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#31
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#32
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6. Huh? You really need to stop forumlating rules bases on what "you believe" a tank is or should be. There's no reason why cannons should "counter balance" with markers. Set a marker limit - but I see no reason for a cannon limit. I think 4 markers (so a firestormed dual a-5 counts as "2") seems reasonable. 9. I agree with that - but for completely different reasons - I think it's a safety issue. As the tank driver, I find it extremely annoying and distracting to have refs, walkers, and players constantly running up to the tank trying to hand us nerfs. There should be a clearly marked bin near the insertion where everyone can throw nerfs. I didn't see it mentioned, but I'm really against the mounted vs non-mounted gun nonsense. I honestly think it's absurd to have "parts" of the tank taken out - it's all or nothing (and that's hard enough to ref). It might be true in real-life, but this is a paintball game. This rule basically would require tanks to make their markers "mounted" in some way in order to make them invulnerable to fire. So, once again, we're dictating form and design - not function. All scenario games are not milsim (thank god). Your pb "tank" might be a gangster car, or an alien space ship, or even a prehistoric beast. How guns and cannons are mounted and used can, and will, vary widely, and any "tank rules" should take account that all scenario games are essentiall fantasy simulations (even the milsim games). Rich |
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#33
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#34
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![]() Tanks rules as we figure them out need a light version for non special players: 10ft or you're dead, grenades either do something or not, you cannot hurt a tank otherwise... and another set for specials (tankers and demo guys). Few refs get a lot of play with tanks and really hate getting caught around one. ouch. They need a refernece card of what is and is not the plan of play for that game. If the rules affect construction they need to be known, stable and followed. My first game for MPP ben said handheld guns (unmounted) could be eliminated by paint fire so I went fixed. Later I saw it was never or seldom enforced. I don't really care either way. Ignoring any paint on a tank seems the most sense unless using AT markers and targets (like dday). One less rule to remember.
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#35
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My goal is more a long the lines of a SAFE base set of rules individual Fields and producers would have the option of changing several of the rules like the tank marker limits if they so choose. The mounted vs non-mounted was left out. My personal opinions are left out of the rules i stated my opinion after the fact. Seriously there is the fun in Fighting someone who converts a Large Van into a MObile unit that litterly has 10-15 people in it? im guessing you havent come up against one of these as an infantry unit yet. Why the hate for a gun limit? 4 Markers and 2 Cannons, how many of the Current active tanks do you know that will be affected by this? i can think of hmmm maybe 2. |
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#36
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Why do you think tanks are now required to supply there own walkers? Maybe because the producers do not have enough refs to provide a dedicated ref for each and every tank for the entire weekend? Solution to that is make them tank refs; the word ‘tank’ in front of the word ‘ref’ means that they have ref authority only for safety and tank related situations. Quote:
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As far as tanks having over-whelming fire power let me tell you about the game this past weekend at Blanding. The big, ugly, green tank (someone else referred to it as that) is owned by Team Gone Ballistic and is called DEMON. Yes, they have three DTs in the tank, one in each turret. During the game the Archon side complained about the tanks fire power to Billy wanting him to limit them; Billy’s response (as best as I can get) was “Tell your LAWS guys to do a better job”. Face it, DEMON is a BIG tank and should have been a fairly easy target to hit for any decent A/T player. However, what Gone Ballistic decided to do ON THEIR OWN for the final battle was to use ONLY ONE TURRET. They were not forced to by Billy, they were not asked to by Billy, they did it on their own. |
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LinkBack to this Thread: http://www.pbjunkie.com/forums/tank-talk-90/new-tanker-rule-book-23408.html
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| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 05-12-2008 11:36 PM | |
| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 03-07-2008 02:56 PM | |
| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 01-18-2008 07:57 AM | |
| WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game | This thread | Refback | 01-11-2008 03:37 PM | |