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#11
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RULE: Walkers must get out of the way of one tank taking a shot at thier tank. I missed out on 4 EASY tank kills because the walker wouldnt move out of the way and I didnt want to chance taking thier walker out with a nerf. I am going to just go ahead and kill two birds with one stone next time...(J/K)
We are parking the Saluda River Tanks for a while. We are going to concentrate on pounding the ground with excellence....
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"SONS OF THUNDER" PAINTBALL TEAM Thirsty For Paintball??? Come Down To The River Saluda River Paintball
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#12
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#13
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Nope.... Taking a break from it for a while....
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"SONS OF THUNDER" PAINTBALL TEAM Thirsty For Paintball??? Come Down To The River Saluda River Paintball
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#14
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Now, at the last game most of the scenario and rec players dont have a problem listening to a Walker. The problem stems from the full time speedballers that want to go play in the woods for a weekend. Look at wizard's incident, and the OO i saw the walker point my way so i lite him up. Some people just wont listen unless its a field Ref. and if the walker tries to press his point he is just going to get shot up. And you will have a major insurance issue on your hand. /Edit forgot to say, you guys comp Tanks now, Im sure the tankers would be much happier Paying and getting a field Ref then dealing with the walking Non-sense. |
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#15
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As for the paying for a ref it comes again to adeqaute staffing. For the game in November we will have 20 paid refs for the weekend. Most of our normal staff like to play the sceanrio games but we still get a few that need the money more than they need to play. Therefore we have to outsource our staff for these games. We already have 4 tanks for this game so I would need to tell 4 people that they can't play the game. Ain't gonna happen... Most tanks are part of scenario teams, it isn't a big deal to find someone to help. We do it when we go out of town.
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#16
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At great personal risk
, I would suggest that the Tankers/Producers/Fields form an alliance for the purpose of standardizing everything. Very basically, Walkers/Tank Refs/drivers would be required to attend a class/correspondence/web course to become certified in everything Tank. It may sound like a lot of extra work, but doing it would ensure that those events that have tanks with certified personnel are safe and within established limits. And I can promise you that insurers would look favorably on an tank group, (tank, driver, walker) that is sanctioned by an organization dedicated to standardized safety and operation practices. STUSA - Scenario Tank Uniform Standards Association. Even though I'm not a tanker, I'd volunteer to assist in the administrative stuff just so things can become uniform... |
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#17
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![]() The Wart Master! I'm Bobio and I approved this message. http://www.blackhearts.net http://smartcorps.smartparts.com |
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#18
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The big problem with the walker having full ref credentials is that you will have players complain that they are biased. I wouldn't worry about tank versus tank, again the honor thing but the hundreds of players that will complain.
One thing I did forget to mention earlier was that if the insurance problem becomes resolved then the walkers will probably go away for the small to medium sized tanks.
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#19
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You're correct, I wasn't aware of this rule. I was at the tank meeting (along with my crew), and read over the MPP tank rules very carefully - this rule was not mentioned and it's not listed. I spoke with Ben many times during this game, and it was never mentioned to me - and was never mentioned by any ref. I read over the posts since then, and I understand the ref/walker dilemma. From my point of view, just asking us to provide a walker is actually a big deal. My team is from all over the SE, and if we were to go to - let's say PB Charleston - it's a big haul for any of us. Asking someone to walk the tank means 1 less playing team member - who probably drove 6-12 hours and took 1-2 days off from work for a fun weekend. No matter who does the walking, field or team, it's a burden on someone. I'm not saying it's a huge deal - but I won't trivialize the contributions these walkers make either. I trust my walkers to be fair - and I think they would actually prefer having "ref" credentials - but like Brain suggested, I've already seen players complain. Brain said " You all have to remember that these games are for the players not for the tanks, the tanks are part of the game but not the reason for it." Yeah, I wouldn't argue with that...but they do add a lot to the feel of the game. I've been playing scenarios for a long time now (only recently as a tanker) and I think tanks really make a difference. You know it's a scenario when there are tanks - and not just a fancy rec game, or weekend in the woods. Tanks represent a major unpredictable obstacle that demands your attention and requires strategy and organization to overcome. Nothing gets a player's heart pounding or feet moving like a oncoming tank. Tank encounters make some of the best war stories, and that keeps players coming back. So say what you will about the importance of tanks, but it's one of things that hooked me on scenario ball in the first place. |
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#20
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Bottom line to me is the tank walker must have full ref authority if he is to be effective on the field.
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![]() The Wart Master! I'm Bobio and I approved this message. http://www.blackhearts.net http://smartcorps.smartparts.com |
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| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 05-12-2008 11:36 PM | |
| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 03-07-2008 02:56 PM | |
| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 01-18-2008 07:57 AM | |
| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 01-11-2008 03:37 PM | |