Your Site Here - Your Site Here - Your Site Here - Your Site Here - Your Site Here
Register Blogs @Email Arcade Members List B/S/T Calendar Search Today's Posts Mark Forums Read Invite Links FAQ
Go Back   PBjunkie.com > Parking Lot > Tank Talk

Tank Talk Tank discussion

Reply
 
LinkBack (4) Thread Tools Display Modes
  4 links from elsewhere to this Post. Click to view. #1  
Old 10-22-2007, 02:27 PM
Death By Daddy's Avatar
Official Protector of Ni
 
Join Date: Jul 2005
Location: Nashville
Posts: 2,199
Blog Entries: 3
Send a message via Yahoo to Death By Daddy
New Tanker rule book

Only post ideas for the specific rule you think will help. Please do not post thing that are negative or useless. We need to get this together so everyone is on the same page at all the feilds not new Field new rules.
__________________
Reply With Quote
  #2  
Old 10-22-2007, 02:28 PM
Death By Daddy's Avatar
Official Protector of Ni
 
Join Date: Jul 2005
Location: Nashville
Posts: 2,199
Blog Entries: 3
Send a message via Yahoo to Death By Daddy
Rule 1- If we are going to be required to have walkers. These walkers should carry ref authority.
__________________
Reply With Quote
  #3  
Old 10-22-2007, 05:14 PM
Max Lenox's Avatar
That Guy
 
Join Date: Oct 2007
Location: Huntsville AL.
Posts: 17
All players stay 10 feet away from tanks.
Reply With Quote
  #4  
Old 10-22-2007, 05:22 PM
gfgjester's Avatar
Super Moderator BABY!
 
Join Date: Nov 2005
Location: The Warehouse
Posts: 2,952
Blog Entries: 2
This may sound stupid and it may be more of a suggestion to prevent problems, but could be a rule. But what if each tank was required to put four eye hooks on the tank; (front, back and sides); to which a ten foot rope (stored in each tank) could be clipped to the hook and determine 10 foot distance w/o major BS. Does that sound dumb?
__________________
Pierce "L'il Jester" Sharai 1988-2008 JES-BLOG!
Reply With Quote
  #5  
Old 10-22-2007, 06:03 PM
socoj2's Avatar
Sgt 1st Class Gogshot
 
Join Date: Aug 2007
Posts: 466
Blog Entries: 1
1. 10 Foot Rule based on the walking ref. Anyone Violating this is subject to sanctions. This includes Retrieving a rocket or a satchel.

2. Any gun permantly affixed to the tank is not subject to bein shot period. Any gun just stuck through a murder whole, that can be pulled back into the tank can be shot. If the gun is shot, That gun can no longer be fired. Until reinsertion.

3. Grenades do not imobilize tanks.

4. Walkers have Full Ref capability, and instead of the local Reffing crew argueing They need to work together, if a tank walker says the bunker was taken out... It was taken out.

5. Need to have a Tank crew/Ref meeting and make it a requirement. That the walkers and tank members show up.

6. Limit 4 Markers 2 nerf cannons per Tank. Or 2 Markers and 3 Nerf Cannons.
Reply With Quote
  #6  
Old 10-22-2007, 07:01 PM
Max Lenox's Avatar
That Guy
 
Join Date: Oct 2007
Location: Huntsville AL.
Posts: 17
2. Any gun permantly affixed to the tank is not subject to bein shot period. Any gun just stuck through a murder whole, that can be pulled back into the tank can be shot. If the gun is shot, That gun can no longer be fired. Until reinsertion.


Sorry I am going to have to disagree....Some tanks have only guns that can be removed ( security reasons and portability ).
__________________
Reply With Quote
  #7  
Old 10-22-2007, 08:42 PM
socoj2's Avatar
Sgt 1st Class Gogshot
 
Join Date: Aug 2007
Posts: 466
Blog Entries: 1
Quote:
Originally Posted by Max Lenox View Post
2. Any gun permantly affixed to the tank is not subject to bein shot period. Any gun just stuck through a murder whole, that can be pulled back into the tank can be shot. If the gun is shot, That gun can no longer be fired. Until reinsertion.


Sorry I am going to have to disagree....Some tanks have only guns that can be removed ( security reasons and portability ).
The gun can be removed. When off the field. If you have a Holster for the gun, that is a permanent mount while the tank is in play IE. a PVC barrel, witha bungie cord. That is considered to be part of the tank. VS the Driver that has a marker, that sticks it through a murder hole.
Reply With Quote
  #8  
Old 10-23-2007, 03:01 PM
Tradeguy's Avatar
Dead Tank Driver
 
Join Date: Aug 2007
Location: Gainesville, FL
Posts: 30
Quote:
Originally Posted by socoj2 View Post
1. 10 Foot Rule based on the walking ref. Anyone Violating this is subject to sanctions. This includes Retrieving a rocket or a satchel.

2. Any gun permantly affixed to the tank is not subject to bein shot period. Any gun just stuck through a murder whole, that can be pulled back into the tank can be shot. If the gun is shot, That gun can no longer be fired. Until reinsertion.

3. Grenades do not imobilize tanks.

4. Walkers have Full Ref capability, and instead of the local Reffing crew argueing They need to work together, if a tank walker says the bunker was taken out... It was taken out.

5. Need to have a Tank crew/Ref meeting and make it a requirement. That the walkers and tank members show up.

6. Limit 4 Markers 2 nerf cannons per Tank. Or 2 Markers and 3 Nerf Cannons.
1 - 20' seems a lot safer to me, and is the rule I've always played (Waynes, MXS, CPX, EMR, Skirmish, Old River, CD Paintball, MPP)

2 - Huh? First, I've never seen any rule like this. Second, it would be impossible to ref. Third, there's no reason for it. Either the tank is dead or alive or disabled - let's not start with "part dead".

3 - Then what do grenades do? Tossing grenades at paintball tanks go all the way back to the first pb tanks played. At one point it was the crunchies primary defense. It empowers the non-DEMO guys. Plus it gives the field something else to sell. I don't see a problem with the grenade rule as played. Why do you want to change it? And what about sachels?

4 - I don't think walkers should be refs if the walkers are supplied by the tank teams. I think the field should provide dedicated tank refs to every tank. This would ensure safety and make sure everyone is playing by the same rules.

5 - Agreed. But I'd also add that every tank driver and every tank ref should be emailed a copy of the exact rules that will be in play for the specific game. It's 2007 - we have advanced communications capabilities - we should use it. Along with the rules, a specific time and place for the onsite tanker meeting should be announced. We have a lot of prep to do prior to a game and our time is valuable.

6 - Why limit cannons/markers? Bigger tanks can carry more shooters and cannons - but they are bigger targets and less maneuverable - it all works out. Setting artificial limits like that just limits existing tanks - and future designs of tanks - for no particular reason. If it's not a safety concern, then don't worry about it. Part of the fun of tanking (and scenario paintball) is the creative process.

In general...

My advice about any "tanker rule book" - keep it SIMPLE so that everyone understands the rules. Keep it CONSISTANT with exsiting rules (think nationally, not locally). The only absolute rule is that SAFETY COMES FIRST - always.

If you look over existing tanker rules by major producers, there are really very few differences.

But I don't think we need rules that limit tank abilities or demo abilities because of some perception that it's "too challenging" for the game. The sport needs challenges - that's what makes it fun. Tanks should be challenging to overcome - and be a challenge to utilize effectively.

IMHO...
__________________
Reply With Quote
  #9  
Old 10-23-2007, 05:09 PM
socoj2's Avatar
Sgt 1st Class Gogshot
 
Join Date: Aug 2007
Posts: 466
Blog Entries: 1
Trade... You played MPP at hickory. Your guys stick guns out of murder holes.. according to Ben if one of those guys get shot on the barrel he is dead.... You may just now be aware of this rule errgo the problem.

It came up for us at bearclaw with the Bug who has a permanently affixed Sp-8 someone shot her marker and called the ref who called her out. Since she was the only one in the tank, she just went and re-inserted.

I said grenades not satchels. Ie. a Paint grenade which some of the Refs at MPP were playing that it imobilizes the tank for 10 minutes. Hell if the Tank doesnt have any rear facing guns, it would be better for someone to just sit behind it and keep it immobile for 10 minutes. And i am betting your not going to immobilize any tank with a hand grenade...

the 20' Thing i agree but its going to be hard to get people to pitch satchels 20' and this starts to give the tanks ability to do rolling crush attacks.

I agree, I dont think there should be walkers. I think every tank should have a REF assigned to it, this also gives impartialness to the game. Something you dont get with walkers.

On one forum you complain about a double trouble and over shooting yet, Now you are saying dont limit tanks with 4 cannons and 10 markers in them? IS the DT not as unsafe as 3 different people firing at 1 guy?
Reply With Quote
  #10  
Old 10-23-2007, 09:08 PM
Brain's Avatar
Owner Paintball Charleston
 
Join Date: Aug 2004
Posts: 1,198
Quote:
Originally Posted by Tradeguy View Post
4 - I don't think walkers should be refs if the walkers are supplied by the tank teams. I think the field should provide dedicated tank refs to every tank. This would ensure safety and make sure everyone is playing by the same rules.


IMHO...
Ha, ain't gonna happen. We pay refs to work our games. We will not eat that amount of money just so a tank can show up. There are already perks to bringing a tank in place. Qualified refs are also hard to come by in large quantities. With insurance and stupidity the way it is today, the tanks are going to have to provide their own ref. This ref will be responsible ONLY for his or her tank. There a limited number of tanks around and all that I have seen and played with/against are straight up. If anyone decides to cheat then they will soon find themselves not invited to games and black balled in the tanker society. You all have to remember that these games are for the players not for the tanks, the tanks are part of the game but not the reason for it. Rules should be simple so that the players understand it as well as the tanks.
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

LinkBacks (?)
LinkBack to this Thread: http://www.pbjunkie.com/forums/tank-talk-90/new-tanker-rule-book-23408.html
Posted By For Type Date
WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game This thread Refback 05-12-2008 10:36 PM
WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game This thread Refback 03-07-2008 01:56 PM
WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game This thread Refback 01-18-2008 06:57 AM
WARPIG.com :: View topic - Help: How to Produce Tank-Centric/Friendly Scenario Game This thread Refback 01-11-2008 02:37 PM


All times are GMT -4. The time now is 07:07 AM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Pb.Junkie.com