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  #1  
Old 10-22-2007, 10:16 AM
socoj2's Avatar
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My Tank Rules Primer

it has become apparent to me that the only people that know the rules involved with Tanks are the people in the Tanks. Not Even the Refs. Problem 2 is that, Walkers do not work to enforce Rules. Explaining both below.

This past weekend at bearclaw witnessed the following.

1. Demo guy runs over witha satchel throws at tank about 4 feet away Then yells in the driver window tank is dead, Ref comes over and calls us out.. Umm what 10 Foot Rule?

2. Demo guy throws Satchel from outside of 10 feet and misses. Runs inside 10 feet and kicks the satchel into the tank and yells in driver window Tank is dead, Ref comes over calls us out.. WHAT 10 foot rule dont you understand.. Ref replies... Well you were not moving!.

3. Tank Shoots bunker. No ref arround Tank walker tells people behind bunker they are out. They argue and get a ref. Ref says he didnt see it.

4. Tank shoots building, Tank ref attempts to tell people they are out, They light him up and tell him he is not a ref.

Now some opinions chime in if you wish.

1. There needs to be an AM meeting required of tank Crews and Refs. ALL REFS must attend. All crews must attend and a Card Punch is required in order to be ina tank.

2. No more walkers. a REF needs to be witha tank. Look Tanks are so involved in fights to begin with they pretty much take full attention from what ever ref is around the fight to begin with.

3. The 10 Foot Rule needs to be enforced BIG TIME. Any Demo guy retrieving a satchel from inside the 10 foot line before the tank moves needs to take a walk. In fact, i would be in favor of giving card punchs for violating it. 1 Time ok DONT do it again. 2x look we are serious. 3rd time Go sit out the rest of today. 4th time. Go home.

4. People Pre-Registering should be required to read the rules, Major point was that the day of Ben announced no Ramping. Not a single person went back and changed the settings on their guns. And there were several people who didnt even know how to change the settings on their guns. *me* i spent most of my time in the tank though.

Ill have more later but lets see some opinions on this.
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  #2  
Old 10-22-2007, 10:30 AM
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For the protection of field owners,game promoters,referees,and players all tank walkers MUST have full ref authority.Players cannot call anyone out except themselves.Demo guys must find a ref to observe their satchel throw or rocket shot or it does not count.
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  #3  
Old 10-22-2007, 10:31 AM
socoj2's Avatar
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Quote:
Originally Posted by IRONMIKE View Post
For the protection of field owners,game promoters,referees,and players all tank walkers MUST have full ref authority.Players cannot call anyone out except themselves
If that is true nobody knows it. especialy not the Players or the Other Refs.
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  #4  
Old 10-22-2007, 10:51 AM
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I have seen some of the same things from within my tank. Have had the satchel charge slapped to my tank before NOT THROWN.....

It was my understanding that a tank walker is the *OFFICIAL* ref for that tank. Whoever lite the tank walker up should have been escorted off the field by that other ref and told whats up....

Meetings.....Meetings are good but there are so many stinken meetings now the morning of a game that it eats up all the morning. We have general meetings then we have team meetings then we have safety briefing(not balking this one) then we have another general meeting and then we have to have a meeting about whether or not two ply is better than quilted toilet paper. I have found myself struggling to make it to all the meetings and get my tanks filled, buy paint, fill my pods, make sure the team is all on the same page, test radios, change radio batteries, change batteries in my hopper, so on and so on and so on and so on.....

my only real gripe is the ratio of laws guys to tanks.....I am probably wrong but i think i heard at Guadacanal that there were 28 laws to 19 tanks (well really only about 10 tanks). I think that there needs to be 1 laws card per tank on the opposing side....Then you also have the added bonus of the satchel charge. if a tank breaks down yank a laws card from the other side. i don't think that there needs to be a card taken everytime a tank leaves the field but if a tank is out of the game for good then take a laws card....

I also think there is a problem with people using laws on the field who do not have a laws card!!!!!!!!! I would love to see someone check the laws guys coming on and off the field to see if they even have one. I think it is unfare for a tank to be a intricate part of a mission and then get taken out by someone without a laws card. It takes away from the game.....
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Last edited by Saludapaintballer; 10-22-2007 at 01:24 PM.
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  #5  
Old 10-22-2007, 12:45 PM
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as i have mentioned in another thread here- i think tank walkers are as important as the reffing staff. personally when I'm walking with a tank, I'm neutral just like i am if i'm working at my home field. i watch the tank, every cannon shot, the people around me (for safety first, then for the game/eliminations second), and if i have time i help both sides gather up all the nerfs i can find. (and like anywhere i will help out the newer players on BOTH sides when i can)
There have been times when I'll be the only decent ref around, but that can be fixed by the suggestions in the first post. I'm all for have a tank meeting with refs in full attendance, but i think the walkers are a must when it come to making the tanks safe as possible.
One thing that gets forgotten is that a specific tank walker usually knows about the tank hes with, in case there is a problem he is better suited to be there than some kid with a orange vest thats half asleep.
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  #6  
Old 10-22-2007, 02:06 PM
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Tank walker abuse

The guys at work are asking me if my wife rolling pinned me whilst sleeping I have so many head lumps. In the final battle I had one player headshoot me 5 times while I was standing still (I'm wearing the big orange vest) and when I yelled at him he asked me if I wanted him to shoot me some more. After considering his mental state and mine I had to turn away.

The Tanker walker thing is new and needs tweaking definitely.

Items heard off field:

" I saw the ref point in our direction so I lit him up"

" The tank walker saw us then went over to the tank. I lit him up and then shot him in the arse to remind him not to give our position away"

Maybe these guys should tell the driver where they are themselves so he doesn't drive within ten feet of them> hmmmm. Explain this one.

Ok game over and I'm calmed down. Lets figure out how to meet the insurance needs and have fun for all.

1) Most players and refs seldom work with tanks. We need the rules on the tank commander and demo cards. Big bubbles, no trouble. No meeting either.
Explain it once to the players. Let the cards sort it out.

2)Tanks need a ref. They're always in the thick of it. Does the field have enough refs for the tanks that show? Can the walker be a ref? Can we trust him to be impartial? Does a tank need a field ref and a walker. Does any situation justify knowingly shooting either?

3) Tank Ref (notice I've made my decision) must be in radio contact with the tank. He (she) has to be honor bound to only tell a closing tank to stop because of distance violation. "Stop! Distance violation": "Cease fire! you're eliminated": "Cease fire for Ref!" should be the only commands needed.

4) Tank drivers need to be refs when they exit. I have not met a driver I would not trust. He says he hit me. I say he didn't.. we shake and both leave. Tie goes to the ground pounders. Same for the laws guys. I love 'em everyone. Next game they'll be on my side.

5) Satchel guys. Holy crap do these guys need to have the rules on the demo card with all the fine print. Big balls...small brains...JK They are my hero's when they play with my team. Does a satchel count if it bounces on the ground first. Is a tank dead if it drives over a satchel? Can I get within ten feet if the tank is not moving, has the engine off? Who knows other than the promotor. Lets all know and have fun.

6) Spent nerfs. Oh hell do I get shot up trying to find these. At 2$ a piece it's an expensive part of tanking. They are the personal property of the shooting tank. Nuff said. Should refs risk a welt to retrieve one. Depends on how much you want to tip him....
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  #7  
Old 10-22-2007, 02:24 PM
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Just to let everybody know these issues have been discussed with Ben and are being addressed. We need everyones input here to make sure nothing is missed. There needs and I believe will soon be an official tank rules book. I will open a new thread for rule ideas ONLY not opinions. Please chime in and help us put all this together.
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  #8  
Old 10-22-2007, 02:37 PM
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All good valid points. Tanks must have tank walkers. Period. I was a proponent before it was required.

I don't know how this can be accomplished, but players must be made to attend players meeting before the game starts. Many blow it off. Maybe have a ref walking through the crowd applying another sticker to the back of the card or adding a punch spot, but something needs to be done to make sure everyone attends and knows the rules. If they don't carry the mark they get a ref punch.

This is new and will require smoothing out of some of the wrinkles.
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  #9  
Old 10-22-2007, 03:14 PM
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Quote:
4. Tank shoots building, Tank ref attempts to tell people they are out, They light him up and tell him he is not a ref.
Gee. I'm mising something here. Must be the phrase, "JUDGE PUNCH"! I was under the impression that shooting a Ref on purpose was instant get off the field...

And while we're on the subject of tanks, what in the world was going on with the tank machine guns? Were the SCUBA tanks not being filled? No "small" weaponry rendered the tanks grossly ineffective on Saturday. Trying to run a mission was a joke. Opponents just laughed at the tank and ran right past it. I would say that it had an extreme impact on the way things went. Shouldn some kind of arrangement be made in advance for the Tankers to fill their SCUBA's? Especially when one side "has" and the other does not... My 2 cents for now...
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  #10  
Old 10-22-2007, 03:26 PM
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Quote:
Originally Posted by gfgjester View Post
Gee. I'm mising something here. Must be the phrase, "JUDGE PUNCH"! I was under the impression that shooting a Ref on purpose was instant get off the field...

And while we're on the subject of tanks, what in the world was going on with the tank machine guns? Were the SCUBA tanks not being filled? No "small" weaponry rendered the tanks grossly ineffective on Saturday. Trying to run a mission was a joke. Opponents just laughed at the tank and ran right past it. I would say that it had an extreme impact on the way things went. Shouldn some kind of arrangement be made in advance for the Tankers to fill their SCUBA's? Especially when one side "has" and the other does not... My 2 cents for now...
The fill guy drained the AssasiNation tanks 120cuft cylinder trying to fill it.

Of course Bobio rented 2 full ones and I installed the extra into their tank in 5 min and then they were GTG. Unfortunately USAMOW had left by then.

Many thanks to Bearclaw Bob for filling their scuba and ours once each.
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