PBjunkie.com
Your Site Here - Your Site Here - Your Site Here - Your Site Here
Go Back   PBjunkie.com > Paintball Fields / Stores / Promoters > TriggerTyme Paintball

TriggerTyme Paintball TriggerTyme Paintball - Columbia, SC

Closed Thread
 
LinkBack Thread Tools Display Modes
  #1  
Old 09-17-2006, 11:07 PM
Deebo's Avatar
Lieutenant Long-Range
 
Join Date: Jun 2006
Location: Columbia, SC
Posts: 330
Scenario and Ramping: My opinion

I didn't want to bog down the Gettysburg forum with this topic, like it was before the scenario. I just wanted to answer someone's question, and give my view.

Gettysburg was my first scenario that ramping has been allowed at it. (I've played three, not a veteran by any means) This is also the first scenario where I have seen so much antimocity and so many tempers flying. I heard so many complaints about being overshot that it got monotonous after a while. I do believe the number of people, and number of times, people got overshot on Saturday would have been reduced if ramping had not been allowed, and semi only.

I do not think every gun has the capability of capping ramping at 15 BPS. I am pretty sure (a guy told me his gun could only ramp up to 20 BPS , no slower) that there were people slinging more than 15 BPS out there at TT, but I don't think you can test that easily.

Pump play is always fun, and utilized greatly and expertly by many people. ramping does take that aspect of play away, and it shouldnt.

There was no handheld machine guns in the Civil War, so the technology of this game should have been turned down some. Granted there was only muzzle feed guns back then, I think semi would have at least fit the guidelines/scenario a bit better.

Ramping is not needed. 15 BPS is not needed. Ramping to me takes less skill to get a kill. I was in the woods, and shot through some trees, and most of the shots were hitting branches and what not (I can shoot 9 BPS effectively). I decided to move up, past the brush. Before I did that, the ramping guy, though most of his balls broke too, just slung paint all through the trees. Balls were hitting as far as 15 feet away from me, but since he shot probably 75 balls (5 seconds worth), low and behold, one hit me. One out of a barrage of paint. Nice work. However, if a guy can pull his trigger 15 times in one second, at least he did the work. An electronic aid did not do it for him.

If I were running a scenario, I would say no ramping for safety sake, younger player sake, and for me: less headaches. There are fewer refs to monitor overshooting, and to call players out. If a 10 year old got shot as many times as I did, he would never play again. He would have probably cried (I almost did when I got shot on the tip of my manhood - OUCH!!!)

Basically, I haven't heard of a scenario with ramping. The only one I know of that allowed it, had more complaints than I have ever heard of.

NOTE: I didn't have a problem with overshooting this scenario, even though it happened to me often. I just knew that was what comes with the fast rate of fire. Other people seem to care more than I. I would like it not to happen as much next scenario. With 15 balls per second, people are going to get overshot. One time that comes to mind was near radio tower (Southern guy shooting a rasta angel, black shirt with a red logo) We saw each other and started shooting. He hit me 5 times I think. No problem, he was more accurate than I, but when his first ball broke, the other balls in the air didn't magically hit the ground. Semi would have prevented that a little. He didn't mean to, it just happened, and afterwards we talked and he was a great guy. I don't think the nature of a player who ramps is bad, but I do think more bad things happen. Especially groups of rampers. I'm sorry, but there is no need in 5 rampers shooting at one person, that leads to being overshot and injury.
  #2  
Old 09-17-2006, 11:14 PM
p8ntballweird's Avatar
Cpt. Candy-Ass
 
Join Date: Mar 2006
Posts: 301
you're right, theres really no necessity for ramping. at the same time though, if they can shoot 15 bps anyway in semi, it really doesn't matter.
I'm not agreeing or disagreeing with you.
btw though, i was the guy thats gun only shoots 15 bps ramping. it is a special psp board, and i was not lying about the matter. you can look it up if you'd like.
By the december scenario however, I will have a different board.
__________________
SC Pirates
  #3  
Old 09-17-2006, 11:17 PM
Toad2004's Avatar
Private Pump
 
Join Date: Dec 2004
Location: Upstate , South Carolina
Posts: 77
Send a message via AIM to Toad2004 Send a message via Yahoo to Toad2004
dude the technology out now is great. ramping should be allowed at the 15bps rule to any thing that is willing to have it.


Toad
  #4  
Old 09-17-2006, 11:23 PM
SaharaJunkee's Avatar
Master Sgt Splatmaster
 
Join Date: Mar 2006
Location: Aiken, SC
Posts: 557
I didn't get to play the Gettysburg scenario, but have played several others.. In the out of town games I've played (and the ones I've got scheduled) ramping is not allowed. "." I agree that with semi, you can over shoot, but obviously it takes a degree of control not to be heavy on the trigger. Obviously ramping does too, but I think you lose a degree of control of the amount of shots when ramping vs. semi. In fact, I've stopped playing with my a-5 rt and have been playing with a pump or autococker (mechanical) to get away from the urge to light people up. Not saying that everyone that utilizes ramping is overshooting people, but there are many who cannot control it, and when ramping is allowed during a scenario, it just opens the door to overshooting.
__________________
  #5  
Old 09-17-2006, 11:23 PM
Sittin_duk's Avatar
YARGH!!!!!!!
 
Join Date: Apr 2006
Posts: 750
This coming from a speedballer that consistently ramps playing speedball.

I don't think that we should have ramping at anymore scenarios. Just too much paint flying around. Especially coming from Riot (no offense guys, yall did great) each of them shooting at you at 15 bps is crazy. Fun. But crazy.
__________________
SC PIRATES


  #6  
Old 09-17-2006, 11:28 PM
Toad2004's Avatar
Private Pump
 
Join Date: Dec 2004
Location: Upstate , South Carolina
Posts: 77
Send a message via AIM to Toad2004 Send a message via Yahoo to Toad2004
i have played this game for the past 6 years now, xball, cfoa and many other leagues, and the ramping should be allowed if a scenario game director or personnall allow it. if one team decided to have all ramping guns that shoot 15bps so be it. but i feel sorry whos on the other side of the barrel lol
  #7  
Old 09-17-2006, 11:31 PM
Chappy's Avatar
PAID Junkie Stand In
 
Join Date: Feb 2006
Location: Columbia
Posts: 3,164
Send a message via AIM to Chappy Send a message via MSN to Chappy Send a message via Yahoo to Chappy
ramp was crazy i never doing that again i have never gone thru some much paint so damn fast i am flat broke now
__________________
  #8  
Old 09-17-2006, 11:32 PM
Toad2004's Avatar
Private Pump
 
Join Date: Dec 2004
Location: Upstate , South Carolina
Posts: 77
Send a message via AIM to Toad2004 Send a message via Yahoo to Toad2004
lol it happens lol
  #9  
Old 09-17-2006, 11:35 PM
Deebo's Avatar
Lieutenant Long-Range
 
Join Date: Jun 2006
Location: Columbia, SC
Posts: 330
If a scenario leader/creator allows ramping, then by all means ramp. But I would say no to it, and disagree to have ramping.

Paintballweird, no problem with your shooting. At least I KNOW you can only shoot 15 bps. I just know some guns can't ramp but on higher speeds than 15.

If you can shoot 15 BPS semi, congrats. Many people can't. Thus, less paint.

Also, there were more people at SNIPER! Operation Switchback than at Gettysburg, but a hell of a lot less paint per battle. Less people shooting more paint means ramping did affect the game a lot.

Also, it is hard to hide behind a tree in woodsball when so much paint is flying at you. There are only so many trees at TT that are big enough. In speedball, it isn't hard to duck behind a big blowup cylindar. Ramping was made for speedball. I don't think it belongs in the woods.

Like I say My opinion, just wanted to get it out. Disagreement is ensured.
  #10  
Old 09-17-2006, 11:39 PM
p8ntballweird's Avatar
Cpt. Candy-Ass
 
Join Date: Mar 2006
Posts: 301
I stand neutral on the matter from now on, it was only a matter this last scenario because of my gun.
__________________
SC Pirates
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On
Forum Jump


All times are GMT -4. The time now is 08:03 AM.

   

Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0