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    thumper's Avatar
    thumper is offline still pump'n - go figure
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    Scenario Reffing : 101 Common Cheats

    Scenario Reffing : 101 Common Cheats

    I'm brain storming this up typing up what comes to mind. clean up to follow later.. and yes, I've seen all of these in person.

    Preface: this list is producer independent. Somethings on this list are allowed by one, but not by another. Somethings are left vague to allow creativity. Refs: know your producer's standards and game rules. That said, : here is a list of things for a scenario ref to watch for:

    radios:
    • player walking off field eliminated radioing game info
    • player on or off field scanning producer channel or ref channel for info
    • player off field monitoring prop ref or producer and radioing that info to players on field
    • emiminated player taking detour away from field exit to inspect enemy troops positions and then radioing that information to live players
    • player off field monitoring enemy base and mission dispatch and relaying information via radio

    game play:
    • XO or general working to glean mission cards early from base ref and execute missions early
    • XO, general, etc stashing props off field
    • LAWS operator operating w/o laws card
    • LAWS operator shooting ground or tree and claiming players eliminated in areas
    • satchel charge operator operating w/o demo card
    • stashing props in general's shack
    • satchel charge / demo violating 10/20 foot tank rule
    • tank exceeding speed limit
    • tank exceeding passenger capacity


    spawning:
    • with base spawn - eliminated player returning torwards base to spawn, but meeting up w/ outbound group and then just turning on their heels
    • players inserting from off field walking towards base to spawn, but never quite make it - especially if action is close
    • players inserting from off field walking towards base to spawn, but immediately making the turn towards the enemy base.
    • players inserting directly from side boundary
    • 5 man minimum insertion : not waiting on 5 men to spawn.


    medics:
    • player calling for medic - then walking back to find one
    • player calling for medic - then self medicating
    • player calling for medic - forever
    • medic not recording player number on card
    • medic not using card at all
    • medic not getting new card when old card fills up


    missions:
    • mission team bullying mission ref into starting mission before card arrives
    • mission team bullying mission ref into signing off on mission (or element of mission)
    • mission team bullying mission ref for information related to mission
    • (confusing area) : player bird dogging props ref who is dropping off props
    • (confusing area) : players moving props w/o mission card

    recon / helicopter
    • recon chopper shooting troops on ground
    • troops on ground shooting chopper to discourage


    General:
    • player tucking flagging tape up under mask, or weaving it in mask vents (1)
    • player pulling sleeve over arm tape (1)
    • player playing w/o tape (especially Sunday AM) (1)
    • player taking enemy tape from command shack
    • player taping up allies w/ enemy tape
    • player during stand down sweeping field for props
    • player during stand down pillaging enemy command shack
    • player filling co2 or hpa from vehicles/rv/campsite
    • player calling OUT, then walking gun down, and w/o plug or sleeve
    • player quietly calling OUT, plugging marker, but then delaying exit from field/building/bunker
    • player pretending to be injured
    • player distracting ref while allied player pulls a quickly
    • player using role cards from past events
    • player using identification cards from past events
    • player making own identification cards
    • player using special weapons card from past event
    • player making own special weapons cards (ex: invisibility card)
    • player talking with ref to sneak past enemy lines
    • player stealing land mines
    • player shooting non-event paint (especially in final battle)
    • player inserting early (w/o permission)
    • player playing on after eliminated
    • player playing on after hit, calling for paintcheck
    • player calling for paintcheck on enemy player to locate the enemy player
    • player running from ref doing spot chony checks
    • player pulling a drive by / bunker move - but staying on the trigger until a ref calls him out
    • player using eliminated players and/or refs as cover
    • player wiping hits

    Marker Specific
    • Autococker/Sniper: pushing on the cocking rod will spike a cocker or sniper
    • Sniper/Pyre: holding the pump handle forward can cause a lower velocity -- chony while held and non-held.
    • Autococker/Sniper/Pyre/Blazer/Excal/Sovereign/Phantom/Sterling : any close bolt marker - aim slightly up at chony to balls don't roll partly down barrel
    • Nova: heavy shooting causes a Nova's velocity to rise with rate of fire
    • Automag/Sydearm: look for fat caps for the regs - especially the knurled lapco cap - makes for easy hand velocity adjustment
    • ANS GEN X regs and Uniregs : look for hand adjustable caps w/o set screws

    ------------------
    er, my brain just melted -- please contribute..

    these efforts are to be used to flesh out the scenario reffing manual - working copy here:
    >> Scenario Paintball Brotherhood - Scenario Reffing Manual 2009 <<


    edit : (1) please note some producers do not require armband tape at all. know the rules specific to the producer.
    Last edited by thumper; 04-06-2009 at 09:32 AM.

         
  2.  
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    Blue Ninja's Avatar
    Blue Ninja is offline Shadow Group Ninja
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    Quote Originally Posted by thumper View Post
    Scenario Reffing : 101 Common Cheats

    [*]5 man minimum insertion : not waiting on 5 men to spawn.[/LIST]
    I am a bit new to the game, and have only played in a couple events, but I never heard of this rule.

    However, I think it sounds like a great one and should be used more. I think it would better simulate a new squad of bulletstoppers being inserted into the combat zone.

    Blue Ninja
    (Paired Tac 8 Madness)

         
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    #3
     
    Kurb's Avatar
    Kurb is offline Captain:Port City Militia
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    Ego/E-Teks can be programed on the fly to up their BPS/Ramping.

         
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    Kurb's Avatar
    Kurb is offline Captain:Port City Militia
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    Standing around the GodBox listening to game info. (not to include saying hi and leaving and soforth.)

         
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    Quote Originally Posted by Kurb View Post
    Ego/E-Teks can be programed on the fly to up their BPS/Ramping.
    PE markers can easily be locked out to prevent mode and bps changes also another thing to consider: 15 bps has to be set on these markers whie in semi, because they will throw consecutive 28-30 ballz a sec or as fast as the hopper will feed in unleashed semi.
    Haven, Tanner & Cameron are #1
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    Kurb's Avatar
    Kurb is offline Captain:Port City Militia
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    Quote Originally Posted by CANNIBAL View Post
    PE markers can easily be locked out to prevent mode and bps changes also another thing to consider: 15 bps has to be set on these markers whie in semi, because they will throw consecutive 28-30 ballz a sec or as fast as the hopper will feed in unleashed semi.
    Indeed.

    Main thing I was going after was watching for the guy standing in the back pushing his grip frame alot.

         

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