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  #11  
Old 08-20-2008, 02:34 AM
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  #12  
Old 08-20-2008, 08:56 AM
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Originally Posted by Silverback View Post
Hell BUCK, As well as the Refs enforced the rules for tanks, (not blocking airplanes, like the JU-52 at Coleville, and AT's maintaining the 10' rule), you should be able to park for MOST OF THE DAY, without to much fear of being PENALIZED.

10 ft rule??
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  #13  
Old 08-20-2008, 11:53 AM
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Quote:
Originally Posted by MrWizard View Post
10 ft rule??
MrWizard,

The OK D-DAY 10ft rule is that AT (or any Ground Pounders for that matter) are not allowed within 10ft of the tank or aircraft for safety reasons (they are not even allowed to use a tank as a bunker)... The only exception is when the AT and Tank are making the exchange of information when the tank/aircraft is killed to score/confirm the points of the kill... I hope this clears up your question...
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  #14  
Old 08-20-2008, 01:47 PM
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Originally Posted by WickedKlown2 View Post
MrWizard,

The OK D-DAY 10ft rule is that AT (or any Ground Pounders for that matter) are not allowed within 10ft of the tank or aircraft for safety reasons (they are not even allowed to use a tank as a bunker)... The only exception is when the AT and Tank are making the exchange of information when the tank/aircraft is killed to score/confirm the points of the kill... I hope this clears up your question...

It was a sarcastic remark on my part...

But your nice response is noted and earns you extra beer rewards since the fault is mine.

My observation at DDay is that AT guys parked at the edge of the road since we were roadbound,regardless of the distance, for those fat 90 degree side kills. 3 feet from a tank generally blows the target decal right off btw. My thought is ;hmmm the tank is coming down the road and 10ft from the edge of the road is here...but then I never play AT with paint...
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  #15  
Old 08-21-2008, 11:04 PM
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Mouth replied on WARPIG and said the new rules have been tossed and it is back to the 2008 rules where tanks can park and roam the same ways they were able to.
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  #16  
Old 08-22-2008, 01:18 AM
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Quote:
Originally Posted by MOUTH (on another forum)
Ok, deep-breathing.


The good news - We've succeeded in getting the proposed unwanted changes to the tank rules thrown out.

So life is back to normal, and for now, the tanks retain the freedom we enjoyed in 2008.


If more develops, one of us will get the word out, but for now, things are quiet again on the western front.
Well that's a relief, I was envisioning BUCKSHOT, taking up a collection for gas to keep "DAS GRINDHAUS" running up and down the roads. Well since we dodged that bullet... (get it, dodge bullet.... we play paintball.... OH NEVER MIND! everybodies a critic....) Let's start the "Nerf / No Nerf" Debate again...

I'll start, having played both ways now, I prefer using NERFS, it is more difficult, therefore more accurate to the difficulties of foot soldiers eliminating Armor.

Ready, Steady.... GO!!!
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  #17  
Old 08-22-2008, 02:04 AM
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Since its PB Junkie and we can discuss stuff reasonably here where as you cant many other places, I dont mind debating Nerfs here.

Silver back, I deffinetly have to disagree with Nerfs being harder. They are easier to kill tanks with.

I actually dont mind marker based. From my view point as a tanker, it is far easier to be taken out by a Nerf. The Nerf can be launcher from far out side of our AP gun range, and we cant fire our main cannon at the AT player as a real tank would in order to keep from being killed. With marker based it puts us all in the same gun range. Ive seen AT players fire two or three rounds before I could get in marker range to take them out, and that using a FlatLine.
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  #18  
Old 08-22-2008, 07:03 AM
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the d-day problem is they allow enough AT guys to lock down all the passes
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  #19  
Old 08-22-2008, 08:58 AM
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Originally Posted by socoj2 View Post
the d-day problem is they allow enough AT guys to lock down all the passes
Nah, its the tank kill scoring system that:
1) Kills the pace and tank strategy of the battle
2) Has no effect on the game outcome
3) Favors Defenders
4) Renders all tank on tank battles a 3 second gunfight
5) Backs up tank roads for up to 10 minutes (I was there)
6) Makes AT guys hide in vegetation near Large moving tanks.
7) Unrealistic as barney the dinosaur.
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Last edited by MrWizard; 08-22-2008 at 09:59 AM.
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  #20  
Old 08-22-2008, 08:32 PM
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Well, okay... I must admit my D-Day tank experience was limited to Coleville after 14:00; and what I saw from there was Allied AT gunners running right up to tanks and shooting them from 2 - 3ft away, despite being hit several times my myself or other German players. As for our AT gunners, we would escort them up to the lines, only to have some turn and run if it got hairy, or not able to get on target.
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