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I'm also a big fan of chronoing at each insertion. CO2 and HPA. Not only does it guard against creep-up. It also goes an extra step to keep player's honest.
Michael Curtis
Ref of the Old Code
NAPRA #256
And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye mighty, and despair!"
Nothing beside remains: round the decay
Of that colossal wreck, boundless and bare,
The lone and level sands stretch far away.
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OK, so I fell asleep early last night only to wake up chewing on this chrono thing. here are my tips for chronographing big games.
1 MONTH BEFORE :
1) Player passes should include one punch place for each start up phase. Traditionally 24 hour games include : START - PM - AM
2) Prep your central chrony station - 15 feet wide for each Chrony needed. all sides protected by netting. two layers of netting in back. rope off how you want the line(s) to form. Put up signs for Goggles ON @ Chrony and the field speeds.
3) GEAR UP : buy or borrow enough hand held chronys and big red chronys for the event. Based on your best estimate of number of players planning to attend : 1 Big Red Chrony AND 1 hand held Chrony for every 80 players expected w/ a minimum of two of each - plus spare batteries on hand for all. Also have on hand one hole punches for each Big Red.
4) SYNC UP : synchronize all chronographs - replace weak batteries. service any that are reading inconsistent with others - then double check.
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DAY OF EVENT
5) 4 HOURS BEFORE GAME START : put out your Big Reds for players to tune their gear. Spread these out around 10 to 15 feet apart. Spot check this area to ensure players are wearing goggles in the Chrony area.
6) 90 MINUTES BEFORE THE SAFETY BRIEFING : send two refs through the parking lot and camp sites announcing the chrony is opening. Then start punching cards.
while field speeds vary, traditionally : 280fps for day and 250fps for night are recognized as maximum velocites. 3 shots over the chronograph. The barrel tip should rest on top of the Chrony's resting bar and shoot flat and level. Goggles ON. Sleeves ON until at the station. MAKE SURE THE PLAYERS put their sleeves back on before leaving the chrony station while aiming downrange. Look for players turning their unplugged marker towards the entrance of the station.
7) 1 HOUR BEFORE THE SAFETY BRIEFING : two refs punch player's passes as they run through the central Chrony line. (bring in more refs as needed). Try and keep one Chrony open for tuning. If a player moves through the main line, and doesn't pass - send him to the tune up Chrony - but allow him to return back to the head of the line once ready. It is pretty easy for one ref with one chrony to process two players at once. I generally allow a player 3 attempts to pass before sending him to the tune up chrony, but I don't allow him to hold up the line. Simply check the next guy in line while he fiddles.
8) DURING SAFETY BRIEFING : close the chrony station during the safety briefing. send all players to the briefing. open it back up immediately after.
9) AFTER THE SAFETY BRIEFING : This is crunch time. Bring in enough refs to process the players are quickly as safety will allow. keep one chrony open for tuning. Follow same procedure as before. Keep this up until the players are done. Leave one ref there for an hour after the game starts for the walk-ons.
10) Distribute hand held chronys to zone refs or roaming refs working the hot zones.
optional, but recommended : 11) AFTER GAME START, move 1 BIG RED to each insertion or spawn area so at that players can check themselves as they insert onto the field and/or spawn. Have one ref each monitor these stations. Have Allen keys available at these stations for adjustments. (any major tuning should be done off field) - If at base, your base ref can serve double duty working the chrony station. Warning : if this is near a base, close this chrony station while the base is under attack or enemy occupied. (you don't want a fire fight going on at or near players chronying)
12) Spot Checking w/ hand helds: Refs: Don't interupt a fire fight in progress or getting ready to happen. Spot checking players should NOT interrupt the game flow or any mission in progress. Wait until after the fight then check a few players.
TIP: Look for the player trying to avoid you.
TIP: If you hear a player yelling about an opponent's hot gun, be sure to check both of them.
TIP: If you catch a player shooting hot, punch his card. If you think there was anything intentional, record the player's team, name, and number and report the player to the head ref. HEAD REF: if deemed intentional, report this to the player's team captain.
13) SUNDAY and SAT NIGHT : open the central chrony station up at least 90 minutes before game restart.
Last edited by thumper; 04-13-2009 at 06:54 AM.
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