![]() |
|||
| Your Site Here - Your Site Here - Your Site Here - Your Site Here |
|
#11
|
||||
|
||||
|
Hard work on the part of the SC group of AssaSIN Nation
|
|
#12
|
||||
|
||||
|
Quote:
10 ft rule??
__________________
Interglacials are short and then we enter the nasty brutishness of the glacial periods. http://www.blackhearts.net http://smartcorps.smartparts.com http://www.nexosports.com |
|
#13
|
||||
|
||||
|
MrWizard,
The OK D-DAY 10ft rule is that AT (or any Ground Pounders for that matter) are not allowed within 10ft of the tank or aircraft for safety reasons (they are not even allowed to use a tank as a bunker)... The only exception is when the AT and Tank are making the exchange of information when the tank/aircraft is killed to score/confirm the points of the kill... I hope this clears up your question... ![]()
__________________
Member of Sterilite Assassins. We're armed with Sterilite and not afraid to use it. ![]() Green Beret Sport Parachute Activity Member (Fort Bragg N.C.) Scout/Recon 6th FJR-OK D-Day 2007 Sergeant Major 6th FJR-OK D-Day 2008/2009 Automaggot #134 |
|
#14
|
||||
|
||||
|
Quote:
It was a sarcastic remark on my part... But your nice response is noted and earns you extra beer rewards since the fault is mine. My observation at DDay is that AT guys parked at the edge of the road since we were roadbound,regardless of the distance, for those fat 90 degree side kills. 3 feet from a tank generally blows the target decal right off btw. My thought is ;hmmm the tank is coming down the road and 10ft from the edge of the road is here...but then I never play AT with paint...
__________________
Interglacials are short and then we enter the nasty brutishness of the glacial periods. http://www.blackhearts.net http://smartcorps.smartparts.com http://www.nexosports.com |
|
#15
|
||||
|
||||
|
Mouth replied on WARPIG and said the new rules have been tossed and it is back to the 2008 rules where tanks can park and roam the same ways they were able to.
|
|
#16
|
||||
|
||||
|
Quote:
I'll start, having played both ways now, I prefer using NERFS, it is more difficult, therefore more accurate to the difficulties of foot soldiers eliminating Armor. Ready, Steady.... GO!!! ![]() |
|
#17
|
||||
|
||||
|
Since its PB Junkie and we can discuss stuff reasonably here where as you cant many other places, I dont mind debating Nerfs here.
Silver back, I deffinetly have to disagree with Nerfs being harder. They are easier to kill tanks with. I actually dont mind marker based. From my view point as a tanker, it is far easier to be taken out by a Nerf. The Nerf can be launcher from far out side of our AP gun range, and we cant fire our main cannon at the AT player as a real tank would in order to keep from being killed. With marker based it puts us all in the same gun range. Ive seen AT players fire two or three rounds before I could get in marker range to take them out, and that using a FlatLine. |
|
#18
|
||||
|
||||
|
the d-day problem is they allow enough AT guys to lock down all the passes
__________________
Blackhearts Engineer @ Large "Creating complex solutions to simple problems" Quote:
|
|
#19
|
||||
|
||||
|
Quote:
1) Kills the pace and tank strategy of the battle 2) Has no effect on the game outcome 3) Favors Defenders 4) Renders all tank on tank battles a 3 second gunfight 5) Backs up tank roads for up to 10 minutes (I was there) 6) Makes AT guys hide in vegetation near Large moving tanks. 7) Unrealistic as barney the dinosaur.
__________________
Interglacials are short and then we enter the nasty brutishness of the glacial periods. http://www.blackhearts.net http://smartcorps.smartparts.com http://www.nexosports.com Last edited by MrWizard; 08-22-2008 at 09:59 AM. |
|
#20
|
||||
|
||||
|
Well, okay... I must admit my D-Day tank experience was limited to Coleville after 14:00; and what I saw from there was Allied AT gunners running right up to tanks and shooting them from 2 - 3ft away, despite being hit several times my myself or other German players. As for our AT gunners, we would escort them up to the lines, only to have some turn and run if it got hairy, or not able to get on target.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|