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Thread: How fast is to fast ?

  1. #11
    IRONMIKE's Avatar
    IRONMIKE is offline no prisoners!
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    Semi only-One trigger pull sends one paintball.Ramping,three shot burst,turbo and the like should be banned.The only exception should be scenario game tanks can use 8-10 bps full auto.
    I bunk'ed a tank in the village.

  2. #12
    drewcif's Avatar
    drewcif is offline Cannon Fodder
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    My world works very well without numbers,

    It all comes down to Control.

    Are you safely controlling your marker when you are ramping at 15 bps. This paintball player doesnt think so. Sure i can shoot the same, but seldom; if ever, do I. To this person 1-2-3 breaks are perfectly acceptable 4 or more is overboard in my opinion.

    It could be argued that if i dont like the speed stay off the field, to that ends, I typically limit my play to Scenario games and friendly recball- where i prefer to play pump.

    Good convo



  3. #13
    claydirt's Avatar
    claydirt is offline Super Moderator
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    Quote Originally Posted by IRONMIKE View Post
    Semi only-One trigger pull sends one paintball.Ramping,three shot burst,turbo and the like should be banned.The only exception should be scenario game tanks can use 8-10 bps full auto.

    Curious,,Why would you allow full auto in a scenario tank?

  4. #14
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    tate0301 is online now Highlander
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    I think there is a place in the paintball industry for all rates of fire from pump to 20+ bps. I think the problem is that often high rates of fire are used for the wrong reasons and in the wrong places. The insanely high rates of fire that electros can reach are perfectly at home in a netted speedball field with refs (and paramedics) standing by, and everyone who steps into that netting fully comprehends the amount of pain and possibly personal harm that is going to be passed out. These rates of fire should never be used in a recball setting where young and inexperienced paintballers are playing, or when the other people playing are at a serious disadvantage when it comes to firepower. And these high rates of fire should never be used on the scenario field. Ultimately it is up to field owners and what they choose to allow.
    TATER

  5. #15
    thumper's Avatar
    thumper is offline still pump'n - go figure
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    Quote Originally Posted by tate0301 View Post
    Ultimately it is up to field owners and what they choose to allow.
    STRIKER put it differently - it is up to us the players to shape the game. Stalingrad : Sept 10,11 2005.

    I can see it being hard on a field owner (or producer) to limit the rate for fire for safety sake when this means a hit to their wallet (restricted ROF = less paint shot). Personally I wouldnt necessarily look to the owners or producers for guidance on this matter. Many are stuck in a catch 22. There are exceptions. Locally, MPPGames and Paintball Charleston do a very good job on the scenario scene setting an example and their big games are always fun, safe and excellent.

    Safety really should come first. We should encourage the young players to get involved, and provide a fun, safe venue for them to play. Its easy to get wound up in the excitement and loose perspective on these matters, but having a young son (or daugher) really helps bring things into focus. Try looking at the game through their eyes.

  6. #16
    IRONMIKE's Avatar
    IRONMIKE is offline no prisoners!
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    Quote Originally Posted by claydirt View Post
    Curious,,Why would you allow full auto in a scenario tank?
    I would allow full auto in a tank because they are limited to travel on roads, which would enable players to escape their fusillade.Also, because tanks are supposed to be fearsome.Finally, I have a rocket launcher and I want to give tankers a chance.:cool4:
    I bunk'ed a tank in the village.

  7. #17
    Sittin_duk's Avatar
    Sittin_duk is offline YARGH!!!!!!!
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    Quote Originally Posted by thumper View Post
    QFT --

    I know of one instance where my young son was playing in a scenario game and one of my teammates had to pull my boy behind him to take the 40 incoming rounds.

    I know of games where my teammates walked out with 40-50 welps.

    I know I've reffed night games where a team of electro's opened up on "a noise" and all hit a guy and no one could hear or see him call out.

    I know I've reffed games where young kids get hit and start crying and found themselves unable to call themselves out. (or too scared to try and call themselves out due to the rate of incoming fire)

    One time I was sitting out of bounds talking with the head ref and event producer and a player leaving the chrono (I think w/ his barrel sleeve on) bumped his marker on his leg and caused his marker to go into a spasm sending 6 balls whizzing past the three of us and impacting on the CO2 hut.

    I dont much care what the tourney crowds do for ROF control, but Ive always been a fan of strict ROF limits for night play especially and for games where younger players are allowed to play.

    I like the rules like PBCharleston uses
    • 1 trigger pull = 1 ball. no exceptions.
    • 2 breaks on a player is fine. 3 or more breaks is unsafe and the shooter is ejected from the game.
    • I would add: 10 or more breaks on a player constitutes assault with intent and subject to criminal prosecution.
    The question is: how can you control a stream of balls in the air from hitting a hidden player? at night?

    If the answers is : I cant, then thats how much is too fast.

    A player must be in control of his marker and responsible for his actions - In my opinion, anything else is unsafe.
    You know I have to get in on this discussion.

    I like the rule of semi only at scenarios and whatever at tournies.

    I don't know about shooting someone 3 times and being thrown out of a game. Maybe you get 2-3 warnings about it, because being shot 3 times is no real problem, 5 times is what I consider overshooting. 10 times is stupid for anyone to shoot someone that many times. Although, I have been shot 10+ times at a scenario, blatantly, and I got mad, said something to the ref and was blown off by the ref, which was annoying...but yeah...that's beside the point.

    Just had to add my uncalled for 2 cents.
    SC PIRATES

    :

  8. #18
    the boss's Avatar
    the boss is offline Valken Dealer
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    I think the mountsite games should be limited on the rate of fire due to the fact that you are in close quarters. Nothing like turning the corner and shooting some one up close by accident or reaction and then be shooting 25 ball per sec ouch ouch what did you say i couldn't here you over my marker

  9. #19
    claydirt's Avatar
    claydirt is offline Super Moderator
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    Quote Originally Posted by IRONMIKE View Post
    I would allow full auto in a tank because they are limited to travel on roads, which would enable players to escape their fusillade.Also, because tanks are supposed to be fearsome.Finally, I have a rocket launcher and I want to give tankers a chance.:cool4:
    Good call, Stay young as long as you can!!!

  10. #20
    Omnicool's Avatar
    Omnicool is offline Sgt Major Snapshot
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    I think semi autos, autos, turbo, 3 round burst, and the other modes have their place in scenario games. The problem is when players don't have control over their markers or uses a high rate of fire that could hurt some one.

    We play scenarios, reenacting our favorite battles from the past or imagined future. The 3 round burst came out to simulate an actual mode of fire that combat rifles have. Many of us play and dress for the game giving 100% trying to bring as much real life combat as we can and still keep the sport safe. Safety is always first.

    Many of us would argue over what is the safest rate of fire or mode is and still keep the fun. But the only true way to be safe is not to play at all. I'm not saying this to make an argument, but rather point out that everyone has their own opinion of rate of fire and mode. The most dangerous thing about paintball is not getting over shot, but the injuries you get from falling, tripping or diving for cover. In my opinion let the players use the mode and rate of fire that they like and you use yours as long as it's capped at a safe level and abides by field rules.

    Play safe and have fun,
    Omnicool

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