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Scenario Reffing : 101 Common Cheats
Scenario Reffing : 101 Common Cheats
I'm brain storming this up typing up what comes to mind. clean up to follow later.. and yes, I've seen all of these in person.
Preface: this list is producer independent. Somethings on this list are allowed by one, but not by another. Somethings are left vague to allow creativity. Refs: know your producer's standards and game rules. That said, : here is a list of things for a scenario ref to watch for:
radios:
- player walking off field eliminated radioing game info
- player on or off field scanning producer channel or ref channel for info
- player off field monitoring prop ref or producer and radioing that info to players on field
- emiminated player taking detour away from field exit to inspect enemy troops positions and then radioing that information to live players
- player off field monitoring enemy base and mission dispatch and relaying information via radio
game play:
- XO or general working to glean mission cards early from base ref and execute missions early
- XO, general, etc stashing props off field
- LAWS operator operating w/o laws card
- LAWS operator shooting ground or tree and claiming players eliminated in areas
- satchel charge operator operating w/o demo card
- stashing props in general's shack
- satchel charge / demo violating 10/20 foot tank rule
- tank exceeding speed limit
- tank exceeding passenger capacity
spawning:
- with base spawn - eliminated player returning torwards base to spawn, but meeting up w/ outbound group and then just turning on their heels
- players inserting from off field walking towards base to spawn, but never quite make it - especially if action is close
- players inserting from off field walking towards base to spawn, but immediately making the turn towards the enemy base.
- players inserting directly from side boundary
- 5 man minimum insertion : not waiting on 5 men to spawn.
medics:
- player calling for medic - then walking back to find one
- player calling for medic - then self medicating
- player calling for medic - forever
- medic not recording player number on card
- medic not using card at all
- medic not getting new card when old card fills up
missions:
- mission team bullying mission ref into starting mission before card arrives
- mission team bullying mission ref into signing off on mission (or element of mission)
- mission team bullying mission ref for information related to mission
- (confusing area) : player bird dogging props ref who is dropping off props
- (confusing area) : players moving props w/o mission card
recon / helicopter- recon chopper shooting troops on ground
- troops on ground shooting chopper to discourage
General:- player tucking flagging tape up under mask, or weaving it in mask vents (1)
- player pulling sleeve over arm tape (1)
- player playing w/o tape (especially Sunday AM) (1)
- player taking enemy tape from command shack
- player taping up allies w/ enemy tape
- player during stand down sweeping field for props
- player during stand down pillaging enemy command shack
- player filling co2 or hpa from vehicles/rv/campsite
- player calling OUT, then walking gun down, and w/o plug or sleeve
- player quietly calling OUT, plugging marker, but then delaying exit from field/building/bunker
- player pretending to be injured
- player distracting ref while allied player pulls a quickly
- player using role cards from past events
- player using identification cards from past events
- player making own identification cards
- player using special weapons card from past event
- player making own special weapons cards (ex: invisibility card)
- player talking with ref to sneak past enemy lines
- player stealing land mines
- player shooting non-event paint (especially in final battle)
- player inserting early (w/o permission)
- player playing on after eliminated
- player playing on after hit, calling for paintcheck
- player calling for paintcheck on enemy player to locate the enemy player
- player running from ref doing spot chony checks
- player pulling a drive by / bunker move - but staying on the trigger until a ref calls him out
- player using eliminated players and/or refs as cover
- player wiping hits
Marker Specific- Autococker/Sniper: pushing on the cocking rod will spike a cocker or sniper
- Sniper/Pyre: holding the pump handle forward can cause a lower velocity -- chony while held and non-held.
- Autococker/Sniper/Pyre/Blazer/Excal/Sovereign/Phantom/Sterling : any close bolt marker - aim slightly up at chony to balls don't roll partly down barrel
- Nova: heavy shooting causes a Nova's velocity to rise with rate of fire
- Automag/Sydearm: look for fat caps for the regs - especially the knurled lapco cap - makes for easy hand velocity adjustment
- ANS GEN X regs and Uniregs : look for hand adjustable caps w/o set screws
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er, my brain just melted -- please contribute..
these efforts are to be used to flesh out the scenario reffing manual - working copy here:
>> Scenario Paintball Brotherhood - Scenario Reffing Manual 2009 <<
edit : (1) please note some producers do not require armband tape at all. know the rules specific to the producer.
Last edited by thumper; 04-06-2009 at 09:32 AM.
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Ego/E-Teks can be programed on the fly to up their BPS/Ramping.
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Standing around the GodBox listening to game info. (not to include saying hi and leaving and soforth.)
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 Originally Posted by Kurb
Ego/E-Teks can be programed on the fly to up their BPS/Ramping.
PE markers can easily be locked out to prevent mode and bps changes also another thing to consider: 15 bps has to be set on these markers whie in semi, because they will throw consecutive 28-30 ballz a sec or as fast as the hopper will feed in unleashed semi.
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 Originally Posted by CANNIBAL
PE markers can easily be locked out to prevent mode and bps changes also another thing to consider: 15 bps has to be set on these markers whie in semi, because they will throw consecutive 28-30 ballz a sec or as fast as the hopper will feed in unleashed semi. 
Indeed.
Main thing I was going after was watching for the guy standing in the back pushing his grip frame alot.
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