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| Worst Case Scenario TriggerTyme Paintball - April 1st 2006 |
| View Poll Results: Game format poll | |||
| I liked the straight forward - "open book" missions |
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11 | 68.75% |
| It was too straight forward - need more challenge |
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3 | 18.75% |
| I didnt have a clue what I was doing |
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2 | 12.50% |
| It was too complicated - please dumb it down some |
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0 | 0% |
| Voters: 16. You may not vote on this poll | |||
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#11
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Great mission format
I think the mission format was great. With many other big games, you either have to be in the right place at the right time or with one of the big established teams to get a mission or know what exactly is going on. And even then, it can be very sporadic. The format at WCS allowed ANYONE and EVERYONE to get involved in any mission if they chose to, instead of leaving all points and action to those "in the loop." And that's important if we really are as commited as we claim to bringing newer players into the sport and into these scenarios. |
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#12
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Quote:
And we have a bingo!.
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#13
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Quote:
You could have said it better!
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"It doesn't bother you, killing those people? -Well I wouldn't be very good at my job if it did." Proudly sponsored by Qloader and Hammerhead
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#14
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I like general kills and base sacking to carry a little bit of weidght, but given the time restraints and things like that this game was probably perfect. Or as close to perfect as Triggertyme could have made it in such short notice
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Vive La Slackers Motivated ![]() |
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#15
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Quote:
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Michael Curtis Ref of the Old Code NAPRA #256 And on the pedestal these words appear: "My name is Ozymandias, king of kings: Look on my works, ye mighty, and despair!" Nothing beside remains: round the decay Of that colossal wreck, boundless and bare, The lone and level sands stretch far away. ![]() |
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#16
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Quote:
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