Scenario Reffing : Spies : how to deal with them
By Steers - Team Section8
1.21.2007
One of the greatest tragedies in scenario paintball might be when a player has created a masterpiece in which he/she is walking among the enemy and planning to disrupt and/or eliminate important targets and the referee rats them out.
Spies are a unique aspect of the game and in many ways helps the referees understand just what one player is capable of doing. Being a spy doesn’t necessarily mean that you are allowed to wear enemy tape and hold an enemy card. In the game, especially night, one player can wreak havoc with mission teams and base security and so much depends on the cooperation and trust with refs.
Things to remember at a scenario with or without spies:
1. As the ref, you have been placed higher than the player, that is, to judge and monitor. You are expected to be friendly but mainly to be professional. This entails you not allowing any player to hear your radio chatter or giving them hints that would lead to points being taken or given on any one side. Have you ever heard of a judge telling a contestant how to win? Of course not, that is cheating and so is this.
2. At times, it is necessary for you to act quickly. When the player approaches a ref and informs him of his/her intentions, the ref must take great care in what he/she does at that point. Talking on radios risks a new ref from shooting his mouth off and not paying attention could cause the plan to fail. For example: when a player intends to barrel tag several players by slowly working up a line, as the ref, you must work quickly and diligently by removing dead players from the line. In most cases, the player will say something to compromise the player and the plan will fail.
3. Plain and simple, if you rat out a player because you are a base ref or referee working closely with any one side, you have cheated and cannot handle the responsibility that you have been given. I personally believe that points should be awarded in these instances. If the player is doing an effective job, then let him/her do it and later congratulate them for their work. If the enemy player is ignorant, then that is their down fall and you as the ref MUST let them learn the lesson. Unless they ask about the rules, you are not to instruct in the process of their demise.
Obviously, if you hear of a player getting ready to do something sneaky, be quiet about it and do not spread the word. The only thing that player needs is for you to act at the opportune moment and allow him/her to do what they came to do. In most cases, you are grim reaper and it is your job to silence players and get them out before the others know what it going on. In real life, if the spy was cutting throats one by one, could any of his victims scream out? No, so be sure to silence them.


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