contributions and comments welcome
--------------------------
Reffing Night Play
By John "Thumper" Edens - 11.04.2008
The following tips should help the scenario ref once the lights go out..
Be unobtrusive. The players are working pretty hard to concentrate on where the good guys are, locate the bad guys and moving quietly. As a result, their sences are on high alert, and the adrenaline is kicking in overdrive. Try and let them enjoy the moment... Try to be still. Only move when you have to. Only make noise when you have to. Only talk to another ref when you have to. Only talk to a player when you have to. Never bird-dog a player or a mission team. Try and not give away the location of a prop, ambush or mission objective. Try and be as considerate and unobtrusive as possible - especially at night. Keep your radio as low as possible - or use an ear bud.
Spy's come out at night - be ready for anything. Creative players will try about anything to BS their way through enemy lines, or to hold on to a mission objective while surrounded, or to con an ememy out of a valuable prop or so bluff their way into the enemy base. As a ref, your job is to not hinder this play unless it breaks a specific rule. If you are sure the spy's stunt is black, make the call. If you dont know, be considerate, and personally check with the games master, quietly and in person.
Overshooting potential : There is safety in numbers, and at night frequently a horde will form and roam the field. At night it is also quite common for lone players to dig in and fog up - especially novice players. This is not a good mix as the potential is there for a wolfpack to come across a lone novice sleeper who then draws collective fire.. The main problem here is the horde can't see what they are shooting at, can't see what they hit, can't see the player try to call himself out, and can't see him trying to get out of the way. Once the lone player is identified, you MUST be Johnny on the spot and ready to immediately jump in front of the barage to stop the play and let the lone player exit.
Which way out-a-here? : Look for players wanting to leave the field and/or respawn and help them out. Walk w/ them until they are clear where the are and where they are going.


LinkBack URL
About LinkBacks

Reply With Quote






