are capable of 13 to 17 balls a second. It is called self control. I don't know about the rest of you but nothing makes me madder than seeing a younger player keep getting bonus balled just to stroke someons ego.
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camo, guys i talked to 2 feild owners i know and we are going to work on doing just that! one is a scenario feild the other is a speedball feild. we are going to try tohave a old school pump tourney to show people how tourneys should be. if anyone is interested in helping pull something like this together contact me . ill need the help!!! thanks wolf
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Set that trigger to FUN MODE
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Wiping isnt the problem. Wiping isnt dangerous. There is a variation called hopper ball. Carry no pods of xtra paint. This variation also supports various storylines (like parashoot drops). Would yall be interested if one of the two days - or at least for a few hours - we play hopperball? Its pretty easy to regulate - just look at their butt! At Triggertyme during regular recball we play 280fps/6bps to encourage control, and to make the place newbie and pump play / stock class friendly. We also encourage our staffers and regulars to move towards pump play and hopper ball during recball play. I would encourage all woodsball fields that mix groups to listen closely to this discussion. At Super 64 we will have a LARGE number of new players - THAT IS WHY WE MADE IT FREE!!!!! - We are trying to grow the sport in the area. - 90% of the markers there will be Pumps, Tippmans, Spyders and mech cockers. I encourage all players with their tourney guns to bring that marker you started playing with, or gear back to "This is just for FUN mode". SUPER 64 is not SPEEDBALL IN THE WOODS. Me? I would play my '94 evo Sniper II and hopper ball. The field is pretty thin in most places due to heavy play and very pump friendly. ![]() |
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Hi Thumper,
i have a stock B2K and the Board only knows on or off. No fancy modes or anything like that. Its just one pull on Shoot. You can not change the mode or ROF. Hope that Marker is ok????? I will play my Mag most likely. I maybe get my E-Mag done with Software 3.2 You can look up on AGD Homepage. On the 3.2 Software are no ramping in or anything and I will cap the ROF done to 10BPS if I am going to play that one. Inerwolf I am in for the Pump Game if I get my Pump done in time.....lol Little_Ho |
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